protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.B);
            yield return(Toils_Goto.Goto(TargetIndex.B, PathEndMode));

            Toil doWork = new Toil();

            doWork.initAction = delegate
            {
                workLeft = 65f;
            };
            doWork.tickAction = delegate
            {
                float num = doWork.actor.GetStatValue(StatDefOf.ConstructionSpeed) * 1.7f;
                workLeft -= num;
                if (workLeft <= 0f)
                {
                    DoEffect();
                    ReadyForNextToil();
                }
            };
            doWork.FailOnCannotTouch(TargetIndex.B, PathEndMode);
            doWork.PlaySoundAtStart(SoundDefOf.Roof_Start);
            doWork.PlaySoundAtEnd(SoundDefOf.Roof_Finish);
            doWork.WithEffect(EffecterDefOf.RoofWork, TargetIndex.A);
            doWork.FailOn(DoWorkFailOn);
            doWork.WithProgressBar(TargetIndex.A, () => 1f - workLeft / 65f);
            doWork.defaultCompleteMode = ToilCompleteMode.Never;
            doWork.activeSkill         = () => SkillDefOf.Construction;
            yield return(doWork);
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.B);
            yield return(Toils_Goto.Goto(TargetIndex.B, this.PathEndMode));

            Toil doWork = new Toil();

            doWork.initAction = delegate()
            {
                this.workLeft = 65f;
            };
            doWork.tickAction = delegate()
            {
                float statValue = doWork.actor.GetStatValue(StatDefOf.ConstructionSpeed, true);
                this.workLeft -= statValue;
                if (this.workLeft <= 0f)
                {
                    this.DoEffect();
                    this.ReadyForNextToil();
                }
            };
            doWork.FailOnCannotTouch(TargetIndex.B, this.PathEndMode);
            doWork.PlaySoundAtStart(SoundDefOf.Roof_Start);
            doWork.PlaySoundAtEnd(SoundDefOf.Roof_Finish);
            doWork.WithEffect(EffecterDefOf.RoofWork, TargetIndex.A);
            doWork.FailOn(new Func <bool>(this.DoWorkFailOn));
            doWork.WithProgressBar(TargetIndex.A, () => 1f - this.workLeft / 65f, false, -0.5f);
            doWork.defaultCompleteMode = ToilCompleteMode.Never;
            yield return(doWork);

            yield break;
        }
Ejemplo n.º 3
0
        // Token: 0x06000063 RID: 99 RVA: 0x00004318 File Offset: 0x00002518
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            var toilInv       = new Toil();
            var toilEquipGoto = new Toil();
            var toilEquip     = new Toil();
            var toilGoto      = new Toil();
            var toilCast      = new Toil();
            var toilTouch     = new Toil();
            var toilBeat      = new Toil();
            var toilBash      = new Toil();
            var HasPrimFE     = false;
            var HasPrimFB     = false;

            if (pawn.equipment.Primary != null)
            {
                if (pawn.equipment.Primary.def.defName == FEDefName && FWFoamUtility.HasFEFoam(pawn.equipment.Primary))
                {
                    HasPrimFE = true;
                }
                else if (pawn.equipment.Primary.def.defName == FBDefName)
                {
                    HasPrimFB = true;
                }
            }

            if (!HasPrimFE)
            {
                var fb = HasPrimFB;
                toilInv.initAction = delegate
                {
                    var            Swap            = false;
                    ThingWithComps invGearToEquip2 = null;
                    ThingWithComps primToSwap2     = null;
                    Thing          RemoveThing     = null;
                    Thing          BackupThing2    = null;
                    if (pawn.equipment.Primary != null)
                    {
                        primToSwap2 = pawn.equipment.Primary;
                    }

                    foreach (var invThing2 in pawn.inventory.innerContainer)
                    {
                        if (invThing2.def.defName != FEDefName || !FWFoamUtility.HasFEFoam(invThing2))
                        {
                            if (invThing2.def.defName == FBDefName)
                            {
                                BackupThing2 = invThing2;
                            }
                        }
                        else
                        {
                            RemoveThing     = invThing2;
                            invGearToEquip2 = (ThingWithComps)invThing2;
                            if (primToSwap2 != null)
                            {
                                Swap = true;
                            }

                            break;
                        }
                    }

                    if (invGearToEquip2 == null && !fb && BackupThing2 != null)
                    {
                        RemoveThing     = BackupThing2;
                        invGearToEquip2 = (ThingWithComps)BackupThing2;
                        if (primToSwap2 != null)
                        {
                            Swap = true;
                        }
                    }

                    if (invGearToEquip2 == null)
                    {
                        return;
                    }

                    var primDef = "";
                    if (Swap)
                    {
                        primDef = pawn.equipment.Primary.def.defName;
                        pawn.equipment.Remove(pawn.equipment.Primary);
                    }

                    pawn.inventory.innerContainer.Remove(RemoveThing);
                    pawn.equipment.MakeRoomFor(invGearToEquip2);
                    pawn.equipment.AddEquipment(invGearToEquip2);
                    if (Swap)
                    {
                        pawn.inventory.innerContainer.TryAdd(primToSwap2);
                    }

                    if (!Swap)
                    {
                        return;
                    }

                    var returnType = "SI";
                    if (pawn.equipment.Primary.def.defName != FEDefName &&
                        pawn.equipment.Primary.def.defName != FBDefName)
                    {
                        return;
                    }

                    var primary = pawn.equipment.Primary;
                    ((FireWardenData)primary).FWSwapType = returnType;
                    ((FireWardenData)primary).FWPawnID   = pawn.thingIDNumber;
                    ((FireWardenData)primary).FWPrimDef  = primDef;
                    if (!DebugFWData)
                    {
                        return;
                    }

                    var Test      = pawn.equipment.Primary;
                    var debugTest = pawn.Label + " : ";
                    debugTest = debugTest + Test.Label + " : ";
                    debugTest = debugTest + pawn.equipment.Primary.GetType() + " : ";
                    if (((FireWardenData)Test).FWSwapType != null)
                    {
                        debugTest = debugTest + ((FireWardenData)Test).FWSwapType + " : ";
                    }
                    else
                    {
                        debugTest += "null : ";
                    }

                    debugTest = debugTest + ((FireWardenData)Test).FWPawnID + " : ";
                    if (((FireWardenData)Test).FWPrimDef != null)
                    {
                        debugTest += ((FireWardenData)Test).FWPrimDef;
                    }
                    else
                    {
                        debugTest += "null";
                    }

                    Messages.Message(debugTest, pawn, MessageTypeDefOf.NeutralEvent, false);
                };
                toilInv.defaultCompleteMode = ToilCompleteMode.FinishedBusy;
                yield return(toilInv);
            }

            var FWEquipping   = Controller.Settings.EquippingDone;
            var FWSearchRange = (float)Controller.Settings.SearchRange;

            if (FWSearchRange < 25f)
            {
                FWSearchRange = 25f;
            }

            if (FWSearchRange > 75f)
            {
                FWSearchRange = 75f;
            }

            HasPrimFE = false;
            HasPrimFB = false;
            if (pawn.equipment.Primary != null)
            {
                if (pawn.equipment.Primary.def.defName == FEDefName && FWFoamUtility.HasFEFoam(pawn.equipment.Primary))
                {
                    HasPrimFE = true;
                }
                else if (pawn.equipment.Primary.def.defName == FBDefName)
                {
                    HasPrimFB = true;
                }
            }

            if (!HasPrimFE && !HasPrimFB && FWEquipping)
            {
                ThingWithComps invGearToEquip = null;
                ThingWithComps primToSwap     = null;
                Thing          BackupThing    = null;
                if (pawn.equipment.Primary != null)
                {
                    primToSwap = pawn.equipment.Primary;
                }

                foreach (var invThing in pawn.inventory.innerContainer)
                {
                    if (invThing.def.defName == FEDefName && FWFoamUtility.HasFEFoam(invThing))
                    {
                        invGearToEquip = (ThingWithComps)invThing;
                        if (primToSwap != null)
                        {
                        }

                        break;
                    }

                    if (invThing.def.defName == FBDefName)
                    {
                        BackupThing = invThing;
                    }
                }

                if (invGearToEquip == null && BackupThing != null)
                {
                    invGearToEquip = (ThingWithComps)BackupThing;
                }

                if (invGearToEquip == null)
                {
                    Thing ThingToGrab    = null;
                    var   skip           = Controller.Settings.BrawlerNotOK && pawn.story.traits.HasTrait(TraitDefOf.Brawler);
                    var   traverseParams = TraverseParms.For(pawn);

                    bool validatorFE(Thing t)
                    {
                        return(!t.IsForbidden(pawn) && pawn.CanReserve(t) && FWFoamUtility.HasFEFoam(t) &&
                               !FWFoamUtility.ReplaceFEFoam(t));
                    }

                    bool validatorFB(Thing t)
                    {
                        return(!t.IsForbidden(pawn) && pawn.CanReserve(t));
                    }

                    if (!skip)
                    {
                        var FElist = pawn.Map.listerThings.ThingsOfDef(DefDatabase <ThingDef> .GetNamed(FEDefName));
                        var FEGrab = GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, FElist,
                                                                              PathEndMode.OnCell, traverseParams, FWSearchRange, validatorFE);
                        if (FEGrab != null)
                        {
                            ThingToGrab = FEGrab;
                        }
                        else
                        {
                            var FBlist = pawn.Map.listerThings.ThingsOfDef(DefDatabase <ThingDef> .GetNamed(FBDefName));
                            var FBGrab = GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, FBlist,
                                                                                  PathEndMode.OnCell, traverseParams, FWSearchRange, validatorFB);
                            if (FBGrab != null)
                            {
                                ThingToGrab = FBGrab;
                            }
                        }
                    }
                    else
                    {
                        var FBlist2 = pawn.Map.listerThings.ThingsOfDef(DefDatabase <ThingDef> .GetNamed(FBDefName));
                        var FBGrab2 = GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, FBlist2,
                                                                               PathEndMode.OnCell, traverseParams, FWSearchRange, validatorFB);
                        if (FBGrab2 != null)
                        {
                            ThingToGrab = FBGrab2;
                        }
                    }

                    if (ThingToGrab != null)
                    {
                        toilEquipGoto.initAction = delegate
                        {
                            if (Map.reservationManager.CanReserve(pawn, ThingToGrab))
                            {
                                pawn.Reserve(ThingToGrab, job);
                            }

                            pawn.pather.StartPath(ThingToGrab, PathEndMode.OnCell);
                        };
                        toilEquipGoto.FailOn(ThingToGrab.DestroyedOrNull);
                        toilEquipGoto.AddFailCondition(() => FWHasFE(pawn) && ThingToGrab.def.defName == FEDefName);
                        toilEquipGoto.AddFailCondition(() => FWHasFB(pawn) && ThingToGrab.def.defName == FBDefName);
                        toilEquipGoto.defaultCompleteMode = ToilCompleteMode.PatherArrival;
                        yield return(toilEquipGoto);

                        toilEquip.initAction = delegate
                        {
                            var primDeEquip = pawn.equipment.Primary;
                            var primDef     = "N";
                            if (primDeEquip != null)
                            {
                                primDef = pawn.equipment.Primary.def.defName;
                                pawn.equipment.Remove(pawn.equipment.Primary);
                                pawn.inventory.innerContainer.TryAdd(primDeEquip);
                            }

                            var            FWGrabWithComps = (ThingWithComps)ThingToGrab;
                            ThingWithComps FWGrabbed;
                            if (FWGrabWithComps.def.stackLimit > 1 && FWGrabWithComps.stackCount > 1)
                            {
                                FWGrabbed = (ThingWithComps)FWGrabWithComps.SplitOff(1);
                            }
                            else
                            {
                                FWGrabbed = FWGrabWithComps;
                                FWGrabbed.DeSpawn();
                            }

                            pawn.equipment.MakeRoomFor(FWGrabbed);
                            pawn.equipment.AddEquipment(FWGrabbed);
                            var returnType = "EN";
                            if (pawn.equipment.Primary.def.defName != FEDefName &&
                                pawn.equipment.Primary.def.defName != FBDefName)
                            {
                                return;
                            }

                            var primary = pawn.equipment.Primary;
                            ((FireWardenData)primary).FWSwapType = returnType;
                            ((FireWardenData)primary).FWPawnID   = pawn.thingIDNumber;
                            ((FireWardenData)primary).FWPrimDef  = primDef;
                            if (!DebugFWData)
                            {
                                return;
                            }

                            var Test      = pawn.equipment.Primary;
                            var debugTest = pawn.Label + " : ";
                            debugTest = debugTest + Test.Label + " : ";
                            debugTest = debugTest + pawn.equipment.Primary.GetType() + " : ";
                            if ((Test as FireWardenData)?.FWSwapType != null)
                            {
                                debugTest = debugTest + ((FireWardenData)Test).FWSwapType + " : ";
                            }
                            else
                            {
                                debugTest += "null : ";
                            }

                            debugTest = debugTest + ((FireWardenData)Test).FWPawnID + " : ";
                            if (((FireWardenData)Test).FWPrimDef != null)
                            {
                                debugTest += ((FireWardenData)Test).FWPrimDef;
                            }
                            else
                            {
                                debugTest += "null";
                            }

                            Messages.Message(debugTest, pawn, MessageTypeDefOf.NeutralEvent, false);
                        };
                        toilEquip.AddFailCondition(() => FWHasFE(pawn) && ThingToGrab.def.defName == FEDefName);
                        toilEquip.AddFailCondition(() => FWHasFB(pawn) && ThingToGrab.def.defName == FBDefName);
                        toilEquip.defaultCompleteMode = ToilCompleteMode.FinishedBusy;
                        yield return(toilEquip);
                    }
                }
            }

            var HasPrimFEEq = pawn.equipment.Primary != null && pawn.equipment.Primary.def.defName == FEDefName &&
                              FWFoamUtility.HasFEFoam(pawn.equipment.Primary);

            if (HasPrimFEEq)
            {
                var FEVerbToUse  = pawn.TryGetAttackVerb(TargetFire);
                var RangeFireExt = 10f;
                if (FEVerbToUse != null)
                {
                    pawn.jobs.curJob.verbToUse = FEVerbToUse;
                    RangeFireExt  = pawn.jobs.curJob.verbToUse.verbProps.range;
                    RangeFireExt *= (float)(Controller.Settings.HowClose / 100.0);
                    if (RangeFireExt < 3f)
                    {
                        RangeFireExt = 3f;
                    }

                    if (RangeFireExt > pawn.jobs.curJob.verbToUse.verbProps.range)
                    {
                        RangeFireExt = pawn.jobs.curJob.verbToUse.verbProps.range;
                    }
                }

                toilGoto.initAction = delegate
                {
                    if (Map.reservationManager.CanReserve(pawn, TargetFire))
                    {
                        pawn.Reserve(TargetFire, job);
                    }

                    if (!CastPositionFinder.TryFindCastPosition(new CastPositionRequest
                    {
                        caster = pawn,
                        target = TargetFire,
                        verb = pawn.jobs.curJob.verbToUse,
                        maxRangeFromTarget = RangeFireExt,
                        wantCoverFromTarget = false
                    }, out var dest))
                    {
                        toilGoto.actor.jobs.EndCurrentJob(JobCondition.Incompletable);
                        return;
                    }

                    toilGoto.actor.pather.StartPath(dest, PathEndMode.OnCell);
                    pawn.Map.pawnDestinationReservationManager.Reserve(pawn, pawn.jobs.curJob, dest);
                };
                toilGoto.tickAction = delegate
                {
                    if (Controller.Settings.TooBrave)
                    {
                        return;
                    }

                    if (pawn.pather.Moving && pawn.pather.nextCell != TargetFire.Position)
                    {
                        StartTacklingFireIfAnyAt(pawn.pather.nextCell, toilCast);
                    }

                    if (pawn.Position != TargetFire.Position)
                    {
                        StartTacklingFireIfAnyAt(pawn.Position, toilCast);
                    }
                };
                toilGoto.FailOnDespawnedOrNull(TargetIndex.A);
                toilGoto.defaultCompleteMode = ToilCompleteMode.PatherArrival;
                toilGoto.atomicWithPrevious  = true;
                yield return(toilGoto);

                toilCast.initAction = delegate
                {
                    pawn.jobs.curJob.verbToUse.TryStartCastOn(TargetFire);
                    if (!TargetFire.Destroyed)
                    {
                        return;
                    }

                    pawn.records.Increment(RecordDefOf.FiresExtinguished);
                    pawn.jobs.EndCurrentJob(JobCondition.Succeeded);
                };
                toilCast.FailOnDespawnedOrNull(TargetIndex.A);
                toilCast.defaultCompleteMode = ToilCompleteMode.FinishedBusy;
                yield return(toilCast);
            }
            else
            {
                toilTouch.initAction = delegate
                {
                    if (Map.reservationManager.CanReserve(pawn, TargetFire))
                    {
                        pawn.Reserve(TargetFire, job);
                    }

                    pawn.pather.StartPath(TargetFire, PathEndMode.Touch);
                };
                toilTouch.tickAction = delegate
                {
                    if (Controller.Settings.TooBrave)
                    {
                        return;
                    }

                    if (pawn.pather.Moving && pawn.pather.nextCell != TargetFire.Position)
                    {
                        StartTacklingFireIfAnyAt(pawn.pather.nextCell, toilBeat);
                    }

                    if (pawn.Position != TargetFire.Position)
                    {
                        StartTacklingFireIfAnyAt(pawn.Position, toilBeat);
                    }
                };
                toilTouch.FailOnDespawnedOrNull(TargetIndex.A);
                toilTouch.defaultCompleteMode = ToilCompleteMode.PatherArrival;
                toilTouch.atomicWithPrevious  = true;
                yield return(toilTouch);

                toilBeat.tickAction = delegate
                {
                    if (!pawn.CanReachImmediate(TargetFire, PathEndMode.Touch))
                    {
                        JumpToToil(toilTouch);
                        return;
                    }

                    if (pawn.Position != TargetFire.Position && StartTacklingFireIfAnyAt(pawn.Position, toilBeat))
                    {
                        return;
                    }

                    if (pawn.equipment.Primary != null)
                    {
                        if (pawn.equipment.Primary.def.defName == FBDefName)
                        {
                            JumpToToil(toilBash);
                        }
                        else
                        {
                            pawn.natives.TryBeatFire(TargetFire);
                        }
                    }
                    else
                    {
                        pawn.natives.TryBeatFire(TargetFire);
                    }

                    if (!TargetFire.Destroyed)
                    {
                        return;
                    }

                    pawn.records.Increment(RecordDefOf.FiresExtinguished);
                    pawn.jobs.EndCurrentJob(JobCondition.Succeeded);
                };
                toilBeat.FailOnDespawnedOrNull(TargetIndex.A);
                toilBeat.defaultCompleteMode = ToilCompleteMode.Never;
                yield return(toilBeat);

                if (pawn.equipment.Primary == null || pawn.equipment.Primary.def.defName != FBDefName)
                {
                    yield break;
                }

                toilBash.initAction = delegate
                {
                    if (TargetFire != null && Map.reservationManager.CanReserve(pawn, TargetFire))
                    {
                        pawn.Reserve(TargetFire, job);
                    }

                    pawn.pather.StopDead();
                };
                toilBash.handlingFacing = true;
                toilBash.tickAction     = delegate
                {
                    pawn.rotationTracker.FaceTarget(pawn.CurJob.GetTarget(TargetIndex.A));
                    if (TargetFire != null)
                    {
                        pawn.Drawer.Notify_MeleeAttackOn(TargetFire);
                    }
                };
                toilBash.PlaySoundAtStart(SoundDefOf.Interact_BeatFire);
                toilBash.WithProgressBarToilDelay(TargetIndex.A);
                toilBash.AddFinishAction(delegate
                {
                    if (TargetFire != null && !TargetFire.Destroyed)
                    {
                        TargetFire.Destroy();
                    }
                });
                toilBash.FailOnDespawnedOrNull(TargetIndex.A);
                toilBash.defaultCompleteMode = ToilCompleteMode.Delay;
                var ticks     = 50;
                var WorkSpeed = pawn.GetStatValue(StatDefOf.WorkSpeedGlobal);
                if (WorkSpeed <= 0f)
                {
                    WorkSpeed = 1f;
                }

                ticks = (int)(ticks * (1f / WorkSpeed));
                if (ticks < 25)
                {
                    ticks = 25;
                }

                if (ticks > 200)
                {
                    ticks = 200;
                }

                toilBash.defaultDuration = ticks;
                yield return(toilBash);
            }
        }