Ejemplo n.º 1
0
    static void AddSpaceNameToTree(ToLuaTree<string> tree, ToLuaNode<string> parent, string space)
    {
        if (space == null || space == string.Empty)
        {
            return;
        }

        string[] ns = space.Split(new char[] { '.' });

        for (int j = 0; j < ns.Length; j++)
        {
            List<ToLuaNode<string>> nodes = tree.Find((_t) => { return _t == ns[j]; }, j);

            if (nodes.Count == 0)
            {
                ToLuaNode<string> node = new ToLuaNode<string>();
                node.value = ns[j];
                parent.childs.Add(node);
                node.parent = parent;
                node.layer = j;
                parent = node;
            }
            else
            {
                bool flag = false;
                int index = 0;

                for (int i = 0; i < nodes.Count; i++)
                {
                    int count = j;
                    int size = j;
                    ToLuaNode<string> nodecopy = nodes[i];

                    while (nodecopy.parent != null)
                    {
                        nodecopy = nodecopy.parent;
                        if (nodecopy.value != null && nodecopy.value == ns[--count])
                        {
                            size--;
                        }
                    }

                    if (size == 0)
                    {
                        index = i;
                        flag = true;
                        break;
                    }
                }

                if (!flag)
                {
                    ToLuaNode<string> nnode = new ToLuaNode<string>();
                    nnode.value = ns[j];
                    nnode.layer = j;
                    nnode.parent = parent;
                    parent.childs.Add(nnode);
                    parent = nnode;
                }
                else
                {
                    parent = nodes[index];
                }
            }
        }
    }
Ejemplo n.º 2
0
    static ToLuaTree<string> InitTree()
    {                        
        ToLuaTree<string> tree = new ToLuaTree<string>();
        ToLuaNode<string> root = tree.GetRoot();        
        BindType[] list = GenBindTypes(CustomSettings.customTypeList);

        for (int i = 0; i < list.Length; i++)
        {
            string space = list[i].nameSpace;

            if (space == null || space == string.Empty)
            {
                continue;
            }

            string[] ns = space.Split(new char[] { '.' });
            ToLuaNode<string> parent = root;

            for (int j = 0; j < ns.Length; j++)
            {
                ToLuaNode<string> node = tree.Find((_t) => { return _t == ns[j];});

                if (node == null)
                {
                    node = new ToLuaNode<string>();
                    node.value = ns[j];
                    parent.childs.Add(node);
                    node.parent = parent;
                    parent = node;
                }
                else
                {
                    parent = node;
                }
            }
        }

        return tree;
    }
Ejemplo n.º 3
0
    static ToLuaTree<string> InitTree()
    {
        ToLuaTree<string> tree = new ToLuaTree<string>();
        ToLuaNode<string> root = tree.GetRoot();
        BindType[] list = GenBindTypes(CustomSettings.customTypeList);

        for (int i = 0; i < list.Length; i++)
        {
            string space = list[i].nameSpace;
            AddSpaceNameToTree(tree, root, space);
        }

        DelegateType[] dts = CustomSettings.customDelegateList;

        for (int i = 0; i < dts.Length; i++)
        {
            string space = dts[i].type.Namespace;
            AddSpaceNameToTree(tree, root, space);
        }

        return tree;
    }
Ejemplo n.º 4
0
    static void AddSpaceNameToTree(ToLuaTree <string> tree, ToLuaNode <string> parent, string space)
    {
        if (space == null || space == string.Empty)
        {
            return;
        }

        string[] ns = space.Split(new char[] { '.' });

        for (int j = 0; j < ns.Length; j++)
        {
            List <ToLuaNode <string> > nodes = tree.Find((_t) => { return(_t == ns[j]); }, j);

            if (nodes.Count == 0)
            {
                ToLuaNode <string> node = new ToLuaNode <string>();
                node.value = ns[j];
                parent.childs.Add(node);
                node.parent = parent;
                node.layer  = j;
                parent      = node;
            }
            else
            {
                bool flag  = false;
                int  index = 0;

                for (int i = 0; i < nodes.Count; i++)
                {
                    int count = j;
                    int size  = j;
                    ToLuaNode <string> nodecopy = nodes[i];

                    while (nodecopy.parent != null)
                    {
                        nodecopy = nodecopy.parent;
                        if (nodecopy.value != null && nodecopy.value == ns[--count])
                        {
                            size--;
                        }
                    }

                    if (size == 0)
                    {
                        index = i;
                        flag  = true;
                        break;
                    }
                }

                if (!flag)
                {
                    ToLuaNode <string> nnode = new ToLuaNode <string>();
                    nnode.value  = ns[j];
                    nnode.layer  = j;
                    nnode.parent = parent;
                    parent.childs.Add(nnode);
                    parent = nnode;
                }
                else
                {
                    parent = nodes[index];
                }
            }
        }
    }
Ejemplo n.º 5
0
    static void GenLuaBinder()
    {
        if (!beAutoGen && EditorApplication.isCompiling)
        {
            EditorUtility.DisplayDialog("警告", "请等待编辑器完成编译再执行此功能", "确定");
            return;
        }

        allTypes.Clear();
        ToLuaTree <string>  tree   = InitTree();
        StringBuilder       sb     = new StringBuilder();
        List <DelegateType> dtList = new List <DelegateType>();

        List <DelegateType> list = new List <DelegateType>();

        list.AddRange(CustomSettings.customDelegateList);
        HashSet <Type> set = GetCustomTypeDelegates();

        List <BindType> backupList = new List <BindType>();

        backupList.AddRange(allTypes);
        ToLuaNode <string> root = tree.GetRoot();

        foreach (Type t in set)
        {
            if (null == list.Find((p) => { return(p.type == t); }))
            {
                DelegateType dt = new DelegateType(t);
                AddSpaceNameToTree(tree, root, dt.type.Namespace);
                list.Add(dt);
            }
        }

        sb.AppendLineEx("//this source code was auto-generated by tolua#, do not modify it");
        sb.AppendLineEx("using System;");
        sb.AppendLineEx("using UnityEngine;");
        sb.AppendLineEx("using LuaInterface;");
        sb.AppendLineEx();
        sb.AppendLineEx("public static class LuaBinder");
        sb.AppendLineEx("{");
        sb.AppendLineEx("\tpublic static void Bind(LuaState L)");
        sb.AppendLineEx("\t{");
        sb.AppendLineEx("\t\tfloat t = Time.realtimeSinceStartup;");
        sb.AppendLineEx("\t\tL.BeginModule(null);");

        GenRegisterInfo(null, sb, list, dtList);

        Action <ToLuaNode <string> > begin = (node) =>
        {
            if (node.value == null)
            {
                return;
            }

            sb.AppendFormat("\t\tL.BeginModule(\"{0}\");\r\n", node.value);
            string space = GetSpaceNameFromTree(node);

            GenRegisterInfo(space, sb, list, dtList);
        };

        Action <ToLuaNode <string> > end = (node) =>
        {
            if (node.value != null)
            {
                sb.AppendLineEx("\t\tL.EndModule();");
            }
        };

        tree.DepthFirstTraversal(begin, end, tree.GetRoot());
        sb.AppendLineEx("\t\tL.EndModule();");

        if (CustomSettings.dynamicList.Count > 0)
        {
            sb.AppendLineEx("\t\tL.BeginPreLoad();");

            for (int i = 0; i < CustomSettings.dynamicList.Count; i++)
            {
                Type     t1 = CustomSettings.dynamicList[i];
                BindType bt = backupList.Find((p) => { return(p.type == t1); });
                sb.AppendFormat("\t\tL.AddPreLoad(\"{0}\", LuaOpen_{1}, typeof({0}));\r\n", bt.name, bt.wrapName);
            }

            sb.AppendLineEx("\t\tL.EndPreLoad();");
        }

        sb.AppendLineEx("\t\tDebugger.Log(\"Register lua type cost time: {0}\", Time.realtimeSinceStartup - t);");
        sb.AppendLineEx("\t}");

        for (int i = 0; i < dtList.Count; i++)
        {
            ToLuaExport.GenEventFunction(dtList[i].type, sb);
        }

        if (CustomSettings.dynamicList.Count > 0)
        {
            for (int i = 0; i < CustomSettings.dynamicList.Count; i++)
            {
                Type     t  = CustomSettings.dynamicList[i];
                BindType bt = backupList.Find((p) => { return(p.type == t); });
                GenPreLoadFunction(bt, sb);
            }
        }

        sb.AppendLineEx("}\r\n");
        allTypes.Clear();
        string file = CustomSettings.saveDir + "LuaBinder.cs";

        using (StreamWriter textWriter = new StreamWriter(file, false, Encoding.UTF8))
        {
            textWriter.Write(sb.ToString());
            textWriter.Flush();
            textWriter.Close();
        }

        AssetDatabase.Refresh();
        Debugger.Log("Generate LuaBinder over !");
    }
Ejemplo n.º 6
0
    static void AddSpaceNameToTree(ToLuaTree<string> tree, ToLuaNode<string> root, string space)
    {
        if (space == null || space == string.Empty)
        {
            return;
        }

        string[] ns = space.Split(new char[] { '.' });
        ToLuaNode<string> parent = root;

        for (int j = 0; j < ns.Length; j++)
        {
            //pos变量
            ToLuaNode<string> node = tree.Find((_t) => { return _t == ns[j]; }, j);

            if (node == null)
            {
                node = new ToLuaNode<string>();
                node.value = ns[j];
                parent.childs.Add(node);
                node.parent = parent;
                //加入pos跟root里的pos比较,只有位置相同才是统一命名空间节点
                node.pos = j;
                parent = node;
            }
            else
            {
                parent = node;
            }
        }
    }
Ejemplo n.º 7
0
    static void GenLuaBinder()
    {
        if (!beAutoGen && EditorApplication.isCompiling)
        {
            EditorUtility.DisplayDialog("警告", "请等待编辑器完成编译在执行此功能", "确定");
            return;
        }

        allTypes.Clear();
        ToLuaTree <string> tree = InitTree();
        StringBuilder      sb   = new StringBuilder();

        sb.AppendLineEx("using System;");
        sb.AppendLineEx("using UnityEngine;");
        sb.AppendLineEx("using LuaInterface;");
        sb.AppendLineEx();
        sb.AppendLineEx("public static class LuaBinder");
        sb.AppendLineEx("{");
        sb.AppendLineEx("\tpublic static void Bind(LuaState L)");
        sb.AppendLineEx("\t{");
        sb.AppendLineEx("\t\tfloat t = Time.realtimeSinceStartup;");
        sb.AppendLineEx("\t\tL.BeginModule(null);");

        if (File.Exists(CustomSettings.saveDir + "DelegateFactoryWrap.cs"))
        {
            sb.AppendLineEx("\t\tDelegateFactoryWrap.Register(L);");
        }

        for (int i = 0; i < allTypes.Count; i++)
        {
            if (allTypes[i].nameSpace == null)
            {
                string str = "\t\t" + allTypes[i].wrapName + "Wrap.Register(L);\r\n";
                sb.Append(str);
                allTypes.RemoveAt(i--);
            }
        }

        Action <ToLuaNode <string> > begin = (node) =>
        {
            if (node.value == null)
            {
                return;
            }

            sb.AppendFormat("\t\tL.BeginModule(\"{0}\");\r\n", node.value);
            string space = GetSpaceNameFromTree(node);

            for (int i = 0; i < allTypes.Count; i++)
            {
                if (allTypes[i].nameSpace == space)
                {
                    string str = "\t\t" + allTypes[i].wrapName + "Wrap.Register(L);\r\n";
                    sb.Append(str);
                    allTypes.RemoveAt(i--);
                }
            }
        };

        Action <ToLuaNode <string> > end = (node) =>
        {
            if (node.value != null)
            {
                sb.AppendLineEx("\t\tL.EndModule();");
            }
        };

        tree.DepthFirstTraversal(begin, end, tree.GetRoot());

        sb.AppendLineEx("\t\tL.EndModule();");
        sb.AppendLineEx("\t\tDebugger.Log(\"Register lua type cost time: {0}\", Time.realtimeSinceStartup - t);");
        sb.AppendLineEx("\t}");
        sb.AppendLineEx("}\r\n");

        allTypes.Clear();
        string file = CustomSettings.saveDir + "LuaBinder.cs";

        using (StreamWriter textWriter = new StreamWriter(file, false, Encoding.UTF8))
        {
            textWriter.Write(sb.ToString());
            textWriter.Flush();
            textWriter.Close();
        }

        AssetDatabase.Refresh();
    }