ChangeChildLayer() public static method

public static ChangeChildLayer ( Transform, t, int layer ) : void
t Transform,
layer int
return void
Ejemplo n.º 1
0
 static int ChangeChildLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         Tools.ChangeChildLayer(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }