public override void OnInspectorGUI() { DrawDefaultInspector(); Tower myScript = (Tower)target; if (GUILayout.Button("Add stage")) { myScript.AddStage(); } else if (GUILayout.Button("Remove stage")) { myScript.RemoveStage(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); Tower myScript = (Tower)target; if (GUILayout.Button("Add stage")) { myScript.AddStage(); } else if (GUILayout.Button("Remove stage")) { myScript.RemoveStage(); } }