Ejemplo n.º 1
0
    void AddCellToChunk(int x, int z, TriCell cell)
    {
        int          chunkX = x / TriMetrics.chunkSizeX;
        int          chunkZ = z / TriMetrics.chunkSizeZ;
        TriGridChunk chunk  = chunks[chunkX + chunkZ * chunkCountX];

        int localX = x - chunkX * TriMetrics.chunkSizeX;
        int localZ = z - chunkZ * TriMetrics.chunkSizeZ;

        chunk.AddCell(localX + localZ * TriMetrics.chunkSizeX, cell);
    }
Ejemplo n.º 2
0
 void CreateChunks()
 {
     chunks = new TriGridChunk[chunkCountX * chunkCountZ];
     for (int z = 0, i = 0; z < chunkCountZ; z++)
     {
         for (int x = 0; x < chunkCountX; x++)
         {
             TriGridChunk chunk = chunks[i++] = Instantiate(chunkPrefab);
             chunk.transform.SetParent(transform);
         }
     }
 }
Ejemplo n.º 3
0
 IEnumerator <WaitForEndOfFrame> CreateChunks()
 {
     chunks.Clear();
     for (int z = 0, i = 0; z < chunkCountZ; z++)
     {
         for (int x = 0; x < chunkCountX; x++)
         {
             TriGridChunk chunk = Instantiate(chunkPrefab);
             chunks.Add(chunk);
             chunk.transform.SetParent(transform);
         }
     }
     yield return(null);
 }