private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && !isTooltipVisible) { isTooltipVisible = true; tooltip.SetTooltipText(tooltipText); tooltip.OpenTooltipPanel(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && !isTooltipVisible) { isTooltipVisible = true; tooltip.SetTooltipText(tooltipText); tooltip.OpenTooltipPanel(); } }