Ejemplo n.º 1
0
        public virtual int BeginPCall(TracePCall trace = TracePCall.Trace)
        {
#if UNITY_EDITOR
            if (oldTop != -1)
            {
                //整个调用过程未完成被嵌套调用回自己
                Debugger.LogError("you muse call EndPCall before call BeginPCall again");
            }
#endif
            this.trace = trace;
            oldTop     = luaState.BeginPCall(reference, trace);
            return(oldTop);
        }
Ejemplo n.º 2
0
        public virtual int BeginPCall(TracePCall trace = TracePCall.Trace)
        {
#if UNITY_EDITOR
            if (oldTop != -1)
            {
                //整个调用过程未完成被嵌套调用回自己
                Debugger.LogError("you muse call EndPCall before call BeginPCall again");
            }
#endif
            this.trace = trace;
            oldTop = luaState.BeginPCall(reference, trace);
            return oldTop;
        }