Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        BudgetEnd = Budget;

        CodeEnd = TopLeft.Coder.CurrentValue;
        ArtEnd  = TopLeft.Art.CurrentValue;
        TestEnd = TopLeft.QA.CurrentValue;

        employeesEnd = Employees;
        if (Budget <= 0 || Employees.Count <= 0 || TopLeft.isDone())
        {
            SceneManager.LoadScene("End");
        }
        if (!Paused)
        {
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                Application.Quit();
            }

            if ((CurrentTime += Time.deltaTime) >= SecondsPerDay)
            {
                DaysLeft--;
                if (DaysLeft <= 0)
                {
                    SceneManager.LoadScene("End");
                }
                AdvanceDay();
                CurrentTime = 0f;
            }

            if (CurrentEmployee == null)
            {
                NextEmployee();
                FillWords();
            }

            if (_Sentence.Verb != null && _Sentence.Adjective != null && _Sentence.Noun != null)
            {
                JudgeThem();
            }
        }
        else if (Paused && !DayEnd.screen.activeSelf && !MoodList.gameObject.activeSelf)
        {
            DayEnd.screen.SetActive(true);
        }
    }