Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     du    = GameObject.FindObjectOfType <Dungeon>();
     state = Turn.PLAYER_TURN;
     pl    = GameObject.FindObjectOfType <PlayerAnim>();
     en    = GameObject.FindObjectOfType <Enemy>();
     hhh   = GameObject.FindObjectOfType <TouchSerch>();
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        pp             = GameObject.FindObjectOfType <PlayerAnim>();
        anims          = GetComponent <Animator> ();
        badd           = GameObject.FindObjectOfType <Battle>();
        flag           = GameObject.FindObjectOfType <TouchSerch>();
        flag.enemyturn = false;

        badd.EnemyInfoSave(E_HP, E_At, E_Adef, E_Mdef, getsp);
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        ss4      = GameObject.FindObjectOfType <TouchSerch>();
        ss5      = GameObject.FindObjectOfType <PlayerAnim>();
        Nowfloor = 0;
        Nowfloortext++;
        Floortext.text = Nowfloortext + "F";

        GameObject enemy = Enemys [Nowfloor];

        //new Vector3(-4.7f,5.7f,0)
        enemy      = (GameObject)Instantiate(enemy, new Vector3(-1.2f, 2.56f, 0), Quaternion.identity);
        enemy.name = "Enemy";
    }
Ejemplo n.º 4
0
    public int stackpanels;                // スタックパネルの数検索用

    // Use this for initialization
    void Start()
    {
        anim = GetComponent <Animator> ();

        ba       = GameObject.FindObjectOfType <Battle>();
        animbool = GameObject.FindObjectOfType <TouchSerch>();
        stpanel  = GameObject.FindObjectOfType <StackPanel>();

        Hptext.text = "HP:" + Hp + "/" + MaxHp;
        Intext.text = "魔法力:" + Inte;
        Attext.text = "攻撃力:" + At;
        Sptext.text = "SP:" + Sp;
        Tptext.text = "TP:" + Tp + "/" + MaxTp;

        regenerateHP = Mathf.CeilToInt(MaxHp * 0.1f);
        regenerateTP = Mathf.CeilToInt(MaxTp * 0.1f);
    }