void DoTriggerReleased(object sender, ControllerInteractionEventArgs e) { if (m_selectObj) { TrainingManager.ExecuteScript("TriggerFire,MouseLeftDown," + m_selectObj.name); // MonoBehaviour.print(m_selectObj.name); } DrawLine.bDraw = false; }
void DoTriggerReleased(object sender, ControllerInteractionEventArgs e) { if (m_selectObj) { TrainingManager.ExecuteScript("TriggerFire,MouseLeftDown," + m_selectObj.name); // MonoBehaviour.print(m_selectObj.name); } DrawLine.bDraw = false; }