Ejemplo n.º 1
0
 public void Activate(TriggerHandler.TriggerType triggerProps, SpawnType spawnTf)
 {
     base.Activate(transform, spawnTf);
     EventType  = triggerProps.EventType;
     EventId    = triggerProps.EventId;
     PausesGame = triggerProps.PausesGame;
     Trigger.Collider.enabled = true;
     gameObject.GetComponent <SpriteRenderer>().enabled = Toolbox.Instance.Debug;
     _waitType = PausesGame ? TooltipHandler.WaitType.InGamePause : TooltipHandler.WaitType.InGameNoPause;
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     Trigger.Collider = GetComponent <BoxCollider2D>();
     _tHandler        = FindObjectOfType <TooltipHandler>();
     _waitType        = TooltipHandler.WaitType.InGameNoPause;
 }