hasMovableUnits() public method

public hasMovableUnits ( ) : bool
return bool
Ejemplo n.º 1
0
    private void moveUnits(GameObject target, Troop troop)
    {
        if (troop.hasMovableUnits())
        {
            foreach (var unit in troop.units)
            {

                Construct scriptConstruct = unit.GetComponent<Construct>();

                if (scriptConstruct != null)
                {

                    if (scriptConstruct.getConstruct() || scriptConstruct.getInConstruction())
                    {
                        scriptConstruct.setConstruct(false);
                        scriptConstruct.SetInConstruction(false);
                        scriptConstruct.getBuildingToConstruct().GetComponentOrEnd<BuildingConstruction>().deleteUnit(unit);
                    }

                }

                UnitMovement script = unit.GetComponentInParent<UnitMovement>();
                if (script != null)
                {
                    script.startMoving(target);
                    target.GetComponent<timerDeath>().AddUnit(unit);
                }

            }
        }
        else
        {
            foreach (var unit in troop.units)
            {
                Spawner script = unit.GetComponentInParent<Spawner>();
                if (script != null)
                {
                    script.RallyPoint = target.transform.position;
                }
            }
            Destroy(target.gameObject);
        }
    }