Ejemplo n.º 1
0
    public void GenerateTravelers()
    {
        //if (Data.patternIndex)
        //Data.patternIndex = Appearance.GetRandomEnum<Clothes>();

        GameObject travelerParent = new GameObject("travelers");

        travelers = new List <Traveler>();

        int currentAmountPatterns = 0;

        for (int i = 0; i < amountOfTravelers; i++)
        {
            if (sitPoints.Count < 2)
            {
                return;
            }

            //position
            int     randomIndex = Random.Range(0, sitPoints.Count - 1);
            Vector3 spawnPos    = sitPoints[randomIndex].position;
            sitPoints.Remove(sitPoints[randomIndex]);

            //instantiation
            Traveler traveler = GameObject.Instantiate(
                travelerPrefab, spawnPos, sitPoints[randomIndex].rotation, travelerParent.transform)
                                .GetComponent <Traveler>();
            travelers.Add(traveler);

            //TODO: hard coded! checks on x pos
            if (traveler.transform.position.x < 0)
            {
                traveler.transform.Rotate(new Vector3(0, 180, 0));
            }

            if (randomPattern)
            {
                traveler.Appearance = new Appearance();
                traveler.Appearance.Randomnize();
                traveler.ApplyAppearance();
                if (Random.Range(0, 100) > precentageCorrect)
                {
                    traveler.TicketIsValid = false;
                }
            }
            else
            {
                currentAmountPatterns++;
                if (currentAmountPatterns <= amountPatternTravelers)
                {
                    traveler.Appearance = new Appearance();
                    Debug.Log("Green from gen");
                    traveler.Appearance.clothes = Data.patternIndex;
                    traveler.ApplyAppearance();

                    traveler.TicketIsValid   = false;
                    traveler.gameObject.name = traveler.Appearance.clothes + "False!";
                }
                else
                {
                    traveler.Appearance = new Appearance();
                    traveler.Appearance.Randomnize();
                    traveler.ApplyAppearance();

                    //if there are too many patterncolor travelers
                    if (traveler.Appearance.clothes == Data.patternIndex)
                    {
                        traveler.gameObject.name = traveler.Appearance.clothes + " Should not be false!";

                        //get every other color exept the pattern color!
                        Debug.Log("no more green!");
                        int enumLength = System.Enum.GetValues(typeof(Clothes)).Length;
                        traveler.Appearance.clothes = traveler.Appearance.clothes + Random.Range(1, enumLength - 1) % enumLength;
                        traveler.ApplyAppearance();
                    }
                    else
                    {
                        traveler.gameObject.name = traveler.Appearance.clothes + "";
                    }
                }
            }
        }
    }