public override void Play(int currentClip)
    {
        if (currentClip >= m_ClipList.Count)
        {
            return;
        }
        TransformRecordData data = m_ClipList[currentClip] as TransformRecordData;

        transform.position = data.position;
        transform.rotation = data.rotation;
        // transform.lossyScale = data.scale; // scale wont change during playing
    }
Ejemplo n.º 2
0
 private void Awake()
 {
     recordDatas = new TransformRecordData[recordTrans.Length];
     for (int i = 0; i < recordTrans.Length; i++)
     {
         Transform           target = recordTrans[i];
         TransformRecordData data   = new TransformRecordData()
         {
             target       = target,
             parent       = target.parent,
             siblingIndex = target.GetSiblingIndex(),
             localPos     = target.localPosition,
             localEuler   = target.localEulerAngles,
             localScale   = target.localScale
         };
         recordDatas[i] = data;
     }
 }