public FarmTower(Unit9 unit) : base(unit) { this.tower = (Tower9)unit; this.IsTower = true; }
private static void AddBuilding(Unit building) { try { var newUnit = GetUnitFast(building.Handle); if (newUnit != null) { return; } switch (building.NetworkName) { case "CDOTA_BaseNPC_Tower": { newUnit = new Tower9((Tower)building); break; } case "CDOTA_BaseNPC_Barracks": { newUnit = new Building9(building) { IsBarrack = true }; break; } case "CDOTA_BaseNPC_Watch_Tower": { newUnit = new Building9(building); if (building.Position.X < 0) { RadiantOutpost = newUnit.Position; } else { DireOutpost = newUnit.Position; } break; } case "CDOTA_Unit_Fountain": { newUnit = new Building9(building) { IsFountain = true }; if (newUnit.Team == Owner.Team) { AllyFountain = newUnit.Position; } else { EnemyFountain = newUnit.Position; } break; } case "CDOTA_BaseNPC_Shop": { // ignore return; } default: { newUnit = new Building9(building); break; } } SaveUnit(newUnit); unitAdded?.Invoke(newUnit); } catch (Exception e) { Logger.Error(e, building); } }
// Token: 0x06000362 RID: 866 RVA: 0x0001B5E4 File Offset: 0x000197E4 private static void AddBuilding(Unit building) { try { Unit9 unit = EntityManager9.GetUnitFast(building.Handle); if (!(unit != null)) { string networkName = building.NetworkName; if (!(networkName == "CDOTA_BaseNPC_Tower")) { if (!(networkName == "CDOTA_BaseNPC_Barracks")) { if (!(networkName == "CDOTA_BaseNPC_Healer")) { if (!(networkName == "CDOTA_Unit_Fountain")) { if (networkName == "CDOTA_BaseNPC_Shop") { return; } unit = new Building9(building); } else { unit = new Building9(building) { IsFountain = true }; if (unit.Team == EntityManager9.Owner.Team) { EntityManager9.AllyFountain = unit.Position; } else { EntityManager9.EnemyFountain = unit.Position; } } } else { unit = new Shrine9(building); } } else { unit = new Building9(building) { IsBarrack = true }; } } else { unit = new Tower9((Tower)building); } EntityManager9.units[unit.Handle] = unit; EntityManager9.EventHandler <Unit9> eventHandler = EntityManager9.unitAdded; if (eventHandler != null) { eventHandler(unit); } } } catch (Exception exception) { Logger.Error(exception, building, null); } }