static public int TransformRotateWithAxis_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); TransformLuaUtil.TransformRotateWithAxis(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }