Ejemplo n.º 1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Debug.Log("EnemyBAse: OnCollisionEnter2D");
        // todo::get dumage from trap and apply it
        Trap trap = collision.gameObject.GetComponent <Trap>();

        if (trap && trap.CanDealDamage())
        {
            TakeDamage(trap.DamageDealt);
        }

        InteractablePart interactible = collision.gameObject.GetComponent <InteractablePart>();

        if (interactible)
        {
            Loot loot = interactible.GetMainGameObject().GetComponent <Loot>();
            if (loot)
            {
                loot.DestroyByEnemy();
            }
        }
    }