Ejemplo n.º 1
0
 //ARK
 private void BtnAttack5_Click(object sender, EventArgs e)
 {
     //
     // Player
     //
     // Attack
     //if it is a successfull ark then there are two sound effects
     if (ARKFightThe(Enemey) == 30)
     {
         StartMeny.UpperCut.Play();
         Enemey.Health -= 30;
     }
     else
     {
         StartMeny.Banana_slap.Play();
         Enemey.Health -= 0;
     }
     //Health Check
     HealthCheck(Enemey);
     //Health Update
     PbrRobomoonHP.Value = Healthbar(Enemey);
     //
     // Robomoons Action
     //
     GbxActions.Enabled = false;
     TmrEnemy.Start();
     //
     // Go Back
     //
     //Go back to gbxDecideAction
     DoneAttack();
 }
Ejemplo n.º 2
0
        //Stops so the players move has time too execute
        private void TmrEnemy_Tick(object sender, EventArgs e)
        {
            if (Enemey.Health != 0)
            {
                TmrEnemy.Stop();
                //Enemy Chose Attack and do an health check and update
                EnemyFightChocie();
            }

            //Enable player to make next move.
            GbxActions.Enabled = true;
            TmrEnemy.Stop();
        }
Ejemplo n.º 3
0
 //Merciful Beating
 private void BtnAttack4_Click(object sender, EventArgs e)
 {
     //
     // Player Heal
     //
     // Healing
     StartMeny.Banana_slap.Play();
     Player.Health += MercifulToo(Player);
     //Health Update
     PbrCharacterHP.Value = Healthbar(Player);
     //
     // Robomoons Action
     //
     GbxActions.Enabled = false;
     TmrEnemy.Start();
     //
     // Go Back
     //
     //Go back to GbxDecideAction
     DoneAttack();
 }
Ejemplo n.º 4
0
 //Rocket Man
 private void btnAttack3_Click(object sender, EventArgs e)
 {
     //
     // Player
     //
     //Attack
     StartMeny.Kick.Play();
     Enemey.Health -= RocketThe(Enemey);
     //Health Check
     HealthCheck(Enemey);
     //Health Update
     PbrRobomoonHP.Value = Healthbar(Enemey);
     //
     // Robomoons Action
     //
     GbxActions.Enabled = false;
     TmrEnemy.Start();
     //
     // Go Back
     //
     //Go back to GbxDecideAction
     DoneAttack();
 }