Ejemplo n.º 1
0
        /// <summary>
        /// Handler for when slide manipulation is complete
        /// </summary>
        private void ContentGrid_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
        {
            if (SwipeStatus == SwipeStatus.Idle)
            {
                return;
            }

            var y = _transform.TranslateY;

            _contentAnimation.From = y;
            _commandContainerClipTranslateAnimation.From = 0;
            _commandContainerClipTranslateAnimation.To   = -y;
            _contentStoryboard.Begin();

            if (SwipeStatus == SwipeStatus.SwipingPassedTopThreshold)
            {
                BottomCommandRequested?.Invoke(this, EventArgs.Empty);
                BottomCommand?.Execute(BottomCommandParameter);
            }
            else if (SwipeStatus == SwipeStatus.SwipingPassedBottomThreshold)
            {
                TopCommandRequested?.Invoke(this, EventArgs.Empty);
                TopCommand?.Execute(TopCommandParameter);
            }

            Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { SwipeStatus = SwipeStatus.Idle; }).AsTask();
        }
Ejemplo n.º 2
0
        public void CheckIfMethodTopExecuteReturnsProperEmptyString()
        {
            IMatrixField           field      = FieldFactory.Instance.GetField(5);
            IScoreboard            scoreboard = new ScoreboardProxy();
            IRandomNumberGenerator random     = new RandomNumberGenerator();
            IGameEngine            gameEngine = new GameFifteenEngine(field, scoreboard, random);

            TopCommand topCommand = new TopCommand(gameEngine);

            string result = topCommand.Execute();

            Assert.IsInstanceOfType(result, typeof(String));
        }
        /// <summary>
        /// Process the game.
        /// </summary>
        /// <param name="playBoard">Current play board value.</param>
        /// <param name="playerMoves">Current player moves.</param>
        public void ProcessGame(ref char[,] playBoard, ref int playerMoves)
        {
            byte rowLenght = (byte)playBoard.GetLength(0);
            byte columnLenght = (byte)playBoard.GetLength(1);
            Board boardGenerator = new Board(rowLenght, columnLenght);

            ScoreBoardFormatter formatter = new ScoreBoardFormatter();

            // ILogger fileLogger = new FileLogger("scorebord.txt", formatter);
            ILogger consoleLogger = new ConsoleLogger(formatter);
            ScoreBoard scoreBoard = new ScoreBoard(consoleLogger);

            var printer = PrintingManager.Instance;

            switch (this.currentCommand)
            {
                case "RESTART":
                    IInputCommand restart = new RestartCommand(boardGenerator, printer);
                    restart.Execute(ref playBoard, ref playerMoves);
                    break;

                case "TOP":
                    IInputCommand topscoreBoard = new TopCommand(scoreBoard, this.topPlayers);
                    topscoreBoard.Execute(ref playBoard, ref playerMoves);
                    break;

                case "EXIT":
                    break;

                default:
                    InputCommandValidator validator = new InputCommandValidator();
                    if (validator.IsValidInputCommand(this.currentCommand))
                    {
                        IInputCommand play = new PlayCommand(this.currentCommand, this.topPlayers, scoreBoard, boardGenerator, printer);
                        play.Execute(ref playBoard, ref playerMoves);
                        break;
                    }

                    Console.WriteLine("Wrong input ! Try Again ! ");
                    break;
            }
        }