Ejemplo n.º 1
0
    /// <summary>
    /// returns a "delta" list, containing lost troops when comparing the current and the "remaining" lists
    /// </summary>
    /// <param name="remainingTroops"></param>
    public TroopList GetLossesList(TroopList remainingTroops)
    {
        int       troopIndexInAfter;
        int       troopsOfCurTypeLost;
        TroopList resultingList = new TroopList();

        for (int i = 0; i < Count; i++)
        {
            troopIndexInAfter = remainingTroops.IndexOfTroopInThisList(this[i].troopTypeID);
            if (troopIndexInAfter != -1)
            {
                troopsOfCurTypeLost = (remainingTroops[troopIndexInAfter].troopAmount - this[i].troopAmount) * -1;
                if (troopsOfCurTypeLost > 0)
                {
                    resultingList.AddTroop(this[i].troopTypeID, troopsOfCurTypeLost);
                }
            }
            else
            {
                //all troops of that type have been lost, probably
                resultingList.AddTroop(this[i].troopTypeID, this[i].troopAmount);
            }
        }

        return(resultingList);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// returns a "delta" list, containing lost troops according to the percentage of remaining troops provided
    /// </summary>
    /// <param name="remainingTroops"></param>
    public TroopList GetLossesListByPercentage(float remainingPercent)
    {
        TroopList resultingList = new TroopList();
        float     lossPercent   = 1.0f - remainingPercent;

        for (int i = 0; i < Count; i++)
        {
            resultingList.AddTroop(this[i].troopTypeID, Mathf.RoundToInt(this[i].troopAmount * lossPercent));
        }

        return(resultingList);
    }