public GameView3D() { InitializeComponent(); GGraph3D = new TrinityEngine.Graph.GameGraph3D(); GGraph = GGraph3D; View.RenderCall = () => { if (!resources) { resources = true; GGraph.CreateResources(); } Console.WriteLine("Rendering 3D "); GGraph3D.Render(); }; }
public override void SetGameGraph(TrinityEngine.Graph.GameGraph graph) { GGraph = graph; GGraph3D = (TrinityEngine.Graph.GameGraph3D)graph; }