Ejemplo n.º 1
0
        static void Main3(string[] args)
        {
            // Initialize client
            var client = new Ts3FullClient(EventDispatchType.AutoThreadPooled);
            var data   = Ts3Crypt.LoadIdentity("MCkDAgbAAgEgAiBPKKMIrHtAH/FBKchbm4iRWZybdRTk/ZiehtH0gQRg+A==", 64, 0).Unwrap();

            //var data = Ts3Crypt.GenerateNewIdentity();
            con = new ConnectionDataFull()
            {
                Address = "pow.splamy.de", Username = "******", Identity = data
            };

            // Setup audio
            client
            // Save cpu by not processing the rest of the pipe when the
            // output is not read.
            .Chain <CheckActivePipe>()
            // This reads the packet meta data, checks for packet order
            // and manages packet merging.
            .Chain <AudioPacketReader>()
            // Teamspeak sends audio encoded. This pipe will decode it to
            // simple PCM.
            .Chain <DecoderPipe>()
            // This will merge multiple clients talking into one audio stream
            .Chain <ClientMixdown>()
            // Reads from the ClientMixdown buffer with a fixed timing
            .Into <PreciseTimedPipe>(x => x.Initialize(new SampleInfo(48_000, 2, 16)))
            // Reencode to the codec of our choice
            .Chain(new EncoderPipe(Codec.OpusMusic))
            // Define where to send to.
            .Chain <StaticMetaPipe>(x => x.SetVoice())
            // Send it with our client.
            .Chain(client);

            // Connect
            client.Connect(con);
        }