// Use this for initialization
    void Start()
    {
        GetComponent <UIB_Page>().OnActivated   += PageActivatedHandler;
        GetComponent <UIB_Page>().OnDeActivated += PageDeActivatedHandler;

        delegateAddedToList = false;
        ShowName            = gameObject.name.Split('-')[0];

        DancerMajorsList = new List <string>();
        GoToListBtn      = GameObject.Find(ShowName + "-ListOfDancersButton");
        GoToListBtn.GetComponent <Button>().onClick.AddListener(GoToList);

        ToggleButton = GameObject.Find(ShowName + "-ToggleMultipleButton");
        ToggleButton.GetComponent <Button>().onClick.AddListener(ToggleMultiple);

        OnOff = GameObject.Find(ShowName + "-ToggleMultipleOnOff");

        OnOff.transform.Find("ToggleOff").gameObject.SetActive(false);
        OnOff.transform.Find("ToggleOn").gameObject.SetActive(true);

        ToggleStartingText = ToggleButton.GetComponentInChildren <TextMeshProUGUI>().text;
        var uap_T = GameObject.Find(ShowName + "-ToggleMultipleButton").GetComponentInParent <Special_AccessibleButton>();

        uap_T.m_Text = ToggleStartingText + " On ";

        PlayMultiple = true;
    }