Ejemplo n.º 1
0
 /// <summary>
 /// Updates the value fields of the Enemy Treasure UI.
 /// </summary>
 private void UpdateUI()
 {
     m_AmountOfOwnMoney.text   = GameManager.s_Singleton.Player.Person.AmountOfMoney.ToString();
     m_AmountOfChestMoney.text = m_CurrentTreasure.AmountOfMoney.ToString();
     m_Label.text = m_CurrentTreasure.GetRobAmount().ToString();
 }