Ejemplo n.º 1
0
 /// <summary>
 /// Create a new instance of <see cref="ChangeTrackingEntry"/>
 /// </summary>
 public ChangeTrackingEntry(object key, IChangeTrackingEntryManager entryManager, ISnapshot snapshot, TrackedState initialState = TrackedState.Detached)
 {
     _entryManager = entryManager;
     Key           = key;
     _snapshot     = snapshot;
     _currentState = initialState;
 }
Ejemplo n.º 2
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 /// <inheritdoc />
 public void Attach()
 {
     _entryManager.Add(this);
     if (_currentState == TrackedState.Detached)
     {
         _currentState = TrackedState.Unchanged;
     }
 }
Ejemplo n.º 3
0
 public TrackedRect(int id, Rect rect, TrackedState state, int numDetectedFrames, int numFramesNotDetected)
     : base(rect.x, rect.y, rect.width, rect.height)
 {
     this.numDetectedFrames    = numDetectedFrames;
     this.numFramesNotDetected = numFramesNotDetected;
     this.id    = id;
     this.state = state;
 }
Ejemplo n.º 4
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 /// <inheritdoc />
 public void MarkAsAdded()
 {
     if (_currentState == TrackedState.Detached)
     {
         Attach();
     }
     _currentState  = TrackedState.Added;
     _forceModified = false;
 }
Ejemplo n.º 5
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 /// <inheritdoc />
 public void RevertChanges()
 {
     _snapshot.RevertChanges();
     if (_currentState == TrackedState.Modified)
     {
         _currentState = TrackedState.Unchanged;
     }
     _forceModified = false;
 }
Ejemplo n.º 6
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        /// <inheritdoc />
        public void MarkAsModified()
        {
            if (_currentState == TrackedState.Detached)
            {
                Attach();
            }

            _currentState  = TrackedState.Modified;
            _forceModified = true;
        }
Ejemplo n.º 7
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 void UpdateStatus(string targetName, TrackedState state)
 {
     if (targetName.Equals("Vuforia_MarsLander"))
     {
         ToggleStatusImage(ref this.landerTarget, state);
     }
     else if (targetName.Equals("Vuforia_Motorcycle"))
     {
         ToggleStatusImage(ref this.bikeTarget, state);
     }
 }
Ejemplo n.º 8
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        public TrackedObject(Rect rect)
        {
            lastPositions = new PositionsVector();

            numDetectedFrames    = 1;
            numFramesNotDetected = 0;
            state = TrackedState.NEW;

            lastPositions.Add(rect.clone());

            _id = GetNextId();
            id  = _id;
        }
Ejemplo n.º 9
0
        /// <inheritdoc />
        public void MarkAsDeleted()
        {
            switch (_currentState)
            {
            case TrackedState.Detached:
                Attach();
                break;

            case TrackedState.Added:
                Detach();
                return;
            }

            _currentState  = TrackedState.Deleted;
            _forceModified = false;
        }
Ejemplo n.º 10
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 void ToggleStatusImage(ref Target target, TrackedState state)
 {
     target.statusImage.sprite = target.statusSprites[(int)state];
     target.state = state;
 }
Ejemplo n.º 11
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 /// <inheritdoc />
 public void Reset()
 {
     _snapshot.AcceptChanges();
     _currentState  = TrackedState.Unchanged;
     _forceModified = false;
 }
Ejemplo n.º 12
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 /// <inheritdoc />
 public void Detach()
 {
     _entryManager.Remove(this);
     _currentState  = TrackedState.Detached;
     _forceModified = false;
 }