public void LoadNewTrivia(TriviaQuestionState triviaType, int numTriviaQuestions) { if (CurrentTrivia != null && !CurrentTrivia.IsComplete) { Log.Warn("New trivia set added before previous set was complete!"); } CurrentTrivia = Trivia.Trivia.CreateTriviaSet(numTriviaQuestions, OnNewQuestion); QuestionState = triviaType; OnNewQuestion(CurrentTrivia, new EventArgs()); }
public void CloseTrivia() { CurrentTrivia = null; QuestionState = TriviaQuestionState.None; }