private void Awake()
 {
     if (Instance != null && Instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         Instance = this;
     }
 }
    // Set necessary component references
    void SetComponentReferences()
    {
        loadedComponentReferences = false;
        trinaxSaveManager         = GetComponentInChildren <TrinaxSaveManager>();
        trinaxAudioManager        = GetComponentInChildren <TrinaxAudioManager>();
        trinaxAsyncServerManager  = GetComponentInChildren <TrinaxAsyncServerManager>();
        trinaxCanvas          = GetComponentInChildren <TrinaxCanvas>();
        trinaxKeyboardManager = GetComponentInChildren <TrinaxKeyboardManager>();

        aP = trinaxCanvas.adminPanel;

        loadedComponentReferences = true;
    }