void UpdateHotPadLight() { Color hotPadColor = new Color(1, 0, 0); if (currentFoodItem != null && currentFoodItem.isBurrito) { Tortilla tortilla = currentFoodItem.tortilla; if (tortilla.timeCooked > tortilla.cookTime) { hotPadColor = new Color(0, 1, 0); } } hotPadLight.GetComponent <Renderer>().material.color = hotPadColor; }
void Update() { int index = currentIngredient.index; if (Input.GetKeyDown("left")) { index++; } if (Input.GetKeyDown("right")) { index--; } if (index >= ingredients.Length) { index = ingredients.Length - 1; } if (index < 0) { index = 0; } if (currentIngredient.index != index) { currentIngredient = ingredients[index]; } if (Input.GetKeyDown("space")) { // Tortilla stack if (currentIngredient.index == 0) { if (currentFoodItem != null) { Destroy(currentFoodItem.gameObject); } currentFoodItem = Instantiate(foodItemPrefab); Tortilla tortilla = Instantiate(tortillaPrefab); tortilla.transform.parent = currentFoodItem.transform; tortilla.transform.localPosition = new Vector3(0, 0, 0); Customer customer = Instantiate(customerPrefab); customer.foodItem = currentFoodItem; currentFoodItem.customer = customer; } // Hot plate else if (currentIngredient.index == 1) { HotPlate hotPlate = currentIngredient.GetComponent <HotPlate>(); if (currentFoodItem == null) { currentFoodItem = hotPlate.currentFoodItem; hotPlate.currentFoodItem = null; } else if (currentFoodItem != null && currentFoodItem.isBurrito) { FoodItem temp = hotPlate.currentFoodItem; hotPlate.currentFoodItem = currentFoodItem; currentFoodItem = temp; } } // Cash register else if (currentIngredient.index == ingredients.Length - 1) { if (currentFoodItem != null) { UpdateScore(currentFoodItem); Destroy(currentFoodItem.customer.gameObject); Destroy(currentFoodItem.gameObject); } } // Ingredients that are scooped into burrito (i.e. actual ingredients) else { IngredientServing serving = Instantiate(ingredientServingPrefab); serving.transform.position = transform.position + servingOffset; serving.transform.position += new Vector3(UnityEngine.Random.value * 0.04f - 0.02f, 0.0f, UnityEngine.Random.value * 0.05f - 0.02f); // Inherit properties from ingredient bin // This will change when graphics are improved serving.type = currentIngredient.type; serving.color = currentIngredient.color; } } if (Input.GetKey("q")) { Application.Quit(); } }