// Update is called once per frame void Update() { if (player != null) { PlayerController controller = player.GetComponent <PlayerController>(); if (controller != null && controller.isDead) { if (deadScreen != null) { deadScreen.SetActive(true); StartCoroutine(LoadScene()); } } else { TopDownController tController = player.GetComponent <TopDownController>(); if (tController != null && tController.isDead) { if (deadScreen != null) { deadScreen.SetActive(true); StartCoroutine(LoadScene2()); } } } } }
void Die() { MeshRenderer[] mr = GetComponentsInChildren <MeshRenderer> (); if (mr.Length > 0) { foreach (var item in mr) { item.enabled = false; } } TopDownController tc = GetComponent <TopDownController> (); if (tc) { tc.enabled = false; } BodySockets bs = GetComponent <BodySockets> (); if (bs) { bs.transportSocket.transport.gameObject.SetActive(false); foreach (var item in bs.primaryWeaponSockets) { item.primaryWeapon.gameObject.SetActive(false); } } Collider col = GetComponent <Collider> (); if (col) { col.enabled = false; } }
private IEnumerator CutsceneLogic() { TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>(); p.FaceDirection(Vector3.down); while (FadeTransitionScreen.Instance.IsTransitioning) { yield return(null); } FadeTransitionScreen.Instance.SetCinematic(true); p.FaceDirection(Vector3.down); yield return(new WaitForSeconds(1.5f)); p.GetComponent <Animator>().SetTrigger("Dive"); yield return(MoveToPosition(p, "Position", .7f)); p.GetComponent <Animator>().SetTrigger("Roll"); yield return(MoveToPosition(p, "Position2", .3f)); p.GetComponent <Animator>().SetTrigger("RollDone"); yield return(new WaitForSeconds(1f)); yield return(MoveToPosition(p, "Position3", .5f)); yield return(new WaitForSeconds(1f)); SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2); FadeTransitionScreen.Instance.Transition(() => { SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo); }); }
void Start() { controller = GetComponent <TopDownController>(); animator = GetComponent <Animator>(); startPos = transform.position; RandomWaitForThrow(); player = FindObjectOfType <PlayerController>(); }
void Start() { controller = GetComponent <TopDownController>(); animator = GetComponent <Animator>(); startPos = transform.position; RandomWaitForLunge(); player = FindObjectOfType <PlayerController>(); damageableComponent = GetComponent <Damageable>(); }
// Start is called before the first frame update void Start() { controller = GetComponent <TopDownController>(); rigbody = GetComponent <Rigidbody>(); currentTimeToBoxReorient = 0; gyrate = false; performedInteraction = false; holdingObj = false; }
public void start() { MGR = GameManager.GetInstance(); TopDown = GameObject.Find("TopDownCameraRig").GetComponent <TopDownController>(); TopDown.start(); mainCameraTr = Camera.main.transform; startPos = TopDown.rigTr.position; }
private void Awake() { Debug.Log("Created a player"); IP = new InputHandler(); IP.EnableControls(); PlayerState = StateOfPlayer.TopDown; FPSController = this.GetComponent <FirstPersonController>(); TDController = this.GetComponent <TopDownController>(); TDController.SetRotationSpeed(RotationSpeedOfTopDownCamera); }
void Start() { controller = GetComponent <TopDownController>(); normalSpeed = controller.speed; animController = GetComponent <Animator>(); SceneManager.sceneLoaded += LevelLoaded; DisableHitboxes(); SpawnPlayerAtWarpPoint(); damageableComponent = GetComponent <Damageable>(); }
private void OnTriggerEnter2D(Collider2D collision) { TopDownController controller = collision.GetComponent <TopDownController>(); if (controller != null) { controller.SetSpotlightRadius(60); ActivateSpotLight(); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private IEnumerator CutsceneLogic() { TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>(); p.FaceDirection(Vector3.right); while (FadeTransitionScreen.Instance.IsTransitioning) { yield return(null); } FadeTransitionScreen.Instance.SetCinematic(true); p.FaceDirection(Vector3.right); yield return(new WaitForSeconds(1f)); yield return(MoveToPosition(p, "PositionOne", 1.5f)); yield return(MoveToPosition(p, "PositionOne (1)", 1.5f)); yield return(new WaitForSeconds(1f)); p.FaceDirection(Vector3.left); yield return(new WaitForSeconds(1f)); yield return(MoveToPosition(p, "PositionTwo", 1f)); yield return(new WaitForSeconds(1.5f)); p.FaceDirection(Vector3.left); yield return(new WaitForSeconds(2f)); yield return(MoveToPosition(p, "PositionThree", .3f)); yield return(MoveToPosition(p, "PositionThree (1)", .2f)); yield return(MoveToPosition(p, "PositionThree (2)", .2f)); yield return(MoveToPosition(p, "PositionThree (3)", .2f)); yield return(MoveToPosition(p, "PositionThree (4)", .3f)); yield return(new WaitForSeconds(1f)); yield return(DialogueManager.Instance.StartDialogueThreaded(cutsceneDialogue)); SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2); FadeTransitionScreen.Instance.Transition(() => { SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo); }); }
private bool NearWater(TopDownController user) { var direction = user.Direction; var collisions = Physics2D.OverlapBoxAll( new Vector2(user.transform.position.x, user.transform.position.y) + direction * (PickupHitboxRange / 2), new Vector2(PickupHitboxWidth, PickupHitboxRange), Vector2.SignedAngle(Vector2.up, direction)); foreach (var collision in collisions) { if (collision.CompareTag("Water")) { return(true); } } return(false); }
// Rigidbody collision detection private void OnTriggerEnter(Collider cc) { if (cc == null || cc.gameObject == null) return; //Debug.Log("Collision"); //Destroy(gameObject); if (cc.gameObject.tag == "Player" && cc.gameObject != owner) { TopDownController controller = cc.gameObject.GetComponent<TopDownController>(); Speaker speaker = cc.gameObject.GetComponent<Speaker>(); if (controller) controller.Health -= Damage; if (speaker) speaker.health -= Damage; Destroy(this.transform.parent.gameObject); } }
private IEnumerator MoveToPosition(TopDownController t, Vector3 pos, float time) { Vector3 diff = pos - t.transform.position; Vector3 startPos = t.transform.position; float count = 0; while (count <= time) { t.xMove = diff.x; t.yMove = diff.y; t.UpdateAnimationOnly(); t.transform.position = Vector3.Lerp(startPos, pos, count / time); count += Time.deltaTime; yield return(null); } t.gameObject.StopTopDownController(); t.transform.position = pos; }
private IEnumerator CutsceneLogic() { while (FadeTransitionScreen.Instance.IsTransitioning) { yield return(null); } FadeTransitionScreen.Instance.SetCinematic(true); yield return(new WaitForSeconds(3f)); GameObject fargoth = GameObject.Find("Fargoth"); TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>(); yield return(MoveToPosition(p, GameObject.Find("CinemaStartPos").transform.position, 1.5f)); p.FacePosition(fargoth.transform.position); yield return(new WaitForSeconds(1f)); yield return(MoveToPosition(fargoth.GetComponent <TopDownController>(), p.transform.position + Vector3.left * 4f, 1f)); yield return(new WaitForSeconds(.5f)); yield return(MoveToPosition(fargoth.GetComponent <TopDownController>(), p.transform.position + Vector3.left * 2f, 3f)); yield return(new WaitForSeconds(1f)); yield return(DialogueManager.Instance.StartDialogueThreaded(cutsceneDialogue)); yield return(MoveToPosition(fargoth.GetComponent <TopDownController>(), p.transform.position + Vector3.left * 2f + Vector3.up * 20f, 1f)); if (partSyst != null) { partSyst.Stop(); } yield return(new WaitForSeconds(3f)); SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2); FadeTransitionScreen.Instance.Transition(() => { SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo); }); }
private IEnumerator CutsceneLogic() { TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>(); p.FaceDirection(Vector3.down); while (FadeTransitionScreen.Instance.IsTransitioning) { yield return(null); } FadeTransitionScreen.Instance.SetCinematic(true); p.FaceDirection(Vector3.down); p.GetComponent <Animator>().SetFloat("whipY", -1); p.GetComponent <Animator>().SetTrigger("Whip"); p.GetComponent <Animator>().SetTrigger("WhipHoldDone"); yield return(new WaitForSeconds(1f)); StartCoroutine(MoveToPosition(GameObject.Find("ThrowEnemy").GetComponent <TopDownController>(), Vector3.down, .3f, true)); p.FaceDirection(Vector3.left); p.GetComponent <Animator>().SetFloat("whipY", 0); p.GetComponent <Animator>().SetFloat("whipX", -1); p.GetComponent <Animator>().SetTrigger("Whip"); p.GetComponent <Animator>().SetTrigger("WhipHoldDone"); StartCoroutine(MoveToPosition(GameObject.Find("ThrowEnemy (1)").GetComponent <TopDownController>(), Vector3.left, .3f, true)); yield return(new WaitForSeconds(1.5f)); p.FaceDirection(Vector3.right); p.GetComponent <Animator>().SetFloat("whipX", -1); p.GetComponent <Animator>().SetTrigger("Whip"); p.GetComponent <Animator>().SetTrigger("WhipHoldDone"); StartCoroutine(MoveToPosition(GameObject.Find("ThrowEnemy (2)").GetComponent <TopDownController>(), Vector3.right, .3f, true)); yield return(new WaitForSeconds(1f)); yield return(new WaitForSeconds(1f)); SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2); FadeTransitionScreen.Instance.Transition(() => { SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo); }); }
private void Start() { controller = GetComponent <TopDownController>(); }
void Start() { m_PlayerTopDown = GetComponent <TopDownController>(); m_PlayerWeapons = GetComponent <WeaponController>(); }
private IEnumerator MoveToPosition(TopDownController t, string posName, float time) { yield return(MoveToPosition(t, GameObject.Find(posName).transform.position, time)); }
// Use this for initialization private void Start() { _player = GameObject.FindGameObjectWithTag("Player").GetComponent <Combateer>(); _controller = GetComponent <TopDownController>(); }
// Start is called before the first frame update void Start() { m_player = GameObject.FindGameObjectWithTag("Player").GetComponent <ActionController>(); m_mechTopDown = GetComponent <TopDownController>(); m_mechTopDown.canMove = m_StartActive; }
private void Start() { _controller = GetComponent <TopDownController>(); setWeapon(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); thePlayer = FindObjectOfType <TopDownController>(); }