public static GameObject Charger(Vector3 position, Transform team, float health, float damage, float speed)
        {
            TriangleChargerAI chargevars = InstantiatePrefab(EditorGameObject._triangleCharger, team).SearchComponent <TriangleChargerAI>();
            LifeComponent     lifevars   = chargevars.SearchComponent <LifeComponent>();

            lifevars.Health = health;
            MoveComponent MoveComponent = chargevars.SearchComponent <MoveComponent>();

            chargevars.Damage   = damage;
            chargevars.MaxSpeed = speed;

            MoveComponent.SetPosition(position);
            //chargevars.transform.position = position;
            return(chargevars.gameObject);
        }
 protected new void Awake()
 {
     _AIvars = this.SearchComponent <TriangleChargerAI>();
 }