Ejemplo n.º 1
0
    private IEnumerator StartSequenceRoutine()
    {
        float rotationSpeed = 1f;
        float speed         = 10f;
        float yOffset       = -5f;

        while (_playerController.transform.position.y < _towerManager.TopFloor + yOffset)
        {
            _playerController.RotateAroundCenter(rotationSpeed * Time.deltaTime);
            _playerController.transform.position += Vector3.up * (speed * Time.deltaTime);
            yield return(new WaitForEndOfFrame());
        }

        _towerManager.EnableGameLoop();
        _playerController.StartGame();
        _uiManager.StartGame();
        _startSequenceRoutine = null;
        _cameraHeightRoutine  = StartCoroutine(CameraHeightRoutine());
    }