public void ChangeState(CameraState state, TriggerCamera.CameraMovementData movement) { switch (state) { case CameraState.Normal: SetDefaultValues(); break; case CameraState.NormalWithDifferentTarget: SetNewTarget(movement); break; case CameraState.Zoomed: SetZoomedValues(movement); break; case CameraState.TargetZoom: TargetedZoom(movement); break; case CameraState.TargetZoomInCutscene: SetDataTargetZoomInCutscene(movement); break; default: return; } }
public void SetZoomedValues(TriggerCamera.CameraMovementData movement) { currentState = movement.state; thisCamera.orthographicSize = movement.ortographic_size; transform.position = new Vector3(movement.target.transform.position.x, movement.target.transform.position.y, transform.position.z); //ToggleChat(movement.hideChat); ToggleCanvas(movement.hideCanvas); }
public void SetNewTarget(TriggerCamera.CameraMovementData cameraMovement) { thisCamera.orthographicSize = cameraMovement.ortographic_size; currentState = CameraState.NormalWithDifferentTarget; target = cameraMovement.target; smoothCamera = 3.9f; followAhead = 0; followUp = 0; stepsToTarget = 100; initialSize = 2.8f; ToggleCanvas(true); //ToggleChat(cameraMovement.hideCanvas); }
private void TargetedZoom(TriggerCamera.CameraMovementData movement) { if (movement.playerCantMove == true) { levelManager.localPlayer.StopMoving(); } if (movement.hideCanvas) { ToggleCanvas(false); } globalFreezeTime = movement.freezeTime; Vector3 targetPosition = new Vector3(movement.target.transform.position.x, movement.target.transform.position.y, -10); currentState = CameraState.TargetZoom; currentStepPos = (targetPosition - transform.position) / movement.stepsToTarget; cameraRate = (movement.ortographic_size - initialSize) / movement.stepsToTarget; zoomSteps = 0; }
public void SetDataTargetZoomInCutscene(TriggerCamera.CameraMovementData cutSceneMovement) { if (cutSceneMovement.playerCantMove == true) { levelManager.localPlayer.StopMoving(); } if (cutSceneMovement.hideCanvas) { ToggleCanvas(false); } globalFreezeTime = cutSceneMovement.freezeTime; target = cutSceneMovement.target; Vector3 targetPosition = new Vector3(target.transform.position.x, target.transform.position.y, target.transform.position.z); currentState = cutSceneMovement.state; currentStepPos = (targetPosition - transform.position) / cutSceneMovement.stepsToTarget; cameraRate = (cutSceneMovement.ortographic_size - initialSize) / stepsToTarget; zoomSteps = 0; currentState = cutSceneMovement.state; }