public async Task <ActionResult <TournamentType> > PostTournamentType(TournamentType tournamentType)
        {
            _context.TournamentTypes.Add(tournamentType);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetTournamentType", new { id = tournamentType.TypeId }, tournamentType));
        }
Ejemplo n.º 2
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        public async Task <IActionResult> Edit(int id, [Bind("Id,TournamentTypeName")] TournamentType tournamentType)
        {
            if (id != tournamentType.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(tournamentType);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!TournamentTypeExists(tournamentType.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(tournamentType));
        }
Ejemplo n.º 3
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        public async Task <List <Player> > GetPlayersWithGoals(int tournamenttypeID)
        {
            List <Player>  playerList;
            TournamentType tournamentType = await _tournamentTypeRepository.Get(tournamenttypeID);

            switch (tournamentType.Format)
            {
            case TournamentFormat.WorldCup:
                playerList = await _playerRepository.GetWorldCupGoals();

                break;

            case TournamentFormat.ConfederationsCup:
                playerList = await _playerRepository.GetConfederationsCupGoals();

                break;

            case TournamentFormat.ConfederationTournament:
                playerList = await _playerRepository.GetConfederationTournamentGoals(tournamentType.ConfederationID);

                break;

            case TournamentFormat.Qualification:
                playerList = await _playerRepository.GetQualificationGoals();

                break;

            default:
                playerList = await _playerRepository.Get();

                break;
            }

            return(playerList);
        }
Ejemplo n.º 4
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            /// <summary>
            /// Creates a new tournament
            /// </summary>
            /// <param name="url">Url of your tournament (letters, numbers and underscores only).
            /// Make sure it is unique (you can leave it blank and have challonge pick a random url for you)</param>
            /// <param name="name">Name of the tournament</param>
            /// <param name="type">Type of tournament</param>
            /// <param name="subdomain">Subdomain to assign the tournament to (requires write access to
            /// the subdomain)</param>
            /// <param name="description">Description/instructions to be displayed above the bracket</param>
            /// <param name="openSignup">Have Challonge host a sign-up page (otherwise, you manually add all participants)</param>
            /// <param name="holdThirdPlaceMatch">Single Elimination only. Include a match between semifinal losers?</param>
            /// <param name="ptsForMatchWin">Swiss only: number of points gained for a match win</param>
            /// <param name="ptsForMatchTie">Swiss only: number of points gained for a match tie</param>
            /// <param name="ptsForGameWin">Swiss only: number of points gained for a game win</param>
            /// <param name="ptsForGameTie">Swiss only: number of points gained for a game tie</param>
            /// <param name="ptsForBye">Swiss only: number of points gained for a bye</param>
            /// <param name="swissRounds">Number of rounds</param>
            /// <param name="rankedBy">How the participants are ranked</param>
            /// <param name="acceptAttachments">Allow match attachment uploads</param>
            /// <param name="hideForum">Hide the forum tab on your Challonge page</param>
            /// <param name="showRounds">Whether or not to label each round above the bracket</param>
            /// <param name="isPrivate">Hide this tournament from the public browsable index and your profile</param>
            /// <param name="notifyUsersWhenMatchesOpen">Whether or not to email registered Challonge
            /// participants when matches open up for them</param>
            /// <param name="notifyUsersWhenTournamentsEnds">Whether or not to email registered Challonge
            /// participants when this tournament ends</param>
            /// <param name="sequentialPairings">When enabled, instead of traditional seeding rules, make
            /// pairings by going straight down the list of participants. First round matches are filled in top
            /// to bottom, then qualifying matches (if applicable).</param>
            /// <param name="signupCap">Maximum number of participants in the bracket. Once the cap is reached,
            /// new participants will be put in waiting list, and <see cref="Participant.OnWaitingList"/> will
            /// be set to <see langword="true"/></param>
            /// <param name="startAt"></param>
            /// <param name="checkInDuration">Length of the participant check-in window in minutes.</param>
            /// <param name="grandFinalsModifier">Double elimination only: how the grand finals will be played</param>
            /// <returns>The tournament that was created</returns>
            public async Task <Tournament> CreateTournamentAsync(string name, string url         = null,
                                                                 TournamentType type             = TournamentType.SingleElimination, string subdomain = null, string description = null,
                                                                 bool openSignup                 = false, bool holdThirdPlaceMatch = false, float ptsForMatchWin           = 1.0f,
                                                                 float ptsForMatchTie            = 0.5f, float ptsForGameWin       = 0f, float ptsForGameTie               = 0f,
                                                                 float ptsForBye                 = 1.0f, int?swissRounds           = null, TournamentRankingStats rankedBy = TournamentRankingStats.MatchWins,
                                                                 bool acceptAttachments          = false, bool hideForum           = false, bool showRounds                = false, bool isPrivate = false,
                                                                 bool notifyUsersWhenMatchesOpen = false, bool notifyUsersWhenTournamentsEnds = false,
                                                                 bool sequentialPairings         = false, int?signupCap = null, DateTimeOffset?startAt = null,
                                                                 int?checkInDuration             = null, TournamentGrandFinals grandFinalsModifier = TournamentGrandFinals.TwoChances)
            {
                string request = "https://api.challonge.com/v1/tournaments.json";

                Dictionary <string, string> parameters = PrepareParams(name, url, type, subdomain, description,
                                                                       openSignup, holdThirdPlaceMatch, ptsForMatchWin, ptsForMatchTie, ptsForGameWin, ptsForGameTie,
                                                                       ptsForBye, swissRounds, rankedBy,
                                                                       acceptAttachments, hideForum, showRounds, isPrivate, notifyUsersWhenMatchesOpen,
                                                                       notifyUsersWhenTournamentsEnds, sequentialPairings, signupCap, startAt, checkInDuration,
                                                                       grandFinalsModifier);

                FormUrlEncodedContent content = new FormUrlEncodedContent(parameters);

                TournamentData tournamentData = await PostAsync <TournamentData>(_httpClient, request, content);

                return(tournamentData.Tournament);
            }
        public async Task <IActionResult> PutTournamentType(int id, TournamentType tournamentType)
        {
            if (id != tournamentType.TypeId)
            {
                return(BadRequest());
            }

            _context.Entry(tournamentType).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!TournamentTypeExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Ejemplo n.º 6
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        public List <Player> Tournament(List <Player> players, TournamentType tournamentType, int gamePlayedGoal, GameMode gameMode)
        {
            Players         = players;
            _gamePlayedGoal = gamePlayedGoal;
            _gameMode       = gameMode;
            Stopwatch sw = new Stopwatch();

            sw.Start();

            Console.WriteLine("Running Gamemode:{0} TournamentType:{1} GameplayedGoal:{2}", gameMode, tournamentType, gamePlayedGoal);

            RunAllGames(tournamentType);

            Console.WriteLine("");
            sw.Stop();
            Console.WriteLine($"Games: {gamesPlayed} Calculation time seconds:{sw.Elapsed.TotalSeconds} Seconds per 100 games {Math.Round(sw.Elapsed.TotalSeconds * 100 / gamesPlayed,3)  }");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.Write($"Blue wins : {blueWins} ");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write($"Red wins : {redWins} ");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine($"Ties : {ties}, did not finish : {didNotFinish}");
            Console.WriteLine();
            int rank = Players.Count;

            foreach (Player player in Players.OrderByDescending(p => p.Wins).ThenByDescending((l => l.Ties)))
            {
                Console.WriteLine("{0}: Score results Games played:{1} Wins:{2} Ties:{3} Loses:{4} Elo:{5} Args:{6}",
                                  player.AiName, player.GamesPlayed, player.Wins, player.Ties, player.Loses, Math.Round(player.EloRating, 0), player.GetArgs());
            }

            return(Players);
        }
Ejemplo n.º 7
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 // Load tournament state from disk
 bool LoadTournamentState(string stateFile = "")
 {
     if (stateFile != "")
     {
         this.stateFile = stateFile;
     }
     tournamentState = new TournamentState();
     if (tournamentState.LoadState(this.stateFile))
     {
         message        = "Tournament state loaded from " + this.stateFile;
         tournamentID   = tournamentState.tournamentID;
         tournamentType = tournamentState.tournamentType;
         vesselCount    = tournamentState.vesselCount;
         teamCount      = tournamentState.teamCount;
         teamsPerHeat   = tournamentState.teamsPerHeat;
         vesselsPerTeam = tournamentState.vesselsPerTeam;
         fullTeams      = tournamentState.fullTeams;
         numberOfRounds = tournamentState.rounds.Count;
         numberOfHeats  = numberOfRounds > 0 ? tournamentState.rounds[0].Count : 0;
         heatsRemaining = tournamentState.rounds.Select(r => r.Value.Count).Sum() - tournamentState.completed.Select(c => c.Value.Count).Sum();
     }
     else
     {
         message = "Failed to load tournament state.";
     }
     Debug.Log("[BDATournament]: " + message);
     // if (BDACompetitionMode.Instance != null)
     //     BDACompetitionMode.Instance.competitionStatus.Add(message);
     tournamentStatus = heatsRemaining > 0 ? TournamentStatus.Stopped : TournamentStatus.Completed;
     return(true);
 }
        public void Update(TournamentType tournamentType)
        {
            var tournamentTypeModified = _mapper.Map <TournamentTypes>(tournamentType);

            _ctx.TournamentTypes.Attach(tournamentTypeModified);
            _ctx.Entry(tournamentTypeModified).State = EntityState.Modified;
        }
        public static List <ITournamentType> GetAll()
        {
            List <ITournamentType> result = new List <ITournamentType>();
            MySqlConnection        dbConn = new MySqlConnection(connString);

            dbConn.Open();

            string query = "SELECT * FROM TournamentTypes";

            using (MySqlCommand cmd = new MySqlCommand(query, dbConn))
            {
                using (MySqlDataReader reader = cmd.ExecuteReader())
                {
                    while (reader.Read())
                    {
                        TournamentType found = new TournamentType()
                        {
                            TournamentTypeId   = Int32.Parse(reader["tournament_type_id"].ToString()),
                            TournamentTypeName = reader["tournament_type_name"].ToString()
                        };
                        result.Add(found);
                    }
                }
            }
            return(result);
        }
 public static Tournament GetTournament(TournamentType tournamentType)
 {
     if (tournamentType == TournamentType.Worlds)
     {
         return(new WorldsTournament());
     }
     return(new WorldsTournament());
 }
Ejemplo n.º 11
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 /// <summary>
 /// Main Constructor
 /// </summary>
 public Tournament()
 {
     m_Teams     = new List <Teams>();
     m_Date      = DateTime.Now;
     m_ArenaSets = new List <string>();
     m_Type      = TournamentType.SingleElimination;
     m_TeamSize  = ArenaType.OneVsOne;
     m_Supplied  = true;
     m_Prizes    = new Dictionary <string, Item>();
 }
Ejemplo n.º 12
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        private void LoadTournament()
        {
            _roundsLeft   = _p.SavedTournament.RoundsToGo;
            _players      = new List <TournamentPlayer>(_p.SavedTournament.Players);
            _matches      = _p.SavedTournament.CurrentRoundMatches;
            _humanLibrary = _p.SavedTournament.HumanLibrary;
            _type         = _p.SavedTournament.Type;

            FinishUnfinishedMatches();
        }
Ejemplo n.º 13
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        public async Task <IActionResult> Create([Bind("Id,TournamentTypeName")] TournamentType tournamentType)
        {
            if (ModelState.IsValid)
            {
                _context.Add(tournamentType);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(tournamentType));
        }
Ejemplo n.º 14
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        public void TestGetTheType_Default_ShouldReturnFifa()
        {
            string file = @"data\euro2016.toml";
            string cup  = @"name = ""World Cup 2016""
type = ""fifa-wouldcup""";
            var    t    = CreateTournament(file, cup);

            t.Load(file);
            TournamentType type = t.GetTheType();

            type.ShouldBe(TournamentType.FIFA_WordCup);
        }
        public new static CreateTournamentResult Success(TournamentType tournamentType, bool hadExistingTournament, MBSettlement settlement)
        {
            var isInitialTournament = tournamentType == TournamentType.Initial;

            return(new CreateTournamentResult()
            {
                HadExistingTournament = hadExistingTournament,
                Status = ResultStatus.Success,
                Payor = isInitialTournament ? MBHero.Null : settlement.OwnerClan.Leader,
                HostSettlement = settlement
            });
        }
Ejemplo n.º 16
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 public static TournamentParameters Default(string playerName, int avatarId, int playersCount, string[] boosterPacks,
                                            string tournamentPack, TournamentType type)
 {
     return(new TournamentParameters
     {
         PlayerName = playerName,
         PlayersCount = playersCount,
         BoosterPacks = boosterPacks,
         TournamentPack = tournamentPack,
         Type = type,
         AvatarId = avatarId
     });
 }
Ejemplo n.º 17
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   public static TournamentParameters Default(string playerName, int avatarId, int playersCount, string[] boosterPacks,
 string tournamentPack, TournamentType type)
   {
       return new TournamentParameters
       {
         PlayerName = playerName,
         PlayersCount = playersCount,
         BoosterPacks = boosterPacks,
         TournamentPack = tournamentPack,
         Type = type,
         AvatarId = avatarId
       };
   }
Ejemplo n.º 18
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        public async Task <IActionResult> Put([FromBody] TournamentType item)
        {
            if (item == null)
            {
                return(StatusCode(422, "Відсутні данні."));
            }
            var result = await _tournamentTypeRepository.UpdateAsync(item);

            if (result.Result == OperationResult.Ok)
            {
                return(StatusCode(202, result.Value));
            }
            return(StatusCode(422, result.Message));
        }
Ejemplo n.º 19
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        public async Task <ActionResult <ApiResult <string> > > PostNewType(TournamentTypeVM p)
        {
            TournamentType t = new TournamentType
            {
                TournamentTypeID = p.TournamentTypeID,
                Name             = p.Name,
            };

            _context.TournamentTypes.Add(t);
            _context.SaveChanges();

            return(new ApiResult <string> {
                IsValid = true, Result = "Tournament Type '" + t.Name + "' was successfully uploaded!"
            });
        }
    public void ChangeType(TournamentType _type)
    {
        switch (_type)
        {
        case TournamentType.Championship:
            Championship.gameObject.SetActive(true);
            //Championship.ClearMatchList();
            Cup.gameObject.SetActive(false);
            break;

        case TournamentType.Cup:
            Championship.gameObject.SetActive(false);
            Cup.gameObject.SetActive(true);
            break;
        }
    }
Ejemplo n.º 21
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        public Tournament(int rounds, int secondsPerMove, string crossTableFile, string gameDataFile, EngineHelper engines, List <string> players, bool allowSelfPlay, TournamentType tournamentType)
        {
            _rounds         = rounds;
            _secondsPerMove = secondsPerMove;
            _crossTableFile = crossTableFile;
            _gameDataFile   = gameDataFile;
            _engines        = engines;
            _players        = players;
            _allowSelfPlay  = allowSelfPlay;
            _tournamentType = tournamentType;

            worker = new BackgroundWorker();
            worker.WorkerReportsProgress = true;
            worker.DoWork             += Worker_DoWork;
            worker.RunWorkerCompleted += Worker_RunWorkerCompleted;
            worker.ProgressChanged    += Worker_ProgressChanged;
        }
Ejemplo n.º 22
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        private void RunAllGames(TournamentType tournamentType)
        {
            if (tournamentType == TournamentType.AllvsAll)
            {
                AllvsAllTournement();
            }

            if (tournamentType == TournamentType.Dropout)
            {
                DropoutTournement();
            }

            if (tournamentType == TournamentType.VersusTop)
            {
                VersusTopTournement();
            }
        }
Ejemplo n.º 23
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        private void ApplyHostingEffects(TournamentType type, MBSettlement settlement)
        {
            if (type == TournamentType.Initial)
            {
                return;
            }

            settlement.Prosperity      += Settings.ProsperityIncrease;
            settlement.Town.Loyalty    += Settings.LoyaltyIncrease;
            settlement.Town.Security   += Settings.SecurityIncrease;
            settlement.Town.FoodStocks -= Settings.FoodStocksDecrease;

            if (settlement.Town.MapFaction.Leader.IsHumanPlayerCharacter && Settings.SettlementStatNotification)
            {
                MBInformationManagerFacade.DisplayAsLogEntry($"{settlement.Name}'s prosperity, loyalty and security have increased and food stocks have decreased");
            }
        }
Ejemplo n.º 24
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        public async Task <List <Team> > GetTeamsWithTitles(int tournamenttypeID, int quantity)
        {
            List <Team> teamList;

            if (tournamenttypeID > 0)
            {
                TournamentType tournamentType = await _tournamentTypeRepository.Get(tournamenttypeID);

                switch (tournamentType.Format)
                {
                case TournamentFormat.WorldCup:
                    teamList = await _teamRepository.GetWorldCupTitles();

                    break;

                case TournamentFormat.ConfederationsCup:
                    teamList = await _teamRepository.GetConfederationsCupTitles();

                    break;

                case TournamentFormat.ConfederationTournament:
                    teamList = await _teamRepository.GetConfederationTournamentTitles(tournamentType.ConfederationID);

                    break;

                case TournamentFormat.Qualification:
                    teamList = await _teamRepository.GetWorldCupQualifications();

                    break;

                default:
                    teamList = await _teamRepository.Get();

                    break;
                }

                return(teamList);
            }
            else
            {
                teamList = await _teamRepository.GetTeamsWithTitles(quantity);

                return(teamList);
            }
        }
Ejemplo n.º 25
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        public IActionResult CreateTournament(string name, TournamentType type = TournamentType.Group)
        {
            var file = Request.Form.Files["TournamentInfo"];

            using (var ms = new MemoryStream())
            {
                file.CopyTo(ms);
                var content = Encoding.UTF8.GetString(ms.ToArray());
                context.Tournaments.Add(new Tournament
                {
                    Name           = name,
                    TournamentTree = content,
                    Type           = type
                });
                context.SaveChanges();
                return(RedirectToAction(nameof(Index)));
            }
        }
Ejemplo n.º 26
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        public void TestGetTheType_WhenGiven_ShouldReturnCorrectTournamentType()
        {
            string file = @"data\euro2016.toml";
            string cup  = @"name = ""Euro 2016 France""
type = ""uefa-euro""";
            var    t    = CreateTournament(file, cup);

            t.Load(file);
            TournamentType type = t.GetTheType();

            type.ShouldBe(TournamentType.UEFA_Euro);

            cup = @"name = ""World Cup 2016""
type = ""fifa-wouldcup""";
            t   = CreateTournament(file, cup);
            t.Load(file);
            type = t.GetTheType();
            type.ShouldBe(TournamentType.FIFA_WordCup);
        }
Ejemplo n.º 27
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        public static string TournamentTypeConverter(TournamentType tournamentType)
        {
            switch (tournamentType)
            {
            case TournamentType.SingleElimination:
                return("single_elimination");

            case TournamentType.DoubleElimination:
                return("double_elimination");

            case TournamentType.RoundRobin:
                return("round_robin");

            case TournamentType.Swiss:
                return("swiss");
            }

            return(null);
        }
Ejemplo n.º 28
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        public async Task <IActionResult> Post([FromBody] TournamentType item)
        {
            if (item == null)
            {
                return(StatusCode(422, "Відсутні данні."));
            }
            if (string.IsNullOrEmpty(item.Name))
            {
                return(StatusCode(422, "Відсутня назва."));
            }

            var result = await _tournamentTypeRepository.CreateAsync(item);

            if (result.Result == OperationResult.Ok)
            {
                return(StatusCode(201, result.Value));
            }
            return(StatusCode(422, result.Message));
        }
        public static string ToChallongeString(this TournamentType me)
        {
            switch (me)
            {
            case TournamentType.SingleElimination:
                return("single elimination");

            case TournamentType.DoubleElimination:
                return("double elimination");

            case TournamentType.RoundRobin:
                return("round robin");

            case TournamentType.Swiss:
                return("swiss");
            }

            throw new ArgumentException("TournamentType is extended without TournamentTypeExtensions knowing about it.");
        }
        public static string ToCreateString(TournamentType type)
        {
            switch (type)
            {
            case TournamentType.Single_Elimination:
                return("Single elimination");

            case TournamentType.Double_Elimination:
                return("double elimination");

            case TournamentType.Round_Robin:
                return("round robin");

            case TournamentType.Swiss:
                return("swiss");

            default:
                throw new NotSupportedException();
            }
        }
Ejemplo n.º 31
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        private void NewTournament()
        {
            _cardRatings = LoadCardRatings();
            _roundsLeft  = CalculateRoundCount();
            _players     = CreatePlayers();
            _type        = _p.Type;

            switch (_type)
            {
            case TournamentType.Sealed:
            {
                CreateSealedDecks();
                break;
            }

            case TournamentType.Draft:
            {
                CreateDraftDecks();
            }
            break;
            }
        }
Ejemplo n.º 32
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        /// <summary>
        /// Create a new tournament.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="type"></param>
        /// <param name="url"> </param>
        /// <param name="parameters"> </param>
        /// <returns></returns>
        public Tournament TournamentCreate(string name, TournamentType type, string url, TournamentCreateParameters parameters = null)
        {
            string apiUrl = string.Format("tournaments");

            var param = new Dictionary<string, dynamic>();
            if (parameters != null)
            {
                param = parameters.ToDictionary();
            }

            if (!param.ContainsKey("tournament") || param["tournament"] == null)
            {
                param["tournament"] = new Dictionary<string, dynamic>();
            }

            param["tournament"]["name"] = name;
            param["tournament"]["tournament_type"] = type.ToChallongeString();
            param["tournament"]["url"] = url;

            var json = this.MakeJsonRequest(apiUrl, WebRequestMethods.Http.Post, param);
            return Deserializer.Tournament(json);
        }
Ejemplo n.º 33
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 /// <summary>
 /// Main Constructor
 /// </summary>
 public Tournament()
 {
     m_Teams = new List<Teams>();
     m_Date = DateTime.Now;
     m_ArenaSets = new List<string>();
     m_Type = TournamentType.SingleElimination;
     m_TeamSize = ArenaType.OneVsOne;
     m_Supplied = true;
     m_Prizes = new Dictionary<string,Item>();
 }
Ejemplo n.º 34
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        private void LoadTournament()
        {
            _roundsLeft = _p.SavedTournament.RoundsToGo;
              _players = new List<TournamentPlayer>(_p.SavedTournament.Players);
              _matches = _p.SavedTournament.CurrentRoundMatches;
              _humanLibrary = _p.SavedTournament.HumanLibrary;
              _type = _p.SavedTournament.Type;

              FinishUnfinishedMatches();
        }
Ejemplo n.º 35
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        public List<Tournament> GetAll(TournamentType searchType, string searchName)
        {
            var tournaments = _tournamentRepository.Table.Where(t => !t.Deleted);

            if (!searchType.Equals(TournamentType.All))
            {
                tournaments = tournaments.Where(t => !t.Deleted && t.Type == searchType);
            }

            if (!string.IsNullOrEmpty(searchName))
            {
                tournaments = tournaments.Where(t => !t.Deleted && t.Name.ToLower().Contains(searchName.Trim().ToLower()));
            }

            return tournaments.ToList();
        }
Ejemplo n.º 36
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        private void NewTournament()
        {
            _cardRatings = LoadCardRatings();
              _roundsLeft = CalculateRoundCount();
              _players = CreatePlayers();
              _type = _p.Type;

              switch (_type)
              {
            case TournamentType.Sealed:
              {
            CreateSealedDecks();
            break;
              }
            case TournamentType.Draft:
              {
            CreateDraftDecks();
              }
              break;
              }
        }