Ejemplo n.º 1
0
    private void Awake()
    {
        construcionsList = new PriorityList <Transform>();

        foreach (GameObject tower in GameObject.FindGameObjectsWithTag("Tower"))
        {
            int towerOrder = tower.GetComponent <TowerAttackOrder>().orderInAttack;

            PriorityPair <Transform> towerPair = new PriorityPair <Transform>(tower.transform, towerOrder);

            construcionsList.Add(towerPair);
        }

        GameObject core           = GameObject.FindGameObjectWithTag("Core");
        int        lastTowerOrder = 0;

        if (construcionsList.GetFirst() != null)
        {
            lastTowerOrder = construcionsList.GetFirst().Priority;
        }

        PriorityPair <Transform> corePair = new PriorityPair <Transform>(core.transform, lastTowerOrder + 1);

        construcionsList.Add(corePair);

        troopData      = GetComponent <RunTimeTroopData>(); //TO:DO adapt to use Troop class with RunTimeData data
        movementAction = GetComponent <TroopMovementActions>();
        attackAction   = GetComponent <TroopAttackActions>();
    }
    public override void Die()
    {
        TroopAttackActions attackAction = GetComponent <TroopAttackActions>();

        if (attackAction.IsAttacking)
        {
            attackAction.StopAttack();
        }

        if (deathEffect != null)
        {
            Instantiate(deathEffect, transform.position, transform.rotation);
        }

        Destroy(gameObject);
    }
Ejemplo n.º 3
0
 public TroopAttackI(IsometricCharacterAnimator isometricCharacterAnimations, RunTimeTroopData troopData)
 {
     troopAnimations = isometricCharacterAnimations;
     attackActions   = troopData.GetComponent <TroopAttackActions>();
 }