// Token: 0x0600497E RID: 18814 RVA: 0x0016ED68 File Offset: 0x0016CF68 public void ApplyTrainingTechToHero(Hero hero, TrainingTech tech) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ApplyTrainingTechToHeroHeroTrainingTech_hotfix != null) { this.m_ApplyTrainingTechToHeroHeroTrainingTech_hotfix.call(new object[] { this, hero, tech }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; if (tech == null || tech.Level == 0) { return; } ConfigDataHeroInfo configDataHeroInfo = this.m_configDataLoader.GetConfigDataHeroInfo(hero.HeroId); if (configDataHeroInfo == null) { return; } TrainingTechInfo trainingTechInfo = tech.Infos[tech.Level - 1]; if (configDataHeroInfo.TechCanLearnSoldiers_ID.Contains(trainingTechInfo.SoldierIDUnlocked) && !hero.HasOwnSoldier(trainingTechInfo.SoldierIDUnlocked)) { this.m_hero.AddSoldier(hero, trainingTechInfo.SoldierIDUnlocked, true); } }
public static int get_TechID(IntPtr l) { int result; try { TrainingTechInfo trainingTechInfo = (TrainingTechInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, trainingTechInfo.TechID); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { TrainingTechInfo o = new TrainingTechInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x06004977 RID: 18807 RVA: 0x0016E56C File Offset: 0x0016C76C public bool IsTechLocked(int TechId) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_IsTechLockedInt32_hotfix != null) { return(Convert.ToBoolean(this.m_IsTechLockedInt32_hotfix.call(new object[] { this, TechId }))); } BJLuaObjHelper.IsSkipLuaHotfix = false; ConfigDataTrainingTechInfo configDataTrainingTechInfo = this.m_configDataLoader.GetConfigDataTrainingTechInfo(TechId); int techMaxLevel = this.GetTechMaxLevel(TechId); TrainingTech tech = this.GetTech(TechId); if (tech.Level >= techMaxLevel) { return(false); } TrainingTechInfo TechInfo = configDataTrainingTechInfo.m_Infos[tech.Level]; ConfigDataTrainingCourseInfo configDataTrainingCourseInfo = this.m_configDataLoader.GetConfigDataTrainingCourseInfo(configDataTrainingTechInfo.m_courseId); TrainingRoom room = this.GetRoom(configDataTrainingCourseInfo.RoomID); if (room.Level < TechInfo.RoomLevel) { return(true); } if (TechInfo.PreIds == null || TechInfo.PreIds.Count == 0) { return(false); } List <TrainingTech> availableTechs = this.GetAvailableTechs(); int i; for (i = 0; i < TechInfo.PreIds.Count; i++) { int PreTechId = TechInfo.PreIds[i]; if (availableTechs.Find((TrainingTech t) => t.ConfigId == PreTechId && !this.IsTechLocked(t.ConfigId) && t.Level >= TechInfo.PreTechLevels[i]) == null) { return(true); } } return(false); }
public static int set_ID(IntPtr l) { int result; try { TrainingTechInfo trainingTechInfo = (TrainingTechInfo)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); trainingTechInfo.ID = id; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Config(IntPtr l) { int result; try { TrainingTechInfo trainingTechInfo = (TrainingTechInfo)LuaObject.checkSelf(l); ConfigDataTrainingTechLevelInfo config; LuaObject.checkType <ConfigDataTrainingTechLevelInfo>(l, 2, out config); trainingTechInfo.Config = config; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_PreTechLevels(IntPtr l) { int result; try { TrainingTechInfo trainingTechInfo = (TrainingTechInfo)LuaObject.checkSelf(l); List <int> preTechLevels; LuaObject.checkType <List <int> >(l, 2, out preTechLevels); trainingTechInfo.PreTechLevels = preTechLevels; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Materials(IntPtr l) { int result; try { TrainingTechInfo trainingTechInfo = (TrainingTechInfo)LuaObject.checkSelf(l); List <Goods> materials; LuaObject.checkType <List <Goods> >(l, 2, out materials); trainingTechInfo.Materials = materials; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_SoldierSkillLevelup(IntPtr l) { int result; try { TrainingTechInfo trainingTechInfo = (TrainingTechInfo)LuaObject.checkSelf(l); int soldierSkillLevelup; LuaObject.checkType(l, 2, out soldierSkillLevelup); trainingTechInfo.SoldierSkillLevelup = soldierSkillLevelup; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }