Ejemplo n.º 1
0
 public void SetLevel()
 {
     for (var i = 0; i < this.meshRenderers.Length; i++)
     {
         this.meshRenderers[i].SetEnable(false);
     }
     this.currentTowerRenderer = this.meshRenderers[this.building.CurrentLevel - 1];
     this.currentTowerRenderer.SetEnable(true);
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     this.building             = this.transform.root.GetComponentInChildren <IBuilding>();
     this.buildingAttackSystem = this.transform.root.GetComponentInChildren <IBuildingAttackSystem>();
     if (this.deployAreaRenderer != null)
     {
         this.deployAreaRenderer.transform.localScale = new Vector3(this.building.MapRect.width, this.building.MapRect.height, this.building.MapRect.height);
     }
     this.obstructRenderer.transform.localScale = new Vector3(this.building.MapRect.width, this.building.MapRect.height, this.building.MapRect.height);
     this.obstructRenderer.material.SetVector("_Scale", new Vector4(1 + (this.building.MapRect.width - 4) * 0.25f, 1 + (this.building.MapRect.height - 4) * 0.25f, 0f, 0f));
     this.currentTowerRenderer = this.meshRenderers[0];
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            towerRenderer = new TowerRenderer(this);
            Components.Add(towerRenderer);

            camera = new QuakeCamera(this);
            Components.Add(camera);

            ddrawer = new DebugDrawer(this);
            Components.Add(ddrawer);

            var fpsCounter = new FrameRateCounter(this);

            Components.Add(fpsCounter);

            Components.Add(new DebugOutput(this));

            player = new Player(new Vector3(0, maxPos, 0), camera as QuakeCamera);
            physics.AddController(player.PhysicsController);
            player.PhysicsController.EnableController();

            base.Initialize();
        }