Ejemplo n.º 1
0
        public void InitializeDevice()
        {
            DevInfo.DeviceID = "Low Profile - RXG100";
#if DEBUG
            DevInfo.DeviceID = DevInfo.DeviceID + " - Dev";
#endif
            DevInfo.Developer    = "Valdemar Erlingsson";
            DevInfo.EditorHeight = 0;
            DevInfo.EditorWidth  = 0;
            DevInfo.HasEditor    = true;
            DevInfo.Name         = "RXG100 Amp Simulator";
            DevInfo.ProgramCount = 1;
            DevInfo.Type         = DeviceType.Effect;
            DevInfo.Version      = 1100;
            DevInfo.VstId        = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID);

            PortInfo[0].Direction        = PortDirection.Input;
            PortInfo[0].Name             = "Stereo Input";
            PortInfo[0].NumberOfChannels = 2;

            PortInfo[1].Direction        = PortDirection.Output;
            PortInfo[1].Name             = "Stereo Output";
            PortInfo[1].NumberOfChannels = 2;

            for (int i = 0; i < ParameterInfo.Length; i++)
            {
                var p = new Parameter();
                p.Display        = "0.0";
                p.Index          = (uint)i;
                p.Name           = ParameterNames[i];
                p.Steps          = 0;
                p.Value          = 0.0;
                ParameterInfo[i] = p;
            }

            HighpassInput = new Highpass1((float)Samplerate);

            // Channel A
            TF1A    = new TF1(Samplerate);
            Stage1A = new SplineInterpolator(Data.Splines.Stage2_2TF);

            TF2A    = new TF2(Samplerate);
            Stage2A = new SplineInterpolator(Data.Splines.Stage2_2TF);

            PostVolumeHpA = new Highpass1((float)Samplerate);
            TFPresA       = new TFPres(Samplerate);
            TonestackA    = new Tonestack((float)Samplerate);

            // Channel B
            TF1B    = new TF1((float)Samplerate);
            TF1xB   = new TF12((float)Samplerate);
            Stage1B = new SplineInterpolator(Data.Splines.Stage1CapSimulatedTF);


            TF2B    = new TF2((float)Samplerate);
            Stage2B = new SplineInterpolator(Data.Splines.Stage2SimulatedTF);

            ClipperZenerB = new SplineInterpolator(Data.Splines.ZenerTF);
            ClipperDiodeB = new SplineInterpolator(Data.Splines.D1N914TF);

            TFVolumeB  = new TFVolume((float)Samplerate);
            TFPresB    = new TFPres((float)Samplerate);
            TonestackB = new Tonestack((float)Samplerate);

            h3            = new Highpass1((float)Samplerate);
            hipassZenerB  = new Highpass1((float)Samplerate);
            LowpassOutput = new Lowpass1((float)Samplerate);
            TonestackA.setComponents(0.200e-9f, 0.022e-6f, 0.02e-6f, 1e3f, 500e3f, 47e3f, 500e3f, 20e3f, 500e3f);
            TonestackB.setComponents(0.200e-9f, 0.022e-6f, 0.02e-6f, 1e3f, 500e3f, 47e3f, 500e3f, 20e3f, 500e3f);
            SetSampleRate(Samplerate);

            Editor               = new Editor();
            Editor.Instance      = this;
            DevInfo.EditorHeight = Editor.Height;
            DevInfo.EditorWidth  = Editor.Width;

            for (int i = 0; i < ParameterInfo.Length; i++)
            {
                SetParam(i, 0.51);
            }
        }
Ejemplo n.º 2
0
        public void InitializeDevice()
        {
            DevInfo.DeviceID = "Low Profile - Smash Master";
#if DEBUG
            DevInfo.DeviceID = DevInfo.DeviceID + " - Dev";
#endif
            DevInfo.Developer    = "Valdemar Erlingsson";
            DevInfo.EditorHeight = 0;
            DevInfo.EditorWidth  = 0;
            DevInfo.HasEditor    = false;
            DevInfo.Name         = "Smash Master";
            DevInfo.ProgramCount = 1;
            DevInfo.Type         = DeviceType.Effect;
            DevInfo.Version      = 1000;
            DevInfo.VstId        = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID);

            PortInfo[0].Direction        = PortDirection.Input;
            PortInfo[0].Name             = "Stereo Input";
            PortInfo[0].NumberOfChannels = 2;

            PortInfo[1].Direction        = PortDirection.Output;
            PortInfo[1].Name             = "Stereo Output";
            PortInfo[1].NumberOfChannels = 2;

            for (int i = 0; i < ParameterInfo.Length; i++)
            {
                var p = new Parameter();
                p.Display        = "0.5";
                p.Index          = (uint)i;
                p.Name           = ParameterNames[i];
                p.Steps          = 0;
                p.Value          = 0.5;
                ParameterInfo[i] = p;
            }

            Hp1        = new Highpass1((float)Samplerate);
            LpNoise    = new Lowpass1((float)Samplerate);
            GainTF     = new Gain(this.Samplerate);
            PostGain   = new postGain(Samplerate);
            SaturateLP = new Lowpass1((float)Samplerate);
            ClipperHP  = new Highpass1((float)Samplerate);

            Clipper = new LUT();
            Clipper.ReadRecord(Tables.D1N914TF.Split('\n'));
            Clipper.Table = Tables.Upsample(Clipper.Table, 100000);

            Tonestack = new Tonestack((float)Samplerate);
            TF2       = new TF2(Samplerate);
            Contour   = new Contour(Samplerate);
            OutHP     = new Highpass1((float)Samplerate);
            OutLP     = new Lowpass1((float)Samplerate);

            // 16Hz, remove DC bias from input
            Hp1.SetParam(0, 16f);
            LpNoise.SetParam(0, 3500f);
            ClipperHP.SetParam(0, 10f);
            SaturateLP.SetParam(0, 15000);
            Tonestack.FenderMode = true;
            Tonestack.setComponents(0.022e-6, 0.22e-6, 0.022e-6, 1000, 5e6, 6.8e3, 25e3, 1e3, 100e3);
            OutHP.SetParam(0, 30f);

            // initialize all blocks
            UpdateAll();
        }