//---------------------------------------------------------------------------------------------------- public void Instantiate_Sub() { this.jRoot = J("<div class='StartPage jRoot'>"); this.jRoot.append(this.GetHtmlRoot()); this.TopBar = new TopBar(); jF2(".TopBarHolder").append(this.TopBar.jRoot); this.LeftNav = new LeftNav(); jF2(".TD_LeftNav").append(this.LeftNav.jRoot); this.TableGridMain = new TableGridMain(); this.HomePageMainUI = new PageParts.HomePage.HomePageMainUI(); this.MyAccountMainUI = new PageParts.MyAccount.MyAccountMainUI(); this.ConnectionsMainUI = new PageParts.Connections.ConnectionsMainUI(); this.ConnectionPropertiesMainUI = new PageParts.ConnectionProperties.ConnectionPropertiesMainUI(); this.ManageAssetsMainUI = new PageParts.ManageAssets.ManageAssetsMainUI(); this.TableDesignMainUI = new PageParts.TableDesign.TableDesignMainUI(); this.TablePermissionsMainUI = new PageParts.TablePermissions.TablePermissionsMainUI(); this.UsersMainUI = new PageParts.Users.UsersMainUI(); this.SubscriptionMainUI = new PageParts.Subscription.SubscriptionMainUI(); this.OtherSettingsMainUI = new PageParts.OtherSettings.OtherSettingsMainUI(); this.SendFeedbackMainUI = new PageParts.SendFeedback.SendFeedbackMainUI(); this.AboutMainUI = new PageParts.About.AboutMainUI(); this.RecordMainUI = new PageParts.Record.RecordMainUI(); this.PageId = this.PageId; // triggers this.TableGridMain to get set & instantiated }
public string GetCurrencyFromMainPage() { TopBar navBar = new TopBar(); Currency currencyMenu = navBar.ReturnCurrencyList(); return(currencyMenu.GetCurrencyFromMenu()); }
public MultiplayerGameLobby(WindowManager windowManager, string iniName, TopBar topBar, List <GameMode> GameModes, MapLoader mapLoader, DiscordHandler discordHandler) : base(windowManager, iniName, GameModes, true, discordHandler) { TopBar = topBar; MapLoader = mapLoader; chatBoxCommands = new List <ChatBoxCommand> { new ChatBoxCommand("HIDEMAPS", "Hide map list (game host only)", true, s => HideMapList()), new ChatBoxCommand("SHOWMAPS", "Show map list (game host only)", true, s => ShowMapList()), new ChatBoxCommand("FRAMESENDRATE", "Change order lag / FrameSendRate (default 7) (game host only)", true, s => SetFrameSendRate(s)), new ChatBoxCommand("MAXAHEAD", "Change MaxAhead (default 0) (game host only)", true, s => SetMaxAhead(s)), new ChatBoxCommand("PROTOCOLVERSION", "Change ProtocolVersion (default 2) (game host only)", true, s => SetProtocolVersion(s)), new ChatBoxCommand("LOADMAP", "Load a custom map with given filename from /Maps/Custom/ folder.", true, LoadCustomMap), new ChatBoxCommand("RANDOMSTARTS", "Enables completely random starting locations (Tiberian Sun based games only).", true, s => SetStartingLocationClearance(s)), new ChatBoxCommand("ROLL", "Roll dice, for example /roll 3d6", false, RollDiceCommand), new ChatBoxCommand("SAVEOPTIONS", "Save game option preset so it can be loaded later", false, HandleGameOptionPresetSaveCommand), new ChatBoxCommand("LOADOPTIONS", "Load game option preset", true, HandleGameOptionPresetLoadCommand) }; }
private void RuntimeConnected() { var topBarAppOptions = new Fin.ApplicationOptions("topBarApp", "topBarApp", UrlRoot + "color.html"); TopBar.Initialize(Runtime.Options, topBarAppOptions); var sideBarAppOptions = new Fin.ApplicationOptions("sideBarApp", "sideBarApp", UrlRoot + "color.html"); SideBar.Initialize(Runtime.Options, sideBarAppOptions); var blotterAppOptions = new Fin.ApplicationOptions("blotterApp", "blotterApp", BlotterUrlRoot); Blotter.Initialize(Runtime.Options, blotterAppOptions); var topChartAppOptions = new Fin.ApplicationOptions("topChartApp", "topChartApp", UrlRoot); TopChart.Initialize(Runtime.Options, topChartAppOptions); var bottomChartAppOptions = new Fin.ApplicationOptions("bottomChartApp", "bottomChartApp", UrlRoot); BottomChart.Initialize(Runtime.Options, bottomChartAppOptions); Fin.InterApplicationBus.Subscription <string>(Runtime, "window-manager/popout").MessageReceived += MainWindow_PopoutMessageReceived; Fin.InterApplicationBus.Subscription <string>(Runtime, "window-manager/popin").MessageReceived += MainWindow_PopinMessageReceived; //WindowManagerChannel = Runtime.InterApplicationBus.Channel.CreateProvider("window-manager"); //WindowManagerChannel.RegisterTopic("popout", new Func<string,object>(OnPopout)); //WindowManagerChannel.RegisterTopic("popin", new Func<string,object>(OnPopin)); //WindowManagerChannel.OpenAsync(); }
public static void CollectKeys(int keys) { Keys += keys; TopBar.UpdateKeys(current._keys); SaveSystem.SaveData(); }
private void set_TopBar(string title) { TopBar topbar = new TopBar(title); st_bar.Children.Clear(); st_bar.Children.Add(topbar); }
public override void Dispose() { if (!mDisposed) { // Mediators set up in InitializeGameState CleanupMediator <FashionGameGui>(); CleanupMediator <FashionNpcMediator>(); CleanupMediator <PlayerProgression>(); CleanupMediator <ClothingMediator>(); CleanupMediator <FashionGameInput>(); CleanupMediator <FashionMinigameLoadingMediator>(); CleanupMediator <FashionGameStateMachine>(); GameFacade.Instance.RemoveMediator <FashionCameraMediator>(); GameFacade.Instance.RemoveMediator <ClothingMediator>(); NavigationBar navBar = GameFacade.Instance.RetrieveMediator <ToolbarMediator>().NavigationBar; navBar.ClosetButton.Enable(); navBar.FriendButton.Enable(); navBar.RoomButton.Enable(); navBar.ShopButton.Enable(); navBar.EmoteMenuButton.Enable(); TopBar topBar = GameFacade.Instance.RetrieveMediator <ToolbarMediator>().TopBar; topBar.Mode = TopBar.TopBarMode.Hangout; mDisposed = true; } }
public LANGameLobby(WindowManager windowManager, string iniName, TopBar topBar, List <GameMode> GameModes, LANColor[] chatColors, MapLoader mapLoader) : base(windowManager, iniName, topBar, GameModes, mapLoader) { this.chatColors = chatColors; encoding = Encoding.UTF8; hostCommandHandlers = new CommandHandlerBase[] { new StringCommandHandler(CHAT_COMMAND, GameHost_HandleChatCommand), new NoParamCommandHandler(RETURN_COMMAND, GameHost_HandleReturnCommand), new StringCommandHandler(PLAYER_OPTIONS_REQUEST_COMMAND, HandlePlayerOptionsRequest), new NoParamCommandHandler(PLAYER_QUIT_COMMAND, HandlePlayerQuit), new NoParamCommandHandler(PLAYER_READY_REQUEST, GameHost_HandleReadyRequest), new StringCommandHandler(FILE_HASH_COMMAND, HandleFileHashCommand), new StringCommandHandler(DICE_ROLL_COMMAND, Host_HandleDiceRoll), }; playerCommandHandlers = new LANClientCommandHandler[] { new ClientStringCommandHandler(CHAT_COMMAND, Player_HandleChatCommand), new ClientNoParamCommandHandler(GET_READY_COMMAND, HandleGetReadyCommand), new ClientStringCommandHandler(RETURN_COMMAND, Player_HandleReturnCommand), new ClientStringCommandHandler(PLAYER_OPTIONS_BROADCAST_COMMAND, HandlePlayerOptionsBroadcast), new ClientStringCommandHandler(LAUNCH_GAME_COMMAND, HandleGameLaunchCommand), new ClientStringCommandHandler(GAME_OPTIONS_COMMAND, HandleGameOptionsMessage), new ClientStringCommandHandler(DICE_ROLL_COMMAND, Client_HandleDiceRoll), new ClientNoParamCommandHandler("PING", HandlePing), }; localGame = ClientConfiguration.Instance.LocalGame; WindowManager.GameClosing += WindowManager_GameClosing; }
public LoginPage GoToLoginPage() { TopBar navBar = new TopBar(); NotLoginedUserAcountElements accountMenu = (NotLoginedUserAcountElements)navBar.MyAccountButtonClick(); return(accountMenu.LoginButtomClick()); }
private void frmLocalMap_Load(object sender, EventArgs e) { //MenuStrip frmLocalMap frm1 = new frmLocalMap(characterId); TopBar topBarLocalMap = new TopBar(frm1, characterId); Controls.Add(topBarLocalMap.mnsCharSheet); }
void FixedUpdate() { if (_progress < 1f) { _progress = Mathf.Lerp(_startPosZ, _finishPosZ, (transform.position.z - _lengthOffset) / _roadLength) / _roadLength; TopBar.UpdateLevelProgress(_progress); } }
public void AfterClass() { TopBar topBar = new TopBar(); topBar.ShoppingCartButtonClick().GetProduct().ClickRemoveButton(); Application.Get().Browser.Driver.Manage().Cookies.DeleteAllCookies(); Application.Remove(); }
public void ChoosePoundSterling() { TopBar navBar = new TopBar(); Currency currencyMenu = navBar.ReturnCurrencyList(); currencyMenu.ClickButtonPoundSterling(); CurrentCurrencyFromMain = currencyMenu.GetCurrencyFromMenu(); }
public void ChooseUSD() { TopBar navBar = new TopBar(); Currency currencyMenu = navBar.ReturnCurrencyList(); currencyMenu.ClickButtonUSDolar(); CurrentCurrencyFromMain = currencyMenu.GetCurrencyFromMenu(); }
public void RemoveFromWishList_RemoveIphone_IsRemoved() { Assert.IsTrue(addedToWishList, "Blocked : precondition failed"); TopBar topBar = new TopBar(); bool result = topBar.WishListButtonClick().GetProduct().ClickRemoveFromWishListButton().SuccessMessageIsDisplayed(); Assert.IsTrue(result, "Product still exists"); }
public override void Draw(CoreGraphics.CGRect rect) { if (TopBar != null) { TopBar.Draw(new CoreGraphics.CGRect(0, 0, 0, 0)); //(new CoreGraphics.CGPoint (0, 0)); } DrawDayLabels(rect); DrawMonthLabel(rect); }
public HomePage IsCartEmpty() { ShopingCartPage shopingCartPage = new ShopingCartPage(); TopBar topBar = new TopBar(); topBar.ShoppingCartButtonClick(); shopingCartPage.GetEmptyCartMessage(); return(new HomePage()); }
// This is called once the user hits play. Before the first frame void Awake() { CURSOR = GameObject.FindObjectOfType <Cursor>(); MOVE_MENU_CONTROLLER = GameObject.FindObjectOfType <MoveMenuController>(); MAP_GENERATOR = GameObject.FindObjectOfType <MapGenerator>(); CAMERA_CONTROLLER = GameObject.FindObjectOfType <CameraController>(); TOP_BAR = GameObject.FindObjectOfType <TopBar>(); LAST_TIME_CANCEL = Time.time; LAST_TIME_CONFIRM = Time.time; LAST_TIME_UP = Time.time; LAST_TIME_DOWN = Time.time; LAST_TIME_LEFT = Time.time; LAST_TIME_RIGHT = Time.time; characters = new ArrayList(); enemyPositions = new ArrayList(); summonPositions = new ArrayList(); moveTilePositions = new ArrayList(); charsInRange = new ArrayList(); players = new Player[2]; gameOver = false; //get an understanding of the map for (int i = 0; i < players.Length; i++) { players[i] = new Player(i + 1); Summoner summoner = makeSummoner(i + 1); players[i].setSummoner(summoner.GetComponent <Summoner>()); players[i].setGamePad(new Gamepad("keyboard")); } for (int i = players.Length; i < MAX_NUM_PLAYERS; i++) { GameObject.Destroy(GameObject.Find("PlayerDisplay" + (i + 1))); } switch (players.Length) { case 3: GameObject bar3 = GameObject.Find("PlayerDisplay1"); bar3 = bar3.transform.Find("P1Bar").gameObject; bar3.transform.localScale = new Vector2(bar3.transform.localScale.x, 100); break; case 2: for (int i = 0; i < players.Length; i++) { GameObject bar2 = GameObject.Find("PlayerDisplay" + (i + 1)); bar2 = bar2.transform.Find("P" + (i + 1) + "Bar").gameObject; bar2.transform.localScale = new Vector2(bar2.transform.localScale.x, 100); } break; default: break; } }
private bool ViewPortContains(float x, float y) { TopBar tb = parent.uiManager.TopBar; if (x > 240 && x < parent.ScreenWidth - 240 && !tb.Contains(x, y)) { return(true); } return(false); }
public override void Draw(RectangleF rect) { if (TopBar != null) { TopBar.Draw(new PointF(0, 0)); } DrawDayLabels(rect); DrawMonthLabel(rect); }
public void ClearShoppingCart() { TopBar navBar = new TopBar(); ShopingCartPage shopingCart = navBar.ShoppingCartButtonClick(); while (!shopingCart.IsEmpty()) { shopingCart.GetProduct().ClickRemoveButton(); } }
private void OnLevelWasLoaded(int level) { if (current != null && current != this) { return; } TopBar.UpdateLevel(_levelNumber); _activateNextScene = false; }
public LoginPage GoToLoginPage() { TopBar item = new TopBar(); item.MyAccountButtonClick(); NotLoginedUserAcountElements login = new NotLoginedUserAcountElements(); login.LoginButtomClick(); return(new LoginPage()); }
public RegisterPage GoToRegisterPage() { TopBar item = new TopBar(); item.MyAccountButtonClick(); NotLoginedUserAcountElements register = new NotLoginedUserAcountElements(); register.RegisterButtonClick(); return(new RegisterPage()); }
public void ClearWishList() { TopBar navBar = new TopBar(); WishListPage wishList = navBar.WishListButtonClick(); while (!wishList.IsEmpty()) { wishList.GetProduct().ClickRemoveFromWishListButton(); } }
public void LogOut() { try { TopBar.LogOut(); } catch (Exception ex) { Logger.Error(ex, "\n Logout: \n\n"); } }
public void AddToCartFromWishList_AddIphone_IsAdded() { Assert.IsTrue(addedToWishList, "Blocked : precondition failed"); TopBar topbar = new TopBar(); string productNameFromWishList = topbar.WishListButtonClick() .GetProduct().ClickAddToCartButton() .GetProduct().GetProductName(); string productNameFromCart = topbar.ShoppingCartButtonClick().GetProduct().GetProductName(); Assert.AreEqual(productNameFromWishList, productNameFromCart, "Element is not added to cart from wishlist"); }
public static void CollectCoins(int coins) { if (coins > 0) { current._levelCoins += coins; } current._coins += coins; TopBar.UpdateCoins(current._coins); SaveSystem.SaveData(); }
private void OnLevelWasLoaded(int level) { if (current != null && current != this) { return; } _levelCoins = 0; _soldiersCount = 0; TopBar.UpdateCoins(current._coins); TopBar.UpdateKeys(current._keys); }
public void WishListWorks_AddingIphone_IsAdded() { TopBar topBar = new TopBar(); bool IsEmptyBeforeAdding = topBar.WishListButtonClick().IsEmpty(); SearchMethods search = new SearchMethods(); search.Search(inputProduct.GetName()).AddAppropriateItemToWishList(inputProduct.GetName()); bool IsEmptyAfterAdding = topBar.WishListButtonClick().IsEmpty(); Assert.AreNotEqual(IsEmptyBeforeAdding, IsEmptyAfterAdding, "Expected element is not added to wishlist"); addedToWishList = true; }