public void ReadValueFromPersona(Persona _persona) { life = _persona.baseLife; deck = _persona.baseDeck; trinket = _persona.baseTrinket; ladder = _persona.baseLadder; }
partial void Merge(Trinket entity, ItemDTO dto, object state) { var details = dto.Details; if (details == null) { return; } var infusionSlots = details.InfusionSlots; if (infusionSlots != null) { entity.InfusionSlots = this.infusionSlotCollectionConverter.Convert(infusionSlots, dto); } var infixUpgrade = details.InfixUpgrade; if (infixUpgrade != null) { entity.InfixUpgrade = this.infixUpgradeConverter.Convert(infixUpgrade, dto); } details.SuffixItemId = details.SuffixItemId; int secondarySuffixItemId; if (int.TryParse(details.SecondarySuffixItemId, out secondarySuffixItemId)) { entity.SecondarySuffixItemId = secondarySuffixItemId; } }
public void SetSingle(ItemDefinition item) { Item = item; if (Item.Type == "journal_page") { rarityFrame.enabled = false; itemFrame.sprite = DarkestDungeonManager.Data.Sprites["inv_journal_page"]; } else if (Item.Type == "gold" || Item.Type == "provision") { rarityFrame.enabled = false; int thresholdIndex = Mathf.Clamp(Mathf.RoundToInt((float)Item.Amount / DarkestDungeonManager.Data.Items[Item.Type][Item.Id].StackLimit / 0.25f), 0, 3); itemFrame.sprite = DarkestDungeonManager.Data.Sprites["inv_" + Item.Type + "+" + Item.Id + "_" + thresholdIndex]; } else if (item.Type == "trinket") { rarityFrame.enabled = true; itemFrame.sprite = DarkestDungeonManager.Data.Sprites["inv_" + item.Type + "+" + item.Id]; Trinket trinket = DarkestDungeonManager.Data.Items[item.Type][item.Id] as Trinket; rarityFrame.sprite = DarkestDungeonManager.Data.Sprites["rarity_" + trinket.RarityId]; } else { rarityFrame.enabled = false; itemFrame.sprite = DarkestDungeonManager.Data.Sprites["inv_" + item.Type + "+" + item.Id]; } amountText.text = ""; }
public void Equip(Trinket trinket, TrinketSlot slot) { switch (slot) { case TrinketSlot.Left: if (LeftTrinket != null) { Unequip(slot); } for (int i = 0; i < trinket.Buffs.Count; i++) { AddBuff(new BuffInfo(trinket.Buffs[i], BuffDurationType.Permanent, BuffSourceType.Trinket)); } LeftTrinket = trinket; break; case TrinketSlot.Right: if (RightTrinket != null) { Unequip(slot); } for (int i = 0; i < trinket.Buffs.Count; i++) { AddBuff(new BuffInfo(trinket.Buffs[i], BuffDurationType.Permanent, BuffSourceType.Trinket)); } RightTrinket = trinket; break; } }
private async Task <long> CreateTrinket(CreateItemCommand request, CancellationToken cancellationToken) { var trinket = new Trinket { Name = request.Name, Level = request.Level, ClassType = request.ClassType, Stamina = request.Stamina, Strength = request.Strength, Agility = request.Agility, Intellect = request.Intellect, Spirit = request.Spirit, SellPrice = request.SellPrice, BuyPrice = request.BuyPrice, Slot = request.Slot, IsCraftable = false, ImagePath = this.imagePath.Process(new string[] { "Item", request.Slot, request.Name }), MaterialType = request.MaterialType, }; this.Context.Trinkets.Add(trinket); await this.Context.SaveChangesAsync(cancellationToken); return(trinket.Id); }
public void AddTrinket(Trinket trinket) { if (CurrentCapacity < MaxCapacity) { var freeRow = InventoryRows.Find(row => row.HasEmptySlot); var emptySlot = freeRow.InventorySlots.Find(slot => slot.HasItem == false); freeRow.ItemAdded(); emptySlot.CreateItem(trinket); CurrentCapacity++; RealmInventory.Trinkets.Add(trinket); } else { var newRow = AddRow(); newRow.InventorySlots[0].CreateItem(trinket); newRow.ItemAdded(); CurrentCapacity++; RealmInventory.Trinkets.Add(trinket); } if (CurrentCapacity == MaxCapacity) { AddRow(); } UpdateWindow(); }
public void SetTrinket(Trinket newTrinket, float discount) { Trinket = newTrinket; itemIcon.sprite = DarkestDungeonManager.Data.Sprites["inv_trinket+" + Trinket.Id]; rarityIcon.sprite = rarityIcon.sprite = DarkestDungeonManager.Data.Sprites["rarity_" + newTrinket.RarityId]; Cost = Mathf.RoundToInt(Trinket.PurchasePrice * (1 - discount)); costText.text = Cost.ToString(); }
public void EquipTrinket(Trinket toEquip) { if (Player.localPlayer != null) { Player.localPlayer.trinketSlot.EquipTrinket(toEquip); inventory.SetInfo(); } }
public void Create(Trinket trinket) { isEmpty = false; Item.Type = trinket.Type; Item.Id = trinket.Id; Item.Amount = 1; LoadTrinket(trinket); }
public void EquipTrinket(Trinket trinket) { int[] ids = Equip(trinket, trinketSpawn); currentTrinket = currentEquipment as Trinket; if (currentTrinket != null) { ParentEquipment(ids[0], ids[1]); } }
public void AssignValues(Kit kit, Trinket trinket, int deathNum, int cost) { this.kit = kit; this.trinket = trinket; this.deathNum = deathNum; this.cost = cost; Start(); }
public void CreateItem(Trinket trinket) { SlotItem.gameObject.SetActive(true); SlotItem.Create(trinket); if (Inventory != null && Inventory.Configuration == InventoryConfiguration.RaidInventory) { UpdateState(); } }
public bool AddTrinket(Trinket trin, int index) { if (index < trinkets.Length && trinkets[index] == null) { trinkets[index] = trin; return(true); } return(false); }
public static List <ItemDefinition> GenerateLoot(List <LootDefinition> battleLoot, RaidInfo raid) { List <ItemDefinition> lootItems = new List <ItemDefinition>(); for (int i = 0; i < battleLoot.Count; i++) { for (int j = 0; j < battleLoot[i].Count; j++) { LootEntry entry = GetLootEntry(battleLoot[i].Code, raid); switch (entry.Type) { case LootType.Item: LootEntryItem itemEntry = entry as LootEntryItem; ItemDefinition data = new ItemDefinition(); data.Type = itemEntry.ItemType; data.Id = itemEntry.ItemId; data.Amount = itemEntry.ItemAmount; lootItems.Add(data); break; case LootType.Journal: LootEntryJournal journalEntry = entry as LootEntryJournal; ItemDefinition dataJournal = new ItemDefinition(); dataJournal.Type = "journal_page"; if (journalEntry.SpecificId.HasValue) { dataJournal.Id = journalEntry.SpecificId.Value.ToString(); } else { dataJournal.Id = RandomSolver.Next(journalEntry.MinIndex, journalEntry.MaxIndex + 1).ToString(); } dataJournal.Amount = 1; lootItems.Add(dataJournal); break; case LootType.Trinket: LootEntryTrinket trinketEntry = entry as LootEntryTrinket; var trinketList = DarkestDungeonManager.Data.Items["trinket"].Values.ToList(). FindAll(trinket => ((Trinket)trinket).RarityId == trinketEntry.Rarity); Trinket trinketItem = (Trinket)trinketList[RandomSolver.Next(trinketList.Count)]; ItemDefinition trinketDef = new ItemDefinition(); trinketDef.Type = trinketItem.Type; trinketDef.Id = trinketItem.Id; trinketDef.Amount = trinketDef.Amount; lootItems.Add(trinketDef); break; case LootType.Nothing: break; } } } return(lootItems); }
public Trinket ReplaceTrinket(int index, Trinket trinket) { Trinket result = RemoveTrinket(index); if (result != null) { AddTrinket(trinket, index); } return(result); }
public Trinket RemoveTrinket(int index) { if (index < trinkets.Length && index <= 0) { Trinket result = trinkets[index]; trinkets[index] = null; return(result); } return(null); }
public void OnPointerEnter(PointerEventData eventData) { rarityIcon.material = DarkestDungeonManager.HighlightMaterial; itemIcon.material = DarkestDungeonManager.HighlightMaterial; if (Trinket != null) { ToolTipManager.Instanse.Show(Trinket.ToolTip(), eventData, RectTransform, ToolTipStyle.FromRight, ToolTipSize.Normal); hasGeneratedTooltip = true; } }
protected override void OnDisable() { base.OnDisable(); Trinket killersTrinket = gm.combatManager.CurrentActor.loadout.trinket; if (killersTrinket != null && killersTrinket is Nocimonollerom nocimonollerom) { nocimonollerom.Resurrect(this, point); } }
public void AddTrinket(Trinket trinket) { if (TrinketAddAction != null) { TrinketAddAction(trinket); } else { Trinkets.Add(trinket); } }
void LoadTrinket(Trinket trinket) { ItemData = trinket; itemIcon.sprite = DarkestDungeonManager.Data.Sprites["inv_" + Item.Type + "+" + Item.Id]; rarityIcon.sprite = DarkestDungeonManager.Data.Sprites["rarity_" + trinket.RarityId]; UpdateAmount(); gameObject.SetActive(true); }
private Item LootTrinket(int currentItemLevel) { Item testItem = new Trinket(); int rarity = Rarity(); int nIL = NewItemLevel(rarity, currentItemLevel); //Item Creation XD testItem.StartUp(Database.hostInstance.GetTrinketName(), rarity, Database.hostInstance.GetTrinketSprite(), NewStats(nIL), Database.hostInstance.GetTrinketObject(), nIL); //end item creation return(testItem); }
internal static void Trinket_prefix_and_stat_choices_are_mutually_exclusive(Trinket trinket) { if (trinket.Prefix is not null) { Assert.Null(trinket.StatChoices); } else if (trinket.StatChoices is not null) { Assert.Null(trinket.Prefix); } }
public void EquipTrinket(Trinket newTrinket) { if (currentTrinket != null) { //Drop current Trinket } if (newTrinket != null) { //Equip new Trinket } }
public bool AddTrinket(Trinket trin) { for (int x = 0; x < trinkets.Length; x++) { if (trinkets[x] == null) { trinkets[x] = trin; return(true); } } return(false); }
/// <summary> /// Initializes a new instance of the <see cref="Initializer" /> class. /// </summary> public Initializer() { StaticObjects.ProjectLogger.WriteLog("Loading..."); if (!Bootloader.ChampionBundled.ContainsKey(StaticObjects.Player.ChampionName)) { return; } if (!Bootloader.ChampionBundled[StaticObjects.Player.ChampionName]) { return; } StaticObjects.ProjectLogger.WriteLog("Load Delays..."); Handler.Load(true); // ReSharper disable once UnusedVariable var initializerMenu = new SettingsMenuGenerater(); StaticObjects.SettingsMenu.AddToMainMenu(); var championSettings = new Settings(); if (!StaticObjects.SettingsMenu.Item($"{Names.Menu.BaseItem}{StaticObjects.Player.ChampionName}.Enable").GetValue <bool>()) { return; } var coreMenu = new Menu("Core Modules", "CoreModulesMenu"); var drawingEnabled = StaticObjects.SettingsMenu.Item($"{Names.Menu.BaseItem}{StaticObjects.Player.ChampionName}.DrawingMenu").GetValue <bool>(); var manaEnabled = StaticObjects.SettingsMenu.Item($"{Names.Menu.BaseItem}{StaticObjects.Player.ChampionName}.ManaMenu").GetValue <bool>(); var itemEnabled = StaticObjects.SettingsMenu.Item($"{Names.Menu.BaseItem}{StaticObjects.Player.ChampionName}.ItemMenu").GetValue <bool>(); var autoLevelEnabled = StaticObjects.SettingsMenu.Item($"{Names.Menu.BaseItem}{StaticObjects.Player.ChampionName}.OnLevelMenu").GetValue <bool>(); var trinketEnabled = StaticObjects.SettingsMenu.Item($"{Names.Menu.BaseItem}{StaticObjects.Player.ChampionName}.TrinketMenu").GetValue <bool>(); StaticObjects.ProjectLogger.WriteLog("Load Base Menu's..."); var orbWalker = new Orbwalking.Orbwalker(StaticObjects.ProjectMenu.SubMenu(nameof(Orbwalking.Orbwalker))); // ReSharper disable once UnusedVariable var manaMenu = new ManaMenu(coreMenu, championSettings.ManaSettings, manaEnabled); // ReSharper disable once UnusedVariable var drawingMeun = new Module.Core.Drawing.Menus.Drawing(coreMenu, championSettings.DrawingSettings, drawingEnabled); // ReSharper disable once UnusedVariable var itemMenu = new Item(coreMenu, itemEnabled, orbWalker); // ReSharper disable once UnusedVariable var autoLevelMenu = new Abilities(coreMenu, championSettings.AbilitieSettings, autoLevelEnabled); // ReSharper disable once UnusedVariable var trinketMenu = new Trinket(coreMenu, trinketEnabled); StaticObjects.ProjectMenu.AddSubMenu(coreMenu); StaticObjects.ProjectMenu.AddToMainMenu(); Bootloader.Load(manaEnabled, orbWalker); }
public void Populate() { RealmInventory = DarkestDungeonManager.Campaign.RealmInventory; InventoryRows = new List <InventoryRow>(); int trinketCount = RealmInventory.Trinkets.Count; int rowCount = Mathf.Max(3, trinketCount / 7 + 1); int trinketsLoaded = 0; CurrentCapacity = trinketCount; MaxCapacity = rowCount * 7; for (int i = 0; i < rowCount; i++) { InventoryRow newRow = Instantiate(rowTemplate); newRow.Initialize(this); newRow.onRowEmptied += RealmInventoryWindow_onRowEmptied; newRow.RectTransform.SetParent(trinketBox, false); InventoryRows.Add(newRow); InventorySlots.AddRange(newRow.InventorySlots); for (int j = 0; j < 7; j++) { if (trinketsLoaded != trinketCount) { Trinket trinket = RealmInventory.Trinkets[trinketsLoaded]; newRow.InventorySlots[j].CreateItem(trinket); newRow.ItemAdded(); trinketsLoaded++; } else { break; } } } for (int i = 0; i < InventoryRows.Count; i++) { InventoryRows[i].RowNumber = i + 1; InventoryRows[i].onRowEmptied += RealmInventoryWindow_onRowEmptied; for (int j = 0; j < InventoryRows[i].SlotCount; j++) { InventoryRows[i].InventorySlots[j].onDropIn += RealmInventoryWindow_onDropIn; InventoryRows[i].InventorySlots[j].onDropOut += RealmInventoryWindow_onDropOut; } } UpdateWindow(); }
private void InitializeItems() //initializes items for the shop { Ammulet whiteTrashNecklace = new Ammulet("White trash necklace", random.Next(170, 250), 2); Ammulet leatherBracelet = new Ammulet("Leather bracelet", random.Next(189, 250), 2); Ammulet sunglasses = new Ammulet("Sunglasses", random.Next(209, 259), 2); Ammulet badassBoots = new Ammulet("Badass boots", random.Next(199, 249), 2); Ring fakeSilver = new Ring("Fake silver ring", random.Next(250, 350), 2); Ring tattoedRing = new Ring("Tattoed ring", random.Next(280, 350), 2); Ring oldFatGuyRing = new Ring("Old fatguy goldring", random.Next(320, 350), 2); Trinket knife = new Trinket("Knife", random.Next(320, 350), 3); Trinket bat = new Trinket("Baseball bat", random.Next(350, 380), 3); Trinket beerBottle = new Trinket("Beer bottle", random.Next(400, 420), 3); Trinket wifeBeater = new Trinket("Wife beater", random.Next(280, 420), 3); List <Items> listOfItems = new List <Items>() { whiteTrashNecklace, leatherBracelet, sunglasses, badassBoots, fakeSilver, tattoedRing, oldFatGuyRing, knife, bat, beerBottle, wifeBeater }; //loop to randomize what items will be available for purchase in the shop int i = listOfItems.Count; while (i > 0) { i--; int listIndex = random.Next(i + 1); if (listOfItems[listIndex] is Ammulet) { listOfAmmulets.Add(listOfItems[listIndex]); } else if (listOfItems[listIndex] is Ring) { listOfRings.Add(listOfItems[listIndex]); } else if (listOfItems[listIndex] is Trinket) { listOfTrinkets.Add(listOfItems[listIndex]); } listOfItems.RemoveAt(listIndex); } }
private void BuildTrinketButton(Trinket trinket, int stars, int buttonID) { Debug.LogFormat("Builidng trinket button {0} with {1} stars using {2} buttonID", trinket.sprite.name, stars, buttonID); // set GameObject properties GameObject newButton = Instantiate(trinketButtonPrefab); newButton.name = buttonID.ToString() + Database.delimiter + trinket.sprite.name + Database.delimiter + stars.ToString(); TrinketButton button = newButton.GetComponentInChildren <TrinketButton>(); RectTransform trans = newButton.GetComponentInChildren <RectTransform>(); // set position, scale trans.SetParent(viewportContent, false); trans.anchoredPosition = new Vector2(trinketListLeftPadding + ((buttonID % 4) * trinketButtonSpaceHorizontal), -trinketListTopPadding + ((buttonID / 4) * -trinketButtonSpaceVertical)); trans.localScale = Vector3.one; // set the appearance and name button.SetTrinket(trinket); }
public override void OnInspectorGUI() { Trinket myTarget = (Trinket)target; EditorGUILayout.LabelField("Trinket Display Name:"); myTarget.displayName = EditorGUILayout.TextField(myTarget.displayName); Object spriteObj = EditorGUILayout.ObjectField(myTarget.sprite, typeof(Sprite), false); myTarget.sprite = (Sprite)spriteObj; Texture2D myTexture = AssetPreview.GetAssetPreview(spriteObj); GUILayout.Label(myTexture); if (GUI.changed) { EditorUtility.SetDirty(myTarget); } }
public Player() { myLevel = 1; myEXP = 0; myRequiredEXP = 50; myStrength = Utilities.Utility.GetRNG().Next(5, 11); myAgility = Utilities.Utility.GetRNG().Next(5, 11); myMaxStamina = Utilities.Utility.GetRNG().Next(100, 121); myIntelligence = Utilities.Utility.GetRNG().Next(5, 11); myWisdom = Utilities.Utility.GetRNG().Next(5, 11); myLuck = Utilities.Utility.GetRNG().Next(5, 11); myMaxHealth = 100; myMaxMana = 100; myMana = myMaxMana; myDamage = 15; mySpellDamage = 20; myGold = 50; myHPPotionAmount = 1; myManaPotionAmount = 1; myInventoryCapacity = 50; myInventory = new List <Loot.Item>(); myAppliedScrolls = new List <Loot.Scroll>(); myEquippedTrinket = new Loot.Trinket(Localisation.Language.GetBasicness()); myEquippedTrinket.ApplyBuff(this); myEquippedHelmet = new Loot.Armour(Loot.ItemType.HELMET, Localisation.Language.GetBasicness(), 2); myEquippedChestplate = new Loot.Armour(Loot.ItemType.CHESTPLATE, Localisation.Language.GetBasicness(), 4); myEquippedTrousers = new Loot.Armour(Loot.ItemType.TROUSERS, Localisation.Language.GetBasicness(), 3); myEquippedBoots = new Loot.Armour(Loot.ItemType.BOOTS, Localisation.Language.GetBasicness(), 1); myEquippedWeapon = new Loot.Weapon(Localisation.Language.GetBasicness(), 15); myEquippedShield = new Loot.Armour(Loot.ItemType.SHIELD, Localisation.Language.GetBasicness(), 5); myArmourRating = myEquippedBoots.GetRating() + myEquippedTrousers.GetRating() + myEquippedChestplate.GetRating() + myEquippedHelmet.GetRating() + myEquippedShield.GetRating() + myArmourBuff; myInventory.Add(Factories.LootFactory.CreateScroll()); myStamina = myMaxStamina; myHealth = myMaxHealth * myStamina / 100; myIsDefending = false; }