Ejemplo n.º 1
0
        private void IOnPlaneCrash(TriggerCutScene scene)
        {
            var skipOpeningAnimation = typeof(TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
            var cleanUp = typeof(TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);

            try
            {
                var gameObject = GameObject.Find("PlayerPlanePosition");
                if (gameObject)
                {
                    LocalPlayer.CamFollowHead.planePos = gameObject.transform;
                }
                skipOpeningAnimation.Invoke(scene, null);
                cleanUp.Invoke(scene, null);
            }
            catch
            {
                // Ignored
            }

            scene.CancelInvoke("beginPlaneCrash");
            scene.planeController.CancelInvoke("beginPlaneCrash");
            scene.planeController.enabled = false;
            scene.planeController.gameObject.SetActive(false);
            scene.enabled = false;
            scene.gameObject.SetActive(false);

            //DisableClient();
        }
Ejemplo n.º 2
0
        private bool IOnPlaneCrash(TriggerCutScene scene)
        {
            var skipOpeningAnimation = typeof(TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
            var cleanUp = typeof(TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);
            try
            {
                var gameObject = GameObject.Find("PlayerPlanePosition");
                if (gameObject) LocalPlayer.CamFollowHead.planePos = gameObject.transform;
                skipOpeningAnimation.Invoke(scene, null);
                cleanUp.Invoke(scene, null);
            }
            catch (Exception e) { /*Interface.Oxide.LogException("OnTriggerCutSceneAwake: ", e);*/ }

            scene.CancelInvoke("beginPlaneCrash");
            scene.planeController.CancelInvoke("beginPlaneCrash");
            scene.planeController.enabled = false;
            scene.planeController.gameObject.SetActive(false);
            scene.enabled = false;
            scene.gameObject.SetActive(false);

            var amplifyMotionEffectBases = Resources.FindObjectsOfTypeAll<AmplifyMotionEffectBase>();
            foreach (var amplifyMotionEffectBase in amplifyMotionEffectBases) UnityEngine.Object.Destroy(amplifyMotionEffectBase);
            var imageEffectBases = Resources.FindObjectsOfTypeAll<ImageEffectBase>();
            foreach (var imageEffectBase in imageEffectBases) UnityEngine.Object.Destroy(imageEffectBase);
            var imageEffectOptimizers = Resources.FindObjectsOfTypeAll<ImageEffectOptimizer>();
            foreach (var imageEffectOptimizer in imageEffectOptimizers) UnityEngine.Object.Destroy(imageEffectOptimizer);
            var postEffectsBases = Resources.FindObjectsOfTypeAll<PostEffectsBase>();
            foreach (var postEffectsBase in postEffectsBases) UnityEngine.Object.Destroy(postEffectsBase);
            var scionPostProcesses = Resources.FindObjectsOfTypeAll<ScionPostProcess>();
            foreach (var scionPostProcess in scionPostProcesses) UnityEngine.Object.Destroy(scionPostProcess);
            var projectedGrids = Resources.FindObjectsOfTypeAll<ProjectedGrid>();
            foreach (var projectedGrid in projectedGrids) UnityEngine.Object.Destroy(projectedGrid);
            var waveSpectra = Resources.FindObjectsOfTypeAll<WaveSpectrum>();
            foreach (var waveSpectrum in waveSpectra) UnityEngine.Object.Destroy(waveSpectrum);
            var planarReflections = Resources.FindObjectsOfTypeAll<PlanarReflection>();
            foreach (var planarReflection in planarReflections) UnityEngine.Object.Destroy(planarReflection);
            var underWaters = Resources.FindObjectsOfTypeAll<UnderWater>();
            foreach (var underWater in underWaters) UnityEngine.Object.Destroy(underWater);
            var oceans = Resources.FindObjectsOfTypeAll<Ocean>();
            foreach (var ocean in oceans) UnityEngine.Object.Destroy(ocean);
            var behaviours = Resources.FindObjectsOfTypeAll<MonoBehaviour>();
            foreach (var behaviour in behaviours)
            {
                if (!behaviour.GetType().FullName.StartsWith("UI")) continue;
                behaviour.enabled = false;
                behaviour.gameObject.SetActive(false);
            }
            return false;
        }
Ejemplo n.º 3
0
        private bool IOnPlaneCrash(TriggerCutScene scene)
        {
            var skipOpeningAnimation = typeof(TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
            var cleanUp = typeof(TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);

            try
            {
                var gameObject = GameObject.Find("PlayerPlanePosition");
                if (gameObject)
                {
                    LocalPlayer.CamFollowHead.planePos = gameObject.transform;
                }
                skipOpeningAnimation.Invoke(scene, null);
                cleanUp.Invoke(scene, null);
            }
            catch (Exception e) { /*Interface.Oxide.LogException("OnTriggerCutSceneAwake: ", e);*/ }

            scene.CancelInvoke("beginPlaneCrash");
            scene.planeController.CancelInvoke("beginPlaneCrash");
            scene.planeController.enabled = false;
            scene.planeController.gameObject.SetActive(false);
            scene.enabled = false;
            scene.gameObject.SetActive(false);

            var amplifyMotionEffectBases = Resources.FindObjectsOfTypeAll <AmplifyMotionEffectBase>();

            foreach (var amplifyMotionEffectBase in amplifyMotionEffectBases)
            {
                UnityEngine.Object.Destroy(amplifyMotionEffectBase);
            }
            var imageEffectBases = Resources.FindObjectsOfTypeAll <ImageEffectBase>();

            foreach (var imageEffectBase in imageEffectBases)
            {
                UnityEngine.Object.Destroy(imageEffectBase);
            }
            var imageEffectOptimizers = Resources.FindObjectsOfTypeAll <ImageEffectOptimizer>();

            foreach (var imageEffectOptimizer in imageEffectOptimizers)
            {
                UnityEngine.Object.Destroy(imageEffectOptimizer);
            }
            var postEffectsBases = Resources.FindObjectsOfTypeAll <PostEffectsBase>();

            foreach (var postEffectsBase in postEffectsBases)
            {
                UnityEngine.Object.Destroy(postEffectsBase);
            }
            var scionPostProcesses = Resources.FindObjectsOfTypeAll <ScionPostProcess>();

            foreach (var scionPostProcess in scionPostProcesses)
            {
                UnityEngine.Object.Destroy(scionPostProcess);
            }
            var projectedGrids = Resources.FindObjectsOfTypeAll <ProjectedGrid>();

            foreach (var projectedGrid in projectedGrids)
            {
                UnityEngine.Object.Destroy(projectedGrid);
            }
            var waveSpectra = Resources.FindObjectsOfTypeAll <WaveSpectrum>();

            foreach (var waveSpectrum in waveSpectra)
            {
                UnityEngine.Object.Destroy(waveSpectrum);
            }
            var planarReflections = Resources.FindObjectsOfTypeAll <PlanarReflection>();

            foreach (var planarReflection in planarReflections)
            {
                UnityEngine.Object.Destroy(planarReflection);
            }
            var underWaters = Resources.FindObjectsOfTypeAll <UnderWater>();

            foreach (var underWater in underWaters)
            {
                UnityEngine.Object.Destroy(underWater);
            }
            var oceans = Resources.FindObjectsOfTypeAll <Ocean>();

            foreach (var ocean in oceans)
            {
                UnityEngine.Object.Destroy(ocean);
            }
            var behaviours = Resources.FindObjectsOfTypeAll <MonoBehaviour>();

            foreach (var behaviour in behaviours)
            {
                if (!behaviour.GetType().FullName.StartsWith("UI"))
                {
                    continue;
                }
                behaviour.enabled = false;
                behaviour.gameObject.SetActive(false);
            }
            return(false);
        }
Ejemplo n.º 4
0
 private bool IOnBeginPlaneCrash(TriggerCutScene triggerCutScene)
 {
     Interface.Oxide.LogInfo("Disable TriggerCutScene: {0} {1}", triggerCutScene.name, triggerCutScene.GetInstanceID());
     var skipOpeningAnimationMethod = typeof (TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
     var CleanUpMethod = typeof (TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);
     try
     {
         var gameObject = GameObject.Find("PlayerPlanePosition");
         if (gameObject)
         {
             LocalPlayer.CamFollowHead.planePos = gameObject.transform;
         }
         skipOpeningAnimationMethod.Invoke(triggerCutScene, null);
         CleanUpMethod.Invoke(triggerCutScene, null);
     }
     catch (Exception e)
     {
         Interface.Oxide.LogException("OnTriggerCutSceneAwake: ", e);
     }
     triggerCutScene.CancelInvoke("beginPlaneCrash");
     triggerCutScene.planeController.CancelInvoke("beginPlaneCrash");
     triggerCutScene.planeController.enabled = false;
     triggerCutScene.planeController.gameObject.SetActive(false);
     triggerCutScene.enabled = false;
     triggerCutScene.gameObject.SetActive(false);
     var amplifyMotionEffectBases = UnityEngine.Resources.FindObjectsOfTypeAll<AmplifyMotionEffectBase>();
     foreach (var amplifyMotionEffectBase in amplifyMotionEffectBases)
     {
         Interface.Oxide.LogInfo("Disable AmplifyMotionEffectBase: {0} {1}", amplifyMotionEffectBase.name, amplifyMotionEffectBase.GetInstanceID());
         UnityEngine.Object.Destroy(amplifyMotionEffectBase);
     }
     var imageEffectOptimizers = UnityEngine.Resources.FindObjectsOfTypeAll<ImageEffectOptimizer>();
     foreach (var imageEffectOptimizer in imageEffectOptimizers)
     {
         Interface.Oxide.LogInfo("Disable ImageEffectOptimizer: {0} {1}", imageEffectOptimizer.name, imageEffectOptimizer.GetInstanceID());
         UnityEngine.Object.Destroy(imageEffectOptimizer);
     }
     var scionPostProcesses = UnityEngine.Resources.FindObjectsOfTypeAll<ScionPostProcess>();
     foreach (var scionPostProcess in scionPostProcesses)
     {
         Interface.Oxide.LogInfo("Disable ScionPostProcess: {0} {1}", scionPostProcess.name, scionPostProcess.GetInstanceID());
         UnityEngine.Object.Destroy(scionPostProcess);
     }
     var behaviours = UnityEngine.Resources.FindObjectsOfTypeAll<MonoBehaviour>();
     foreach (var behaviour in behaviours)
     {
         if (!behaviour.GetType().FullName.StartsWith("UI")) continue;
         Interface.Oxide.LogInfo("Disable {0}: {1} {2}", behaviour.GetType(), behaviour.name, behaviour.GetInstanceID());
         behaviour.enabled = false;
         behaviour.gameObject.SetActive(false);
         //UnityEngine.Object.Destroy(behaviour);
     }
     DisableAudio();
     return false;
 }