Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            _blank = new Texture2D(GraphicsDevice, 1, 1);

            elementsList = new List <IElement>();
            elements     = new ElementsList <IElement>(elementsList);

            efac = new ElementsFactory();
            string msg;
            Action tmp    = () => msg = "hello";
            var    action = new Action(tmp);



            IElement aButton  = efac.Create(1, _blank, action);
            IElement aButton2 = efac.Create(2, _blank, action);

            elementsList.Add(aButton);
            elementsList.Add(aButton2);

            base.Initialize();
        }
Ejemplo n.º 2
0
 public MakeSafe(TraditionalIterator <T> iterator)
 {
     this.iterator = iterator;
 }
Ejemplo n.º 3
0
 public Map(TraditionalIterator <T> collection, Func <T, U> f)
 {
     this.decoratedCollection = collection;
     this.f = f;
 }