Ejemplo n.º 1
0
    private void UpdatePointer(bool active = true)
    {
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, 50.0f, 1 << 8) && active)
        {
            pointer.position = hit.point;
            pointer.up       = torus.GetNormalFromCartesian(hit.point);
        }
        else
        {
            pointer.position = Vector3.down * 100.0f;
        }
    }