//ARK private void BtnAttack5_Click(object sender, EventArgs e) { // // Player // // Attack //if it is a successfull ark then there are two sound effects if (ARKFightThe(Enemey) == 30) { StartMeny.UpperCut.Play(); Enemey.Health -= 30; } else { StartMeny.Banana_slap.Play(); Enemey.Health -= 0; } //Health Check HealthCheck(Enemey); //Health Update PbrRobomoonHP.Value = Healthbar(Enemey); // // Robomoons Action // GbxActions.Enabled = false; TmrEnemy.Start(); // // Go Back // //Go back to gbxDecideAction DoneAttack(); }
//Stops so the players move has time too execute private void TmrEnemy_Tick(object sender, EventArgs e) { if (Enemey.Health != 0) { TmrEnemy.Stop(); //Enemy Chose Attack and do an health check and update EnemyFightChocie(); } //Enable player to make next move. GbxActions.Enabled = true; TmrEnemy.Stop(); }
//Merciful Beating private void BtnAttack4_Click(object sender, EventArgs e) { // // Player Heal // // Healing StartMeny.Banana_slap.Play(); Player.Health += MercifulToo(Player); //Health Update PbrCharacterHP.Value = Healthbar(Player); // // Robomoons Action // GbxActions.Enabled = false; TmrEnemy.Start(); // // Go Back // //Go back to GbxDecideAction DoneAttack(); }
//Rocket Man private void btnAttack3_Click(object sender, EventArgs e) { // // Player // //Attack StartMeny.Kick.Play(); Enemey.Health -= RocketThe(Enemey); //Health Check HealthCheck(Enemey); //Health Update PbrRobomoonHP.Value = Healthbar(Enemey); // // Robomoons Action // GbxActions.Enabled = false; TmrEnemy.Start(); // // Go Back // //Go back to GbxDecideAction DoneAttack(); }