Ejemplo n.º 1
0
    private void PaintDistances(TriGrid triGrid, Color[] vertexDistanceColors)
    {
        float   halfSideSize    = sideSize / 2;
        int     halfSideSizeInt = (int)halfSideSize;
        float   height          = TriangleHeight;
        float   halfHeight      = height / 2.0f;
        Vector2 texPoint        = new Vector2();


        for (int y = 0; y != tex.height; ++y)
        {
            int row = (int)(((float)(tex.height - y)) / height);  // y texture to grid row
            texPoint.y = y + 0.5f;

            int centerY = tex.height - ((int)(halfHeight + row * height));

            float north = centerY + halfHeight + 0.5f;
            float south = north - height - 0.5f;


            for (int x = 0; x != tex.width; ++x)
            {
                Color color = backgroundColor;
                texPoint.x = x + 0.5f;

                int halfSizeCount = (int)(x / halfSideSize);
                int fromCol       = Mathf.Max(0, halfSizeCount - 1);
                int maxCol        = Mathf.Min(halfSizeCount + 2, triGrid.width);

                for (int col = fromCol; col != maxCol; ++col)
                {
                    int vertex = triGrid.PositionToVertex(row, col);

                    int     centerX = halfSideSizeInt + col * halfSideSizeInt;
                    int     west    = Mathf.Max(0, centerX - halfSideSizeInt);
                    int     east    = centerX + halfSideSizeInt;
                    Vector2 a       = new Vector2();
                    Vector2 b       = new Vector2();
                    Vector2 c       = new Vector2();

                    if (triGrid.IsUpright(vertex))
                    {
                        a.Set(centerX + 0.5f, north);
                        b.Set(east + 0.5f, south);
                        c.Set(west + 0.5f, south);
                    }
                    else
                    {
                        a.Set(centerX + 0.5f, south);
                        b.Set(west + 0.5f, north);
                        c.Set(east + 0.5f, north);
                    }

                    if (PointTest2D.IsInsideTri(texPoint, a, b, c))
                    {
                        color = vertexDistanceColors[vertex];
                        break;
                    }
                }

                tex.SetPixel(x, y, color);
            }
        }
    }