public static int set_CompleteTreasureMapMissionEvent(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); Action <BattleType, int, List <int> > value; int num = LuaObject.checkDelegate <Action <BattleType, int, List <int> > >(l, 2, out value); if (num != 0) { if (num == 1) { treasureMapComponentCommon.CompleteTreasureMapMissionEvent += value; } else if (num == 2) { treasureMapComponentCommon.CompleteTreasureMapMissionEvent -= value; } } LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_bag(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, treasureMapComponentCommon.m_luaExportHelper.m_bag); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { TreasureMapComponentCommon o = new TreasureMapComponentCommon(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PostInit(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); treasureMapComponentCommon.PostInit(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int IsGameFunctionOpened(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); bool b = treasureMapComponentCommon.m_luaExportHelper.IsGameFunctionOpened(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetName(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); string name = treasureMapComponentCommon.GetName(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, name); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Tick(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); uint deltaMillisecond; LuaObject.checkType(l, 2, out deltaMillisecond); treasureMapComponentCommon.Tick(deltaMillisecond); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_hero(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); HeroComponentCommon hero; LuaObject.checkType <HeroComponentCommon>(l, 2, out hero); treasureMapComponentCommon.m_luaExportHelper.m_hero = hero; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Owner(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); IComponentOwner owner; LuaObject.checkType <IComponentOwner>(l, 2, out owner); treasureMapComponentCommon.Owner = owner; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_treasureMapDS(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); DataSectionTreasureMap treasureMapDS; LuaObject.checkType <DataSectionTreasureMap>(l, 2, out treasureMapDS); treasureMapComponentCommon.m_luaExportHelper.m_treasureMapDS = treasureMapDS; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battle(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); BattleComponentCommon battle; LuaObject.checkType <BattleComponentCommon>(l, 2, out battle); treasureMapComponentCommon.m_luaExportHelper.m_battle = battle; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_configDataLoader(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); IConfigDataLoader configDataLoader; LuaObject.checkType <IConfigDataLoader>(l, 2, out configDataLoader); treasureMapComponentCommon.m_luaExportHelper.m_configDataLoader = configDataLoader; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int OnFinishedLevel(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); int levelId; LuaObject.checkType(l, 2, out levelId); treasureMapComponentCommon.m_luaExportHelper.OnFinishedLevel(levelId); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int IsLevelFinished(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); int levelId; LuaObject.checkType(l, 2, out levelId); bool b = treasureMapComponentCommon.IsLevelFinished(levelId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CanAttackTreasureLevel(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); int leveId; LuaObject.checkType(l, 2, out leveId); int i = treasureMapComponentCommon.CanAttackTreasureLevel(leveId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, i); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CanAttackLevelByEnergyAndSoOn(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); ConfigDataTreasureLevelInfo levelInfo; LuaObject.checkType <ConfigDataTreasureLevelInfo>(l, 2, out levelInfo); int i = treasureMapComponentCommon.m_luaExportHelper.CanAttackLevelByEnergyAndSoOn(levelInfo); LuaObject.pushValue(l, true); LuaObject.pushValue(l, i); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetSuccessTreasureMapLevel(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); ConfigDataTreasureLevelInfo levelInfo; LuaObject.checkType <ConfigDataTreasureLevelInfo>(l, 2, out levelInfo); List <int> battleTreasures; LuaObject.checkType <List <int> >(l, 3, out battleTreasures); treasureMapComponentCommon.m_luaExportHelper.SetSuccessTreasureMapLevel(levelInfo, battleTreasures); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __clearDele_CompleteTreasureMapMissionEvent(IntPtr l) { int result; try { TreasureMapComponentCommon treasureMapComponentCommon = (TreasureMapComponentCommon)LuaObject.checkSelf(l); BattleType arg; LuaObject.checkEnum <BattleType>(l, 2, out arg); int arg2; LuaObject.checkType(l, 3, out arg2); List <int> arg3; LuaObject.checkType <List <int> >(l, 4, out arg3); treasureMapComponentCommon.m_luaExportHelper.__clearDele_CompleteTreasureMapMissionEvent(arg, arg2, arg3); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }