private void Awake() { if (instance != null) { print("multiple towerplacementmanagers in scene"); return; } instance = this; }
// Use this for initialization void Awake() { instance = this; tManager = TowerPlacementManager.instance; tilemap = gridObj.GetComponentInChildren <Tilemap>(); xSize = tilemap.cellBounds.size.x; MakeSpawnArea(); isPlayClicked = false; isWaveSpawning = false; }
private void Start() { spawner = Spawner.instance; buildManager = BuildManager.instance; tManager = TowerPlacementManager.instance; }