Ejemplo n.º 1
0
    IEnumerator ChangeState()
    {
        yield return(new WaitForSeconds(9.5f));

        Debug.Log("change state");
        state = TrainState.ATTACKABLE;
    }
Ejemplo n.º 2
0
        private void OnEvaluatingUpdate(float dt)
        {
            simulation.OnUpdate(dt);

            if (IsVisualizationEnabled)
            {
                simulationVisualization.OnUpdate(dt);
            }

            if (TrackEvaluationFinished)
            {
                // Increment to the next track
                currentTrackIndex++;

                // All evaluation has finished, move onto breeding
                if (currentTrackIndex == tracks.Count)
                {
                    this.trainingState = TrainState.Breeding;
                    return;
                }

                // Will reset all cars to the initial position for the track provided
                simulation.SetTrack(currentTrack);
                simulation.Reset();

                // Resets all car visuals & sets new track visualization
                if (IsVisualizationEnabled)
                {
                    simulationVisualization.SetTrack(currentTrack);
                    simulationVisualization.Reset();
                }
            }
        }
Ejemplo n.º 3
0
        private void OnBreedingUpdate()
        {
            // Perform one generation of our GA
            genericAlgorithm.DoGeneration();

            simulation.SetCars(genericAlgorithm.GetPopulation().Cast <ICarController>());
            simulation.ResetCars();

            // Add the metrics we will use to judge our cars fitness
            simulation.GetCars().ForEach(car => this.AddFitnessMetrics(car));

            // Reset our simulation
            currentTrackIndex = 0;
            simulation.SetTrack(currentTrack);
            simulation.Reset();

            // Reset the visualisation
            if (IsVisualizationEnabled)
            {
                // Reset all cars
                simulationVisualization.InitializeCars(simulation.GetCars());

                // Reset all track visuals - not the most efficient but works really clean
                simulationVisualization.SetTrack(currentTrack);
                simulationVisualization.Reset();
            }


            trainingState = TrainState.Evaluating;
        }
Ejemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        lifetime += Time.deltaTime;

        switch (state)
        {
        case TrainState.Going_To:
            if (!driveTo(path[0].position))
            {
                state = TrainState.Going_From;
            }
            break;

        case TrainState.Going_From:
            if (!driveTo(path[1].position))
            {
                Destroy(gameObject);
            }
            break;
        }

        if (lifetime > 1.75)
        {
            Destroy(gameObject);
        }
    }
Ejemplo n.º 5
0
        public void GetStateTest()
        {
            string     trainID = "StateTestTrain";
            TrackBlock block   = new TrackBlock("block", TrackOrientation.EastWest, new Point(35, 0), 50.0, 0, 0,
                                                false, false, 40, TrackAllowedDirection.Both, false, null, null, "block", "block");

            block.NextBlock = block;
            Direction  direction = Direction.East;
            Train      target    = new Train(trainID, block, direction);
            TrainState state     = target.GetState();

            Assert.AreEqual(null, state.Announcement);
            Assert.AreEqual(0, state.BlockProgress);
            Assert.AreEqual(false, state.BrakeFailure);
            Assert.AreEqual(1, state.Cars);
            Assert.AreEqual(0, state.Crew);
            Assert.AreEqual(block, state.CurrentBlock);
            Assert.AreEqual(direction, state.Direction);
            Assert.AreEqual(TrainState.Door.Open, state.Doors);
            Assert.AreEqual(false, state.EngineFailure);
            Assert.AreEqual(TrainState.Light.Off, state.Lights);
            Assert.AreEqual(40900, state.Mass);
            Assert.AreEqual(0, state.Passengers);
            Assert.AreEqual(false, state.SignalPickupFailure);
            Assert.AreEqual(0, state.Speed);
            Assert.AreEqual(0, state.Temperature);
            Assert.AreEqual(trainID, state.TrainID);
            Assert.AreEqual(35, state.X);
            Assert.AreEqual(0, state.Y);
        }
Ejemplo n.º 6
0
 /// <summary>
 /// 게임 모드에 의해 시작됨, 게임 시작 이후 최초 한번 호출
 /// </summary>
 public void OnStart()
 {
     LogHelper.LogInfo($"train start {GetNetworkId()}");
     IsStarted   = true;
     mCreateTime = mapData.jMapMovePathData[0].firstStartDelayTime + Timing.sInstance.GetFrameStartTime();
     IsRun       = true;
     mState      = TrainState.Init;
 }
Ejemplo n.º 7
0
 protected override void Awake()
 {
     base.Awake();
     maxHp   = hp = 5;
     MoveDir = Vector3.zero;
     state   = TrainState.IDLE;
     //state = TrainState.ATTACKABLE;
     isAtkReady = false;
 }
Ejemplo n.º 8
0
 // METHOD: TrainController
 //--------------------------------------------------------------------------------------
 /// <summary>
 /// Primary constructor
 /// </summary>
 ///
 /// <param name="myTrain">The train associated with this controller</param>
 //--------------------------------------------------------------------------------------
 public TrainController(ITrain myTrain)
 {
     this.m_myTrain            = myTrain;
     this.m_currentState       = m_myTrain.GetState();
     this.m_trainID            = m_currentState.TrainID;
     this.m_currentBlock       = m_currentState.CurrentBlock;
     this.m_passengerGenerator = new Random((int)DateTime.Now.Ticks);
     this.ManualSpeed          = -1;
 }
Ejemplo n.º 9
0
 /// <summary>
 ///     值改变
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void cLookUp_EditValueChanged(object sender, EventArgs e)
 {
     if (ListIsValid == null)
     {
         return;
     }
     selSource = EditValue == null
             ? null
             : ListIsValid.Find(model => model.Codes == EditValue);
 }
Ejemplo n.º 10
0
        private void BeginTrain(TrainItem[] trainItems, int group, int wordsCount, TrainType type)
        {
            this.trainItems = trainItems;
            this.group      = group;
            this.wordsCount = wordsCount;
            this.type       = type;

            index = 0;
            state = TrainState.Training;
        }
Ejemplo n.º 11
0
        // METHOD: TrainOperator
        //--------------------------------------------------------------------------------------
        /// <summary>
        /// Secondary constructor, to be used by the CTC
        /// </summary>
        ///
        /// <param name="myTrain">The train associated with this GUI</param>
        /// <param name="myTrainController">The train controller associated with this GUI</param>
        //--------------------------------------------------------------------------------------
        public TrainOperator(ITrain myTrain, TrainController myTrainController)
        {
            InitializeComponent();
            m_isDemo                 = false;
            this.m_myTrain           = myTrain;
            this.m_myTrainState      = m_myTrain.GetState();
            this.m_myTrainController = myTrainController;

            engineFailure.Enabled  = false;
            brakeFailure.Enabled   = false;
            powerFailure.Enabled   = false;
            circuitFailure.Enabled = false;
        }
Ejemplo n.º 12
0
        public TrainBase(TrainState state)
        {
            State               = state;
            Destination         = TrainManagerBase.CurrentOptions.InitialDestination;
            Station             = -1;
            RouteLimits         = new[] { double.PositiveInfinity };
            CurrentRouteLimit   = double.PositiveInfinity;
            CurrentSectionLimit = double.PositiveInfinity;
            Cars = new CarBase[] { };

            Specs.DoorOpenMode  = DoorMode.AutomaticManualOverride;
            Specs.DoorCloseMode = DoorMode.AutomaticManualOverride;
        }
Ejemplo n.º 13
0
        // METHOD: TrainOperator
        //--------------------------------------------------------------------------------------
        /// <summary>
        /// Secondary constructor, to be used by the CTC
        /// </summary>
        /// 
        /// <param name="myTrain">The train associated with this GUI</param>
        /// <param name="myTrainController">The train controller associated with this GUI</param>
        //--------------------------------------------------------------------------------------
        public TrainOperator(ITrain myTrain, TrainController myTrainController)
        {
            InitializeComponent();
            m_isDemo = false;
            this.m_myTrain = myTrain;
            this.m_myTrainState = m_myTrain.GetState();
            this.m_myTrainController = myTrainController;

            engineFailure.Enabled = false;
            brakeFailure.Enabled = false;
            powerFailure.Enabled = false;
            circuitFailure.Enabled = false;
        }
Ejemplo n.º 14
0
            internal Train(TrainState state)
            {
                State               = state;
                Destination         = Game.InitialDestination;
                Station             = -1;
                RouteLimits         = new double[] { double.PositiveInfinity };
                CurrentRouteLimit   = double.PositiveInfinity;
                CurrentSectionLimit = double.PositiveInfinity;
                Cars = new TrainManager.Car[] { };

                Specs.DoorOpenMode  = DoorMode.AutomaticManualOverride;
                Specs.DoorCloseMode = DoorMode.AutomaticManualOverride;
            }
Ejemplo n.º 15
0
    void ChangeState(TrainState _newState)
    {
        state = _newState;
        switch (_newState)
        {
        case TrainState.EN_ROUTE:
            // keep current speed
            break;

        case TrainState.ARRIVING:
            float maxSpeed = parentLine.maxTrainSpeed;
            speed_on_platform_arrival = Mathf.Clamp(speed, maxSpeed * 0.1f, maxSpeed);
            break;

        case TrainState.DOORS_OPEN:
            // slight delay, then open the required door
            speed      = 0f;
            stateDelay = Metro.INSTANCE.Train_delay_doors_OPEN;
            break;

        case TrainState.UNLOADING:
            Prepare_DISEMBARK();
            break;

        case TrainState.LOADING:
            Prepare_EMBARK();
            break;

        case TrainState.DOORS_CLOSE:
            passengers_to_DISEMBARK.Clear();
            passengers_to_EMBARK.Clear();
            // once totalPassengers == (totalPassengers + (waitingToBoard - availableSpaces)) - shut the doors
            stateDelay = Metro.INSTANCE.Train_delay_doors_CLOSE;
            // sort out vars for next stop (nextPlatform, door side, passengers wanting to get off etc)
            break;

        case TrainState.DEPARTING:
            // Determine next platform / station we'll be stopping at
            Update_NextPlatform();
            // slight delay
            stateDelay = Metro.INSTANCE.Train_delay_departure;
            // get list of passengers who wish to depart at the next stop
            break;

        case TrainState.EMERGENCY_STOP:
            break;
        }
    }
Ejemplo n.º 16
0
 public Train(int _trainIndex, int _parentLineIndex, float _startPosition, int _totalCarriages)
 {
     trainIndex      = _trainIndex;
     parentLineIndex = _parentLineIndex;
     parentLine      = Metro.INSTANCE.metroLines[parentLineIndex];
     currentPosition = _startPosition;
     state           = TrainState.EN_ROUTE;
     totalCarriages  = _totalCarriages;
     SetupCarriages();
     passengers = new List <Commuter>();
     passengers_to_DISEMBARK = new List <Commuter>();
     passengers_to_EMBARK    = new List <Commuter>();
     speed = 0f;
     accelerationStrength = Metro.INSTANCE.Train_accelerationStrength * parentLine.speedRatio;
     railFriction         = Metro.INSTANCE.Train_railFriction;
     ChangeState(TrainState.DEPARTING);
 }
Ejemplo n.º 17
0
        public override void Read(NetIncomingMessage inInputStream)
        {
            bool   stateBit;
            UInt32 readState = 0;

            stateBit = inInputStream.ReadBoolean();
            if (stateBit)
            {
                Vector3 location = default(Vector3);
                inInputStream.Read(ref location);


                Vector3 velocity = default(Vector3);
                inInputStream.Read(ref velocity);
                SetVelocity(velocity);

                SetLocation(location + velocity * (NetworkManager.Instance.GetRoundTripTimeClientSide() * 0.5f));

                IsResetLocation = inInputStream.ReadBoolean();

                //core.LogHelper.LogInfo($"train pos x{GetLocation().x}, y{GetLocation().y}, z{GetLocation().z}, IsResetLocation{IsResetLocation}");

                readState |= (UInt32)ReplicationState.Pose;
            }

            stateBit = inInputStream.ReadBoolean();
            if (stateBit)
            {
                mapObjectId = inInputStream.ReadUInt16();

                readState |= (UInt32)ReplicationState.MapObjectID;
            }

            stateBit = inInputStream.ReadBoolean();
            if (stateBit)
            {
                mLastState = mState;
                mState     = (TrainState)inInputStream.ReadUInt32(3);

                readState |= (UInt32)ReplicationState.State;
            }

            OnAfterDeserialize(readState);
        }
Ejemplo n.º 18
0
        // METHOD: CreateTrain_Click
        //--------------------------------------------------------------------------------------
        /// <summary>
        /// Start the GUI, and create a train and train controller if in a demo
        /// </summary>
        ///
        /// <param name="sender">Sender</param>
        /// <param name="e">Event Arguments</param>
        //--------------------------------------------------------------------------------------
        private void CreateTrain_Click(object sender, EventArgs e)
        {
            if (m_isDemo)
            {
                m_startingBlock                                                   = new TrackBlock("Block1", TrackOrientation.EastWest, new Point(0, 0), 1650, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block0", "Block2");
                m_startingBlock.NextBlock                                         = new TrackBlock("Block2", TrackOrientation.EastWest, new Point(1650, 0), 50, 0, 0, true, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block1", "Block3");
                m_startingBlock.Authority                                         = new BlockAuthority(70, 3);
                m_startingBlock.NextBlock.Authority                               = new BlockAuthority(70, 2);
                m_startingBlock.NextBlock.NextBlock                               = new TrackBlock("Block3", TrackOrientation.EastWest, new Point(1700, 0), 1000, 0, 0, true, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block2", "Block4");
                m_startingBlock.NextBlock.NextBlock.NextBlock                     = new TrackBlock("Block4", TrackOrientation.EastWest, new Point(2700, 0), 100, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block3", "Block5");
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock           = new TrackBlock("Block5", TrackOrientation.EastWest, new Point(2800, 0), 100, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block4", "Block6");
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock.NextBlock = new TrackBlock("Block6", TrackOrientation.EastWest, new Point(2800, 0), 100, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block5", "Block7");
                m_startingBlock.NextBlock.NextBlock.Authority                     = new BlockAuthority(70, 1);

                m_startingBlock.NextBlock.NextBlock.NextBlock.Authority                     = new BlockAuthority(40, 0);
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock.Authority           = new BlockAuthority(40, 0);
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock.NextBlock.Authority = new BlockAuthority(40, 0);

                m_startingBlock.Transponder           = new Transponder("SHADYSIDE", 1);
                m_startingBlock.NextBlock.Transponder = new Transponder("SHADYSIDE", 0);

                m_myTrain                    = new TrainLib.Train("train1", m_startingBlock, Direction.East);
                m_myTrainState               = m_myTrain.GetState();
                m_myTrainController          = new TrainController(m_myTrain);
                m_myTrainController.Schedule = GetRedlineSchedule();

                Timer updateTimer = new Timer();
                updateTimer.Tick    += new EventHandler(Update);
                updateTimer.Interval = 40;
                updateTimer.Enabled  = true;
                updateTimer.Start();
            }

            m_myTimer          = new Timer();
            m_myTimer.Tick    += new EventHandler(UpdateDisplay);
            m_myTimer.Interval = 500;
            m_myTimer.Enabled  = true;
            m_myTimer.Start();
        }
Ejemplo n.º 19
0
        /// <summary>
        /// Sets the text information for a train
        /// </summary>
        /// <param name="train">Train</param>
        public void SetTrainInfo(ITrain train)
        {
            if (train == null)
            {
                return;
            }

            TrainState state = train.GetState();

            if (state == null)
            {
                return;
            }

            m_displayedBlock = null;
            m_displayedTrain = train;

            Dictionary <string, string> info = new Dictionary <string, string>();

            info.Add("Number of cars:", state.Cars.ToString());
            info.Add("Crew members:", state.Crew.ToString());
            info.Add("Direction:", state.Direction.ToString());
            info.Add("Door Status:", state.Doors.ToString());
            info.Add("Light Status:", state.Lights.ToString());
            info.Add("Mass:", state.Mass.ToString());
            info.Add("Passengers:", state.Passengers.ToString());
            info.Add("Speed:", string.Format("{0:0.00} {1}", state.Speed.ToString(), KPH));
            info.Add("Temperature:", state.Temperature.ToString());
            info.Add("Position:", string.Format("{0:0.00} , {1:0.00}", state.X.ToString(), state.Y.ToString()));

            if (state.TrainID != null)
            {
                SetInfo(state.TrainID.ToString(), info);
            }
            else
            {
                SetInfo(UNKNOWN_TEXT, info);
            }
        }
Ejemplo n.º 20
0
 internal TrackFollowingObject(TrainState state) : base(state)
 {
 }
Ejemplo n.º 21
0
 private Train(TrainState state)
 {
     this.State = state;
 }
Ejemplo n.º 22
0
 public TrackFollowingObject(TrainState state) : base(state)
 {
 }
        public void UpdateTrainState(Guid trainId, TrainState state)
        {
            switch (state)
            {
                case TrainState.Cancelled:
                case TrainState.Terminated:
                    const string cancelSql = @"
                    UPDATE [dbo].[LiveTrain]
                       SET [TrainStateId] = [TrainStateId] + @state
                     WHERE [Id] = @trainId";

                    ExecuteNonQuery(cancelSql, new { trainId, state });
                    break;
            }
        }
Ejemplo n.º 24
0
        // METHOD: CreateTrain_Click
        //--------------------------------------------------------------------------------------
        /// <summary>
        /// Start the GUI, and create a train and train controller if in a demo
        /// </summary>
        /// 
        /// <param name="sender">Sender</param>
        /// <param name="e">Event Arguments</param>
        //--------------------------------------------------------------------------------------
        private void CreateTrain_Click(object sender, EventArgs e)
        {
            if (m_isDemo)
            {
                m_startingBlock = new TrackBlock("Block1", TrackOrientation.EastWest, new Point(0, 0), 1650, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block0", "Block2");
                m_startingBlock.NextBlock = new TrackBlock("Block2", TrackOrientation.EastWest, new Point(1650, 0), 50, 0, 0, true, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block1", "Block3");
                m_startingBlock.Authority = new BlockAuthority(70, 3);
                m_startingBlock.NextBlock.Authority = new BlockAuthority(70, 2);
                m_startingBlock.NextBlock.NextBlock = new TrackBlock("Block3", TrackOrientation.EastWest, new Point(1700, 0), 1000, 0, 0, true, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block2", "Block4");
                m_startingBlock.NextBlock.NextBlock.NextBlock = new TrackBlock("Block4", TrackOrientation.EastWest, new Point(2700, 0), 100, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block3", "Block5");
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock = new TrackBlock("Block5", TrackOrientation.EastWest, new Point(2800, 0), 100, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block4", "Block6");
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock.NextBlock = new TrackBlock("Block6", TrackOrientation.EastWest, new Point(2800, 0), 100, 0, 0, false, false, 70, TrackAllowedDirection.Both, false, "controller1", "controller2", "Block5", "Block7");
                m_startingBlock.NextBlock.NextBlock.Authority = new BlockAuthority(70, 1);

                m_startingBlock.NextBlock.NextBlock.NextBlock.Authority = new BlockAuthority(40, 0);
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock.Authority = new BlockAuthority(40, 0);
                m_startingBlock.NextBlock.NextBlock.NextBlock.NextBlock.NextBlock.Authority = new BlockAuthority(40, 0);

                m_startingBlock.Transponder = new Transponder("SHADYSIDE", 1);
                m_startingBlock.NextBlock.Transponder = new Transponder("SHADYSIDE", 0);

                m_myTrain = new TrainLib.Train("train1", m_startingBlock, Direction.East);
                m_myTrainState = m_myTrain.GetState();
                m_myTrainController = new TrainController(m_myTrain);
                m_myTrainController.Schedule = GetRedlineSchedule();

                Timer updateTimer = new Timer();
                updateTimer.Tick += new EventHandler(Update);
                updateTimer.Interval = 40;
                updateTimer.Enabled = true;
                updateTimer.Start();
            }

            m_myTimer = new Timer();
            m_myTimer.Tick += new EventHandler(UpdateDisplay);
            m_myTimer.Interval = 500;
            m_myTimer.Enabled = true;
            m_myTimer.Start();
        }
Ejemplo n.º 25
0
 public void SetLights(TrainState.Light lights)
 {
 }
Ejemplo n.º 26
0
 public void SetDoors(TrainState.Door doors)
 {
 }
Ejemplo n.º 27
0
 public void Restore()
 {
     state = TrainState.Begin;
 }
Ejemplo n.º 28
0
 public FlashcardsStatusService(NavigationManager navigation)
 {
     state           = TrainState.Begin;
     this.navigation = navigation;
 }
Ejemplo n.º 29
0
        void FixedUpdate()
        {
            if (data.isPlaying)
            {
            }

            var trainPos       = trainGo.transform.position;
            var prevTrainState = trainState;

            switch (trainState)
            {
            case TrainState.CLOSE1:
                if (0.5f <= trainTime)
                {
                    trainState = TrainState.CLOSE2;
                }
                break;

            case TrainState.CLOSE2:
                if (trainTime == 0f)
                {
                    doorGo.GetComponent <Animator>().Play("close");
                }
                if (1f <= trainTime)
                {
                    trainState = TrainState.CLOSE3;
                }
                break;

            case TrainState.CLOSE3:
                trainState = TrainState.RUN;
                break;

            case TrainState.RUN:
                var dist = trainTargetX - trainPos.x;
                if (15f < dist)
                {
                    trainTargetSpeed = 3f;
                }
                else
                {
                    trainTargetSpeed = 0.1f;
                }
                trainSpeed = Mathf.MoveTowards(trainSpeed, trainTargetSpeed, 0.1f * Time.deltaTime);
                if (dist == 0f)
                {
                    trainState = TrainState.OPEN1;
                }
                break;

            case TrainState.OPEN1:
                if (1f <= trainTime)
                {
                    trainState = TrainState.OPEN2;
                }
                break;

            case TrainState.OPEN2:
                if (trainTime == 0f)
                {
                    doorGo.GetComponent <Animator>().Play("open");
                }
                if (1f <= trainTime)
                {
                    trainState = TrainState.OPEN3;
                }
                break;

            case TrainState.OPEN3:
                break;
            }
            trainTime += Time.deltaTime;
            if (prevTrainState != trainState)
            {
                trainTime = 0f;
            }
            trainPos.x = Mathf.MoveTowards(trainPos.x, trainTargetX, trainSpeed * Time.deltaTime);
            trainGo.transform.position = trainPos;
            // {
            //  var rb = playerGo.GetComponent<Rigidbody2D>();
            //  // playerGo.OnCollisionEnter2DAsObservable().Subscribe(_col => {
            //  //  UnityEngine.Tilemaps.Tilemap tilemap;
            //  //  tilemap.

            //  // });
            //  var v = rb.velocity;
            //  v.x = 2f;
            //  if (hasJump_) {
            //      v.y = 4f;
            //      hasJump_ = false;
            //  }
            //  rb.velocity = v;
            // }

            for (var i = objectList_.Count - 1; 0 <= i; i--)
            {
                var obj = objectList_[i];
                {
                    var player = obj.player;
                    if (player != null)
                    {
                        UpdatePlayer(obj, player);
                    }
                }
                {
                    var stone = obj.stone;
                    if (stone != null)
                    {
                    }
                }
                obj.time += Time.deltaTime;
            }


            for (var i = objectList_.Count - 1; 0 <= i; i--)
            {
                var obj = objectList_[i];
                if (!obj.hasDestroy)
                {
                    continue;
                }
                objectList_.RemoveAt(i);
                GameObject.Destroy(obj.gameObject);
            }

            if (data.isPlaying)
            {
                data.time += Time.deltaTime;
            }
        }
Ejemplo n.º 30
0
        private List <TrainState> CreateSource()
        {
            List <TrainState> lists = new List <TrainState>();

            TrainState os12 = new TrainState();

            os12.Codes      = "";
            os12.StateNames = "";
            lists.Add(os12);

            TrainState os1 = new TrainState();

            os1.Codes      = "10";
            os1.StateNames = "资料受理";
            lists.Add(os1);

            TrainState os2 = new TrainState();

            os2.Codes      = "36";
            os2.StateNames = "预报班";
            lists.Add(os2);

            TrainState os3 = new TrainState();

            os3.Codes      = "40";
            os3.StateNames = "报班中";
            lists.Add(os3);

            TrainState os4 = new TrainState();

            os4.Codes      = "50";
            os4.StateNames = "科一培训";
            lists.Add(os4);

            TrainState os5 = new TrainState();

            os5.Codes      = "60";
            os5.StateNames = "科二培训";
            lists.Add(os5);

            TrainState os6 = new TrainState();

            os6.Codes      = "70";
            os6.StateNames = "科三培训";
            lists.Add(os6);

            TrainState os7 = new TrainState();

            os7.Codes      = "74";
            os7.StateNames = "科四培训";
            lists.Add(os7);

            TrainState os8 = new TrainState();

            os8.Codes      = "80";
            os8.StateNames = "毕业归档";
            lists.Add(os8);

            TrainState os9 = new TrainState();

            os9.Codes      = "88";
            os9.StateNames = "退学处理中";
            lists.Add(os9);

            TrainState os10 = new TrainState();

            os10.Codes      = "90";
            os10.StateNames = "退学归档";
            lists.Add(os10);

            TrainState os11 = new TrainState();

            os11.Codes      = "100";
            os11.StateNames = "复训";
            lists.Add(os11);

            return(lists);
        }
Ejemplo n.º 31
0
 public void StopTrain()
 {
     state = TrainState.End;
     navigation.NavigateTo("flashcards/results"); // Maybe it's wrong way & redirect need to be moved to a razor file
 }