Ejemplo n.º 1
0
 public static Matrix4D GetBoundsToScreenTransform(
     double minX,
     double minY,
     double maxX,
     double maxY,
     int width,
     int height,
     int margin)
 {
     return(Transformation4D.GetScaleTransform(new Point3D(minX, minY, 0.0), new Point3D(maxX, maxY, 0.0), new Point3D(0.5 * (minX + maxX), 0.5 * (minY + maxY), 0.0), new Point3D((double)margin, (double)(height - 1 - margin), 0.0), new Point3D((double)(width - 1 - margin), (double)margin, 0.0), new Point3D(0.5 * (double)(width - 1), 0.5 * (double)(height - 1), 0.0)));
 }
Ejemplo n.º 2
0
        public static Matrix4D GetScaleTransform(
            Point3D fromPoint1,
            Point3D fromPoint2,
            Point3D fromReferencePoint,
            Point3D toPoint1,
            Point3D toPoint2,
            Point3D toReferencePoint)
        {
            double scaling;

            return(Transformation4D.GetScaleTransform(fromPoint1, fromPoint2, fromReferencePoint, toPoint1, toPoint2, toReferencePoint, out scaling));
        }