Ejemplo n.º 1
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 private static GameObject FindHierarchyToken_Recv_(Transform parent, TokenString_ sToken, bool bIncludeOwn = false /* Metadata: 0x00613921 */) => default;              // 0x00A40040-0x00A406F0
Ejemplo n.º 2
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 private static GameObject FindHierarchyToken_Recv_(Transform parent, TokenString_ sToken, bool bIncludeOwn = false /* Metadata: 0x00613921 */) => default;              // 0x00A40040-0x00A406F0
 private static GameObject FindHierarchyToken_Recv_(UITokenRootCache.Cache parent, TokenString_ sToken, bool bIncludeOwn = false /* Metadata: 0x00613922 */) => default; // 0x00A40A40-0x00A41210
Ejemplo n.º 3
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 public GameObject FindHierarchyToken(string sToken, bool bIncludeOwn = false /* Metadata: 0x00613923 */) => default; // 0x00A40700-0x00A40910
 private GameObject FindTree_(TokenTreeNode_ parent, TokenString_ sToken, bool includeOriginalRoot) => default;       // 0x00A41A60-0x00A41E70