Ejemplo n.º 1
0
    //despawn the tower and give back the money
    public void despawn()
    {
        GameObject          moneyAddObj    = Instantiate(moneyAdd);
        MoneyAddedBehaviour moneyAddBehave = moneyAddObj.GetComponent <MoneyAddedBehaviour>();

        moneyAddBehave.activateRefund((int)(GameManager.instance.getRefundMoney(selectedTower.getTowerType())), selectedTower.transform.position);
        TowerGridBlocker blocker = selectedTower.gameObject.GetComponent <TowerGridBlocker>();

        blocker.removeGridStatus();
        GameManager.instance.refund(selectedTower.getTowerType());
        Destroy(selectedTower.gameObject);
        GameEvents.current.TowerUnselected();
        GameManager.instance.currentStatus = GameStatus.PLAY;
        OnTowerUnselected();
    }
Ejemplo n.º 2
0
    // select Tower, also enable descriptor
    void OnTowerSelected(TowerBehaviour obj)
    {
        selectedTower = obj;
        desc.changeDescriptor(selectedTower.getTowerType());
        desc.gameObject.SetActive(true);
        foreach (Button button in buttons)
        {
            button.interactable = true;
        }

        this.gameObject.SetActive(true);
    }