public void SwapTile(Tile tile, double avgDepth, int depthSeed) { int i = tile.GetX(); int j = tile.GetY(); int tileDepth = tile.Depth; var rng = new Random(); if (tile.GetGroundType() == "water" && tileDepth > avgDepth) {//if tile is higher than average tiles and water, "flow" water away from tile if (depthSeed < 33) { Tiles[i, j] = new SoilTile(i, j); } else if (depthSeed < 66) { Tiles[i, j] = new GrassTile(i, j); } else { Tiles[i, j] = new TreeTile(i, j); } //"flow" only goes in cardinal direction currently var flowSeed = rng.Next(1, 100); Pour(i, j, flowSeed, tileDepth); } }
private void ParseMap(string input) { var lines = input.SplitByNewline(); Width = lines.Max(l => l.Length); Height = lines.Length; Tiles = new MapTile[Width, Height]; var y = 0; foreach (var line in lines) { for (var x = 0; x < Width; x++) { if (line[x] == '.') { Tiles[x, y] = new EmptyTile(); } else if (line[x] == '#') { Tiles[x, y] = new TreeTile(); } } y++; } }
public void AssignTiles() {//initial tile generation var rng = new Random(); for (var i = 0; i < Height; i++) { for (var j = 0; j < Length; j++) { var tileSeed = rng.Next(1, 100); if (tileSeed < 25) { Tiles[i, j] = new WaterTile(i, j); } else if (tileSeed < 50) { Tiles[i, j] = new SoilTile(i, j); } else if (tileSeed < 75) { Tiles[i, j] = new GrassTile(i, j); } else if (tileSeed < 100) { Tiles[i, j] = new TreeTile(i, j); } } } }
public void SwitchTile(Vector2 mousepos, TileType tp, TextureType tt, TileObject to, string asset) { //check selected tile Vector2 vpos = GridPosition(mousepos + new Vector2(0, cellHeight / 2)); Point pos = new Point((int)vpos.X, (int)vpos.Y); Tile tile = Get(pos.X, pos.Y) as Tile; if (tile != null) { //change tile if (tile.TileObject == to) { tile.ChangeTile(tp, tt, asset); } else { //replace tile Remove(tile.Id, pos.X, pos.Y); Tile newtile; switch (to) { case TileObject.Tile: newtile = new Tile(pos, asset, tp, tt); break; case TileObject.WallTile: newtile = new WallTile(pos, asset, tp, tt); break; case TileObject.TreeTile: newtile = new TreeTile(pos, asset, tp, tt); break; case TileObject.GrassTile: newtile = new GrassTile(pos, asset, tp, tt); break; default: newtile = new Tile(pos); break; } Add(newtile, pos.X, pos.Y); newtile.ChangeTile(tp, tt, asset); } } }
public void Test_SwapTile_Under100() { var controlGroup = new TreeTile(1, 1) { Depth = 5 }; TestWorld.AssignTiles(); TestWorld.AssignDepth(); TestWorld.Tiles[1, 1] = new WaterTile(1, 1) { Depth = 5 }; TestWorld.SwapTile(TestWorld.Tiles[1, 1], TestAvgDepth, TreeDepthSeed); Assert.AreEqual(controlGroup.GetGroundType(), TestWorld.Tiles[1, 1].GetGroundType()); }
public void Test_AddValues() { var testTile = new SoilTile(1, 1); var testWaterTile = new WaterTile(0, 0); var testSoilTile = new SoilTile(0, 1); var testGrassTile = new GrassTile(0, 2); var testTreeTile = new TreeTile(1, 0); var testForestTile = new ForestTile(2, 0); var testValues = testTile.GetAdjacentValues(); testTile.AddTileValue(testWaterTile); testTile.AddTileValue(testSoilTile); testTile.AddTileValue(testGrassTile); testTile.AddTileValue(testTreeTile); testTile.AddTileValue(testForestTile); Assert.AreEqual(1, testValues[0]); Assert.AreEqual(1, testValues[1]); Assert.AreEqual(1, testValues[2]); Assert.AreEqual(1, testValues[3]); Assert.AreEqual(1, testValues[4]); }
public TreeTile[,] makeTreesFromMaps(GroundTile[,] groundTiles, float[,] temprature, float[,] precip) { TreeTile[,] trees = new TreeTile[groundTiles.GetLength(0), groundTiles.GetLength(1)]; for (int i = 0; i < groundTiles.GetLength(0); i++) { for (int c = 0; c < groundTiles.GetLength(1); c++) { if (groundTiles[c, i].tileID == 3) { //if it's a 3 we know it's a forest tile. if (Random.Range(0.0f, 1.0f) >= 0.8f) { if (temprature[c, i] > 0.9f && precip[c, i] > 0.5f) { trees[c, i].tileID = 3; //ice tree } else if (temprature[c, i] > 0.4f && precip[c, i] > 0.7f) { trees[c, i].tileID = 2; //swamp tree } else { trees[c, i].tileID = 1; //regular tree } } else { trees[c, i].tileID = 0; //No Tree } } } } return(trees); }
void Update() { FloorTiles = GameObject.FindGameObjectsWithTag("Floor"); RoadTilesR = GameObject.FindGameObjectsWithTag("RoadR"); RoadTilesL = GameObject.FindGameObjectsWithTag("RoadL"); TreeTiles = GameObject.FindGameObjectsWithTag("Tree"); if (Input.GetKeyDown("1")) // Spring { foreach (GameObject FloorTile in FloorTiles) { FloorTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteSpringFloor; } foreach (GameObject RoadTileR in RoadTilesR) { RoadTileR.GetComponentInChildren <SpriteRenderer>().sprite = spriteSpringRoadR; } foreach (GameObject RoadTileL in RoadTilesL) { RoadTileL.GetComponentInChildren <SpriteRenderer>().sprite = spriteSpringRoadL; } foreach (GameObject TreeTile in TreeTiles) { TreeTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteSpringTree; } } else if (Input.GetKeyDown("2")) // Fall { foreach (GameObject FloorTile in FloorTiles) { FloorTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteFallFloor; } foreach (GameObject RoadTileR in RoadTilesR) { RoadTileR.GetComponentInChildren <SpriteRenderer>().sprite = spriteFallRoadR; } foreach (GameObject RoadTileL in RoadTilesL) { RoadTileL.GetComponentInChildren <SpriteRenderer>().sprite = spriteFallRoadL; } foreach (GameObject TreeTile in TreeTiles) { TreeTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteFallTree; } } else if (Input.GetKeyDown("3")) { foreach (GameObject FloorTile in FloorTiles) { FloorTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteWinterFloor; } foreach (GameObject RoadTileR in RoadTilesR) { RoadTileR.GetComponentInChildren <SpriteRenderer>().sprite = spriteWinterRoadR; } foreach (GameObject RoadTileL in RoadTilesL) { RoadTileL.GetComponentInChildren <SpriteRenderer>().sprite = spriteWinterRoadL; } foreach (GameObject TreeTile in TreeTiles) { TreeTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteWinterTree; } } else if (Input.GetKeyDown("4")) { foreach (GameObject FloorTile in FloorTiles) { FloorTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteSummerFloor; } foreach (GameObject RoadTileR in RoadTilesR) { RoadTileR.GetComponentInChildren <SpriteRenderer>().sprite = spriteSummerRoadR; } foreach (GameObject RoadTileL in RoadTilesL) { RoadTileL.GetComponentInChildren <SpriteRenderer>().sprite = spriteSummerRoadL; } foreach (GameObject TreeTile in TreeTiles) { TreeTile.GetComponentInChildren <SpriteRenderer>().sprite = spriteSummerTree; } } }
public void Test_TreeTile() { var testTreeTile = new TreeTile(2, 2); Assert.AreEqual("tree", testTreeTile.GetGroundType()); }
public Map() { map = new Tile[50, 101]; //Outer edges //North South for (int row = 0; row < 50; row++) { map[row, 0] = new RockTile(); map[row, 100] = new RockTile(); map[row, 1] = new RockTile(); map[row, 99] = new RockTile(); } //East West for (int column = 1; column < 101; column++) { map[0, column] = new RockTile(); map[49, column] = new RockTile(); } // Initializes all other tiles for (int row = 1; row < 49; row++) { for (int column = 2; column < 99; column++) { if (column % 2 == 0) { map[row, column] = new PlainTile(); } else { map[row, column] = new GrassTile(); } } } //Random Trees for (int i = 0; i < 75; i++) { randX = rand.Next(6, 45); randY = rand.Next(6, 95); if (map[randX, randY].TileType == "Grass") { map[randX, randY] = new TreeTile(); } } //Random Rocks for (int i = 0; i < 30; i++) { randX = rand.Next(6, 45); randY = rand.Next(6, 87); if (map[randX, randY].TileType == "Grass") { map[randX, randY] = new RockTile(); } } //Castle map[39, 98] = new RockTile(); map[39, 97] = new RockTile(); map[39, 96] = new RockTile(); map[39, 95] = new RockTile(); map[39, 94] = new RockTile(); map[39, 90] = new RockTile(); map[39, 89] = new RockTile(); map[39, 88] = new RockTile(); map[39, 87] = new RockTile(); map[40, 87] = new RockTile(); map[41, 87] = new RockTile(); map[42, 87] = new RockTile(); map[43, 87] = new RockTile(); map[44, 87] = new RockTile(); map[45, 87] = new RockTile(); map[46, 87] = new RockTile(); map[47, 87] = new RockTile(); map[48, 87] = new RockTile(); //Lake map[3, 86] = new WaterTile(); map[3, 87] = new WaterTile(); map[3, 88] = new WaterTile(); map[3, 89] = new WaterTile(); map[3, 90] = new WaterTile(); map[3, 91] = new WaterTile(); map[8, 86] = new WaterTile(); map[8, 87] = new WaterTile(); map[8, 88] = new WaterTile(); map[8, 89] = new WaterTile(); map[8, 90] = new WaterTile(); map[8, 91] = new WaterTile(); map[9, 88] = new WaterTile(); map[9, 89] = new WaterTile(); map[10, 88] = new WaterTile(); map[10, 89] = new WaterTile(); map[11, 88] = new WaterTile(); map[11, 89] = new WaterTile(); map[12, 88] = new WaterTile(); map[12, 89] = new WaterTile(); map[13, 87] = new WaterTile(); map[13, 88] = new WaterTile(); map[14, 87] = new WaterTile(); map[14, 88] = new WaterTile(); map[15, 87] = new WaterTile(); map[15, 88] = new WaterTile(); map[16, 87] = new WaterTile(); map[16, 88] = new WaterTile(); map[17, 88] = new WaterTile(); map[17, 89] = new WaterTile(); map[18, 88] = new WaterTile(); map[18, 89] = new WaterTile(); map[19, 88] = new WaterTile(); map[19, 89] = new WaterTile(); map[20, 89] = new WaterTile(); map[20, 90] = new WaterTile(); map[21, 89] = new WaterTile(); map[21, 90] = new WaterTile(); map[22, 89] = new WaterTile(); map[22, 90] = new WaterTile(); map[23, 88] = new WaterTile(); map[23, 89] = new WaterTile(); map[24, 87] = new WaterTile(); map[24, 88] = new WaterTile(); map[25, 86] = new WaterTile(); map[25, 87] = new WaterTile(); map[26, 86] = new WaterTile(); map[26, 87] = new WaterTile(); map[27, 86] = new WaterTile(); map[27, 87] = new WaterTile(); map[28, 86] = new WaterTile(); map[28, 87] = new WaterTile(); map[29, 86] = new WaterTile(); map[29, 87] = new WaterTile(); map[30, 87] = new WaterTile(); map[30, 88] = new WaterTile(); map[31, 87] = new WaterTile(); map[31, 88] = new WaterTile(); map[32, 87] = new WaterTile(); map[32, 88] = new WaterTile(); map[33, 88] = new WaterTile(); map[33, 89] = new WaterTile(); map[34, 88] = new WaterTile(); map[34, 89] = new WaterTile(); map[35, 88] = new WaterTile(); map[35, 89] = new WaterTile(); map[34, 83] = new WaterTile(); map[34, 84] = new WaterTile(); map[34, 85] = new WaterTile(); map[34, 86] = new WaterTile(); map[34, 87] = new WaterTile(); map[34, 88] = new WaterTile(); map[34, 89] = new WaterTile(); map[34, 90] = new WaterTile(); map[34, 91] = new WaterTile(); map[34, 92] = new WaterTile(); map[34, 93] = new WaterTile(); map[34, 94] = new WaterTile(); map[34, 95] = new WaterTile(); map[34, 96] = new WaterTile(); map[34, 97] = new WaterTile(); map[34, 98] = new WaterTile(); map[35, 84] = new WaterTile(); map[35, 85] = new WaterTile(); map[35, 86] = new WaterTile(); map[35, 87] = new WaterTile(); map[35, 88] = new WaterTile(); map[35, 89] = new WaterTile(); map[35, 90] = new WaterTile(); map[35, 91] = new WaterTile(); map[35, 92] = new WaterTile(); map[35, 93] = new WaterTile(); map[35, 94] = new WaterTile(); map[35, 95] = new WaterTile(); map[35, 96] = new WaterTile(); map[35, 97] = new WaterTile(); map[35, 98] = new WaterTile(); map[36, 82] = new WaterTile(); map[37, 82] = new WaterTile(); map[38, 82] = new WaterTile(); map[39, 82] = new WaterTile(); map[40, 82] = new WaterTile(); map[41, 82] = new WaterTile(); map[42, 82] = new WaterTile(); map[43, 82] = new WaterTile(); map[44, 82] = new WaterTile(); map[45, 82] = new WaterTile(); map[46, 82] = new WaterTile(); map[47, 82] = new WaterTile(); map[48, 82] = new WaterTile(); map[37, 83] = new WaterTile(); map[38, 83] = new WaterTile(); map[39, 83] = new WaterTile(); map[40, 83] = new WaterTile(); map[41, 83] = new WaterTile(); map[42, 83] = new WaterTile(); map[43, 83] = new WaterTile(); map[44, 83] = new WaterTile(); map[45, 83] = new WaterTile(); map[46, 83] = new WaterTile(); map[47, 83] = new WaterTile(); map[48, 83] = new WaterTile(); for (int row = 4; row < 8; row++) { for (int column = 84; column < 94; column++) { map[row, column] = new WaterTile(); } } //Forest map[28, 4] = new TreeTile(); map[30, 4] = new TreeTile(); map[32, 4] = new TreeTile(); map[33, 4] = new TreeTile(); map[34, 4] = new TreeTile(); map[35, 4] = new TreeTile(); map[36, 4] = new TreeTile(); map[37, 4] = new TreeTile(); map[38, 4] = new TreeTile(); map[39, 4] = new TreeTile(); map[41, 4] = new TreeTile(); map[42, 4] = new TreeTile(); map[43, 4] = new TreeTile(); map[44, 4] = new TreeTile(); map[46, 4] = new TreeTile(); map[47, 4] = new TreeTile(); map[28, 5] = new TreeTile(); map[30, 5] = new TreeTile(); map[39, 5] = new TreeTile(); map[41, 5] = new TreeTile(); map[47, 5] = new TreeTile(); map[28, 6] = new TreeTile(); map[30, 6] = new TreeTile(); map[32, 6] = new TreeTile(); map[33, 6] = new TreeTile(); map[35, 6] = new TreeTile(); map[36, 6] = new TreeTile(); map[37, 6] = new TreeTile(); map[39, 6] = new TreeTile(); map[41, 6] = new TreeTile(); map[43, 6] = new TreeTile(); map[44, 6] = new TreeTile(); map[46, 6] = new TreeTile(); map[47, 6] = new TreeTile(); map[28, 7] = new TreeTile(); map[30, 7] = new TreeTile(); map[33, 7] = new TreeTile(); map[35, 7] = new TreeTile(); map[36, 7] = new TreeTile(); map[37, 7] = new TreeTile(); map[43, 7] = new TreeTile(); map[44, 7] = new TreeTile(); map[46, 7] = new TreeTile(); map[47, 7] = new TreeTile(); map[28, 8] = new TreeTile(); map[30, 8] = new TreeTile(); map[33, 8] = new TreeTile(); map[35, 8] = new TreeTile(); map[37, 8] = new TreeTile(); map[39, 8] = new TreeTile(); map[40, 8] = new TreeTile(); map[41, 8] = new TreeTile(); map[42, 8] = new TreeTile(); map[43, 8] = new TreeTile(); map[44, 8] = new TreeTile(); map[46, 8] = new TreeTile(); map[47, 8] = new TreeTile(); map[25, 9] = new TreeTile(); map[26, 9] = new TreeTile(); map[27, 9] = new TreeTile(); map[28, 9] = new TreeTile(); map[30, 9] = new TreeTile(); map[31, 9] = new TreeTile(); map[33, 9] = new TreeTile(); map[35, 9] = new TreeTile(); map[47, 9] = new TreeTile(); map[33, 10] = new TreeTile(); map[35, 10] = new TreeTile(); map[36, 10] = new TreeTile(); map[37, 10] = new TreeTile(); map[38, 10] = new TreeTile(); map[39, 10] = new TreeTile(); map[40, 10] = new TreeTile(); map[42, 10] = new TreeTile(); map[43, 10] = new TreeTile(); map[44, 10] = new TreeTile(); map[25, 11] = new TreeTile(); map[26, 11] = new TreeTile(); map[27, 11] = new TreeTile(); map[28, 11] = new TreeTile(); map[31, 11] = new TreeTile(); map[33, 11] = new TreeTile(); map[38, 11] = new TreeTile(); map[39, 11] = new TreeTile(); map[40, 11] = new TreeTile(); map[42, 11] = new TreeTile(); map[43, 11] = new TreeTile(); map[44, 11] = new TreeTile(); map[45, 11] = new TreeTile(); map[46, 11] = new TreeTile(); map[47, 11] = new TreeTile(); map[28, 12] = new TreeTile(); map[31, 12] = new TreeTile(); map[34, 12] = new TreeTile(); map[35, 12] = new TreeTile(); map[39, 12] = new TreeTile(); map[40, 12] = new TreeTile(); map[28, 13] = new TreeTile(); map[31, 13] = new TreeTile(); map[35, 13] = new TreeTile(); map[36, 13] = new TreeTile(); map[40, 13] = new TreeTile(); map[43, 13] = new TreeTile(); map[44, 13] = new TreeTile(); map[46, 13] = new TreeTile(); map[47, 13] = new TreeTile(); map[28, 14] = new TreeTile(); map[31, 14] = new TreeTile(); map[32, 14] = new TreeTile(); map[33, 14] = new TreeTile(); map[36, 14] = new TreeTile(); map[37, 14] = new TreeTile(); map[42, 14] = new TreeTile(); map[43, 14] = new TreeTile(); map[44, 14] = new TreeTile(); map[46, 14] = new TreeTile(); map[47, 14] = new TreeTile(); map[28, 15] = new TreeTile(); map[32, 15] = new TreeTile(); map[33, 15] = new TreeTile(); map[37, 15] = new TreeTile(); map[38, 15] = new TreeTile(); map[39, 15] = new TreeTile(); map[40, 15] = new TreeTile(); map[42, 15] = new TreeTile(); map[43, 15] = new TreeTile(); map[46, 15] = new TreeTile(); map[47, 15] = new TreeTile(); map[28, 16] = new TreeTile(); map[32, 16] = new TreeTile(); map[33, 16] = new TreeTile(); map[34, 16] = new TreeTile(); map[28, 17] = new TreeTile(); map[33, 17] = new TreeTile(); map[34, 17] = new TreeTile(); map[37, 17] = new TreeTile(); map[38, 17] = new TreeTile(); map[39, 17] = new TreeTile(); map[40, 17] = new TreeTile(); map[41, 17] = new TreeTile(); map[42, 17] = new TreeTile(); map[43, 17] = new TreeTile(); map[44, 17] = new TreeTile(); map[45, 17] = new TreeTile(); map[46, 17] = new TreeTile(); map[47, 17] = new TreeTile(); map[28, 18] = new TreeTile(); map[29, 18] = new TreeTile(); map[30, 18] = new TreeTile(); map[30, 19] = new TreeTile(); map[34, 19] = new TreeTile(); map[35, 19] = new TreeTile(); map[36, 19] = new TreeTile(); map[37, 19] = new TreeTile(); map[38, 19] = new TreeTile(); map[41, 19] = new TreeTile(); map[42, 19] = new TreeTile(); map[43, 19] = new TreeTile(); map[45, 19] = new TreeTile(); map[46, 19] = new TreeTile(); map[47, 19] = new TreeTile(); map[30, 20] = new TreeTile(); map[35, 20] = new TreeTile(); map[36, 20] = new TreeTile(); map[37, 20] = new TreeTile(); map[38, 20] = new TreeTile(); map[42, 20] = new TreeTile(); map[43, 20] = new TreeTile(); map[45, 20] = new TreeTile(); map[46, 20] = new TreeTile(); map[47, 20] = new TreeTile(); map[30, 21] = new TreeTile(); map[36, 21] = new TreeTile(); map[37, 21] = new TreeTile(); map[38, 21] = new TreeTile(); map[39, 21] = new TreeTile(); map[42, 21] = new TreeTile(); map[43, 21] = new TreeTile(); map[45, 21] = new TreeTile(); map[46, 21] = new TreeTile(); map[47, 21] = new TreeTile(); map[30, 22] = new TreeTile(); map[31, 22] = new TreeTile(); map[32, 22] = new TreeTile(); map[33, 22] = new TreeTile(); map[33, 23] = new TreeTile(); map[34, 23] = new TreeTile(); map[35, 23] = new TreeTile(); map[36, 23] = new TreeTile(); map[37, 23] = new TreeTile(); map[38, 23] = new TreeTile(); map[41, 23] = new TreeTile(); map[42, 23] = new TreeTile(); map[43, 23] = new TreeTile(); map[44, 23] = new TreeTile(); map[45, 23] = new TreeTile(); map[46, 23] = new TreeTile(); map[47, 23] = new TreeTile(); map[43, 24] = new TreeTile(); map[44, 24] = new TreeTile(); map[45, 24] = new TreeTile(); map[46, 24] = new TreeTile(); map[47, 24] = new TreeTile(); // House map[27, 78] = new HouseTile(); map[27, 79] = new HouseTile(); map[27, 80] = new HouseTile(); map[28, 78] = new HouseTile(); map[28, 79] = new PlainTile(); map[28, 80] = new HouseTile(); map[28, 81] = new TreeTile(); //Road map[16, 33] = new DirtTile(); map[17, 33] = new DirtTile(); map[16, 34] = new DirtTile(); map[17, 34] = new DirtTile(); map[15, 34] = new DirtTile(); map[14, 35] = new DirtTile(); map[15, 35] = new DirtTile(); map[16, 35] = new DirtTile(); map[13, 36] = new DirtTile(); map[14, 36] = new DirtTile(); map[15, 36] = new DirtTile(); map[13, 37] = new DirtTile(); map[14, 37] = new DirtTile(); map[13, 38] = new DirtTile(); map[14, 38] = new DirtTile(); map[13, 39] = new DirtTile(); map[14, 39] = new DirtTile(); map[13, 40] = new DirtTile(); map[14, 40] = new DirtTile(); map[13, 41] = new DirtTile(); map[14, 41] = new DirtTile(); map[13, 42] = new DirtTile(); map[14, 42] = new DirtTile(); map[13, 43] = new DirtTile(); map[14, 43] = new DirtTile(); map[13, 44] = new DirtTile(); map[14, 44] = new DirtTile(); map[13, 45] = new DirtTile(); map[14, 45] = new DirtTile(); map[13, 46] = new DirtTile(); map[14, 46] = new DirtTile(); map[13, 47] = new DirtTile(); map[14, 47] = new DirtTile(); map[15, 47] = new DirtTile(); map[14, 48] = new DirtTile(); map[15, 48] = new DirtTile(); map[16, 48] = new DirtTile(); map[15, 49] = new DirtTile(); map[16, 49] = new DirtTile(); map[17, 49] = new DirtTile(); map[18, 49] = new DirtTile(); map[19, 49] = new DirtTile(); map[16, 50] = new DirtTile(); map[17, 50] = new DirtTile(); map[18, 50] = new DirtTile(); map[19, 50] = new DirtTile(); map[20, 50] = new DirtTile(); map[19, 51] = new DirtTile(); map[20, 51] = new DirtTile(); map[21, 51] = new DirtTile(); map[20, 52] = new DirtTile(); map[21, 52] = new DirtTile(); map[20, 53] = new DirtTile(); map[21, 53] = new DirtTile(); map[20, 54] = new DirtTile(); map[21, 54] = new DirtTile(); map[20, 55] = new DirtTile(); map[21, 55] = new DirtTile(); map[20, 56] = new DirtTile(); map[21, 56] = new DirtTile(); map[20, 57] = new DirtTile(); map[21, 57] = new DirtTile(); map[20, 58] = new DirtTile(); map[21, 58] = new DirtTile(); map[20, 59] = new DirtTile(); map[21, 59] = new DirtTile(); map[20, 60] = new DirtTile(); map[21, 60] = new DirtTile(); map[20, 61] = new DirtTile(); map[21, 61] = new DirtTile(); map[22, 61] = new DirtTile(); map[20, 62] = new DirtTile(); map[21, 62] = new DirtTile(); map[22, 62] = new DirtTile(); map[21, 63] = new DirtTile(); map[22, 63] = new DirtTile(); map[23, 63] = new DirtTile(); map[22, 64] = new DirtTile(); map[23, 64] = new DirtTile(); map[24, 64] = new DirtTile(); map[23, 65] = new DirtTile(); map[24, 65] = new DirtTile(); map[25, 65] = new DirtTile(); map[24, 66] = new DirtTile(); map[25, 66] = new DirtTile(); map[26, 66] = new DirtTile(); map[25, 67] = new DirtTile(); map[26, 67] = new DirtTile(); map[25, 68] = new DirtTile(); map[26, 68] = new DirtTile(); map[25, 69] = new DirtTile(); map[26, 69] = new DirtTile(); map[25, 70] = new DirtTile(); map[26, 70] = new DirtTile(); map[25, 71] = new DirtTile(); map[26, 71] = new DirtTile(); map[25, 72] = new DirtTile(); map[26, 72] = new DirtTile(); map[25, 73] = new DirtTile(); map[26, 73] = new DirtTile(); map[25, 74] = new DirtTile(); map[26, 74] = new DirtTile(); map[25, 75] = new DirtTile(); map[26, 75] = new DirtTile(); map[25, 76] = new DirtTile(); map[26, 76] = new DirtTile(); map[25, 77] = new DirtTile(); map[26, 77] = new DirtTile(); map[25, 78] = new DirtTile(); map[26, 78] = new DirtTile(); map[25, 79] = new DirtTile(); map[26, 79] = new DirtTile(); map[25, 80] = new DirtTile(); map[26, 80] = new DirtTile(); map[25, 81] = new DirtTile(); map[26, 81] = new DirtTile(); map[25, 82] = new DirtTile(); map[26, 82] = new DirtTile(); map[25, 83] = new DirtTile(); map[26, 83] = new DirtTile(); map[25, 84] = new DirtTile(); map[26, 84] = new DirtTile(); map[25, 85] = new DirtTile(); map[26, 85] = new DirtTile(); map[26, 86] = new DirtTile(); map[25, 86] = new DirtTile(); map[25, 87] = new DirtTile(); map[26, 87] = new DirtTile(); map[25, 88] = new DirtTile(); map[26, 88] = new DirtTile(); map[25, 89] = new DirtTile(); map[26, 89] = new DirtTile(); map[25, 90] = new DirtTile(); map[26, 90] = new DirtTile(); map[25, 91] = new DirtTile(); map[26, 91] = new DirtTile(); map[27, 74] = new DirtTile(); map[27, 75] = new DirtTile(); map[27, 76] = new DirtTile(); map[28, 75] = new DirtTile(); map[28, 76] = new DirtTile(); map[28, 77] = new DirtTile(); map[29, 76] = new DirtTile(); map[29, 77] = new DirtTile(); map[29, 78] = new DirtTile(); map[30, 77] = new DirtTile(); map[30, 78] = new DirtTile(); map[30, 79] = new DirtTile(); map[31, 78] = new DirtTile(); map[31, 79] = new DirtTile(); map[31, 80] = new DirtTile(); map[32, 79] = new DirtTile(); map[32, 80] = new DirtTile(); map[32, 81] = new DirtTile(); map[33, 80] = new DirtTile(); map[33, 81] = new DirtTile(); map[33, 82] = new DirtTile(); map[34, 81] = new DirtTile(); map[34, 82] = new DirtTile(); map[34, 83] = new DirtTile(); map[35, 82] = new DirtTile(); map[35, 83] = new DirtTile(); map[35, 84] = new DirtTile(); map[36, 83] = new DirtTile(); map[36, 84] = new DirtTile(); map[36, 85] = new DirtTile(); map[37, 84] = new DirtTile(); map[37, 85] = new DirtTile(); map[37, 86] = new DirtTile(); map[37, 87] = new DirtTile(); map[37, 88] = new DirtTile(); map[37, 89] = new DirtTile(); map[37, 90] = new DirtTile(); map[37, 91] = new DirtTile(); map[37, 92] = new DirtTile(); map[37, 93] = new DirtTile(); map[37, 94] = new DirtTile(); map[37, 95] = new DirtTile(); map[37, 96] = new DirtTile(); map[37, 97] = new DirtTile(); map[37, 98] = new DirtTile(); map[38, 85] = new DirtTile(); map[38, 86] = new DirtTile(); map[38, 87] = new DirtTile(); map[38, 88] = new DirtTile(); map[38, 89] = new DirtTile(); map[38, 90] = new DirtTile(); map[38, 91] = new DirtTile(); map[38, 92] = new DirtTile(); map[38, 93] = new DirtTile(); map[38, 94] = new DirtTile(); map[38, 95] = new DirtTile(); map[38, 96] = new DirtTile(); map[38, 97] = new DirtTile(); map[38, 98] = new DirtTile(); map[38, 85] = new DirtTile(); map[39, 85] = new DirtTile(); map[40, 85] = new DirtTile(); map[41, 85] = new DirtTile(); map[42, 85] = new DirtTile(); map[43, 85] = new DirtTile(); map[44, 85] = new DirtTile(); map[45, 85] = new DirtTile(); map[46, 85] = new DirtTile(); map[47, 85] = new DirtTile(); map[48, 85] = new DirtTile(); map[38, 86] = new DirtTile(); map[39, 86] = new DirtTile(); map[40, 86] = new DirtTile(); map[41, 86] = new DirtTile(); map[42, 86] = new DirtTile(); map[43, 86] = new DirtTile(); map[44, 86] = new DirtTile(); map[45, 86] = new DirtTile(); map[46, 86] = new DirtTile(); map[47, 86] = new DirtTile(); map[48, 86] = new DirtTile(); map[38, 91] = new DirtTile(); map[38, 92] = new DirtTile(); map[38, 93] = new DirtTile(); map[39, 91] = new DirtTile(); map[39, 92] = new DirtTile(); map[39, 93] = new DirtTile(); }